Shuckle

Sturdy
OHKO moves will fail.
Gluttony
Consumes pinch Berries at 50% HP or less.
Type Tier
Bug / Rock NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
20
- 181 244 -
Atk
10
50 56 119 130
Def
230
446 496 559 614
SpA
10
50 56 119 130
SpD
230
446 496 559 614
Spe
5
41 46 109 119
  • Underused

Overview

Shuckle has the highest Defense and Special Defense stats in the game, which would be great if it had a higher HP stat to go along with them. Shuckle functions the best inside of a sandstorm, though, where its already high Special Defense is further increased. Not even Alakazam, which boasts the highest Special Attack in all of UU, can get past Shuckle in a sandstorm.

Although Shuckle's sky-high defensive stats make it seem like a great Pokemon, there are a number of factors stopping it from being as useful as it should be. Shuckle's crippling Stealth Rock weakness, pathetic HP stat, lack of instant recovery, lack of a useful ability, and incredibly limited movepool all play into this. However, with the right support and given the right conditions, Shuckle can still wall most Pokemon until the end of days when the need arises.

Name Item Nature

Toxic Stall

Leftovers Impish
Moveset EVs
~ Toxic
~ Encore
~ Rest
~ Knock Off / Protect
248 HP / 252 Def / 8 SpD

Although Shuckle's movepool is incredibly limited, it has everything it needs to be an effective poison stalling Pokemon. Shuckle's titanic defensive stats make it extremely hard to KO, and setting up on it with stat-boosting moves is not an option due to Encore. Once Shuckle's HP is low, it can fully heal itself with Rest. Knock Off is the best choice for the last slot; a lot of Pokemon hold Leftovers and will be greatly weakened by losing it. Knock Off is also great for removing Choice items from Pokemon that might try to Trick them onto Shuckle. Protect is another option to use in the last slot, as it allows Shuckle to get a free turn of Toxic buildup and grants it free Leftovers recovery.

Team Options & Additional Comments >>>

Other Options

Shuckle has a very poor movepool, so there aren't many sets it can run. It can use an Acupressure set, but Shuckle's Attack stat at +6 will only reach 520, and it's outclassed by Drapion, who has higher Attack and Speed. Another niche that Shuckle has is a Power Trick set under Trick Room conditions. Once Shuckle uses Power Trick, its Attack stat will raise to 614, but its Defense stat will suffer, enabling common priority attacks to KO it with ease. Also, Rhyperior makes a much better Rock-type Trick Room sweeper than Shuckle due to Swords Dance and having great bulk and a substantially higher Attack stat. Wrap seems like a good option at first for its ability to trap Pokemon, but Shuckle will usually end up facing a Pokemon it doesn't want to trap, thus essentially wasting a turn.

Checks and Counters

Hard hitting Rock-types such as Rhyperior, Aggron, and Kabutops can break Shuckle down to size with their powerful STAB attacks. Additionally, these Pokemon are capable of setting up Stealth Rock, which makes Shuckle easier to deal with by the rest of their team. Steel- and Poison-type Pokemon are also an effective response to Shuckle due to their immunity to Toxic—Shuckle's only way of dealing damage. Any Pokemon with Taunt can stop Shuckle's strategy cold, although it can still Knock Off the Taunt user's item. A great strategy for beating Shuckle is changing the weather. If you change the weather, Shuckle will lose its Special Defense boost, and your Pokemon will no longer lose 6.25% health each turn. Players rarely keep their Hippopotas alive throughout an entire match, so once you change the weather, sandstorm will likely not get set back up.