|
Aerial Ace
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Amnesia
|
- |
- |
20 |
Boosts SpD 2 stages. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Bide
|
- |
- |
10 |
Charges for 2 turns; returns double the damage received in those turns. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Brick Break
|
75 |
100% |
15 |
Destroys Light Screen and Reflect, then hits. |
|
Bullet Seed
|
10 |
100% |
30 |
Hits 2-5 times in one turn. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Cut
|
50 |
95% |
30 |
No additional effect. |
|
Dark Pulse
|
80 |
100% |
0 |
20% chance to flinch. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Defog
|
- |
- |
0 |
Lowers foe's Evasion 1 stage. Removes various field effects. |
|
Dig
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Embargo
|
- |
100% |
0 |
Item use is prevented for 5 turns. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Explosion
|
250 |
100% |
5 |
Faints the user. |
|
Extrasensory
|
80 |
100% |
30 |
10% chance to flinch. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Fake Out
|
40 |
100% |
10 |
The user always attacks first, and flinches the foe. Can only be used on the first turn out. |
|
False Swipe
|
40 |
100% |
40 |
Always leaves the foe with at least 1 HP. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Fling
|
- |
100% |
0 |
Throws the user's hold item at the foe; effect depends on the item. |
|
Focus Blast
|
120 |
70% |
0 |
10% chance to lower SpD 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Fury Cutter
|
10 |
95% |
20 |
Power doubles with each hit. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Grass Knot
|
- |
100% |
0 |
Deals damage based on the foe's weight. |
|
Growth
|
- |
- |
40 |
Boosts SpA 1 stage. |
|
Harden
|
- |
- |
30 |
Boosts Def 1 stage. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Leaf Storm
|
140 |
90% |
0 |
Lowers SpA 2 stages. |
|
Leech Seed
|
- |
90% |
10 |
Leeches 1/8 of the target's HP each turn. |
|
Mega Kick
|
120 |
75% |
5 |
No additional effect. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers foe's accuracy 1 stage. |
|
Nasty Plot
|
- |
- |
0 |
Boosts SpA 2 stages. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Nature Power
|
- |
- |
20 |
Attack changes based on terrain. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Pound
|
40 |
100% |
35 |
No additional effect. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Quick Attack
|
40 |
100% |
30 |
Users attacks first. |
|
Razor Leaf
|
55 |
95% |
25 |
Has a high critical hit rate. |
|
Razor Wind
|
80 |
100% |
10 |
Charges up the first turn; attacks on the second turn. Has a high critical hit rate. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Smash
|
40 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Silver Wind
|
60 |
100% |
5 |
10% chance to boost all stats 1 stage. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Swords Dance
|
- |
- |
30 |
Boosts Atk 2 stages. |
|
Synthesis
|
- |
- |
5 |
Heals variably depending on the weather. |
|
Take Down
|
90 |
85% |
20 |
Has 1/4 recoil. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Whirlwind
|
- |
100% |
20 |
Forces the target to switch to a random Pokémon. |
|
Worry Seed
|
- |
100% |
0 |
Changes the foe's ability to Insomnia. |
|
X-Scissor
|
80 |
100% |
0 |
No additional effect. |