Shuppet

Insomnia
Prevents sleep.
Frisk
Reveals the foe's item.
Type Tier
Ghost LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
44
- 20 24 -
Atk
75
12 14 17 18
Def
35
9 10 13 14
SpA
63
10 12 16 17
SpD
33
8 9 13 14
Spe
45
9 11 14 15
  • Little Cup

Overview

Although Shuppet has the best Attack stat out of all the Little Cup Ghost-types, it has an extremely shallow movepool; for example, its only STAB physical attack is Shadow Sneak. However, Shuppet's Special Attack is also above average, meaning that it can run mixed sets well. Although Shuppet also has an extremely nice supporting movepool, its defenses are mediocre, meaning most attacks will take a decent chunk of Shuppet's health. Its ability, Insomnia, allows Shuppet to act as a sleep absorber against opponents such as Shroomish and Meowth. All in all, Shuppet has the worst overall stats out of all the LC Ghosts, though it can definitely be an asset if given the right support.

Name Item Ability Nature

Trick Room Lead

Focus Sash Insomnia Brave
Moveset IVs
~ Trick Room
~ Destiny Bond
~ Sucker Punch / Shadow Sneak
~ Thunderbolt / Taunt
0 Spe
EVs
4 HP / 236 Atk / 252 SpA / 12 SpD

The aim of this set is to set up Trick Room early on in the match, then to sacrifice Shuppet with Destiny Bond to provide a safe switch-in for one of your Trick Room sweepers. The third slot is dedicated to a priority move, and is your best bet for removing the Focus Sashes of leads such as Kabuto. Sucker Punch vs. Shadow Sneak is the age-old case of power vs. reliability. Thunderbolt is mainly meant for coverage, while Taunt can halt any opposing attempts at setup, and when used in tangent with Destiny Bond, will almost always guarantee a kill for Shuppet.

Team Options & Additional Comments >>>
Name Item Ability Nature

Support

Oran Berry Insomnia Relaxed
Moveset EVs
~ Will-O-Wisp
~ Shadow Sneak
~ Thunderbolt
~ Destiny Bond
244 HP / 236 Def / 12 SpD

Shuppet has access to a great utility move in Will-O-Wisp, which allows it to check physical sweepers such as Mankey and Machop. Shadow Sneak acts as Shuppet's obligatory STAB move and is also an extremely useful priority move. Thunderbolt is partnered alongside Shadow Sneak to grant good coverage high Base Power. Destiny Bond is a last effort to take down a Pokemon from your opponent's team as Shuppet faints, but is not easy to use as Shuppet is very slow.

Team Options & Additional Comments >>>
Name Item Ability Nature

Offensive Trick Room

Oran Berry / Focus Sash Insomnia Quiet
Moveset IVs
~ Trick Room
~ Shadow Ball
~ Hidden Power Fighting / Thunderbolt
~ Sucker Punch
0 Spe
EVs
4 HP / 236 Atk / 252 SpA / 12 SpD

This set abuses Shuppet's relatively low Speed and above average Attack. Trick Room is the bread and butter of this set, allowing Shuppet to outspeed opposing Pokemon and kill them with the approriate attack. Shadow Ball is Shuppet's main attack, being very powerful and also gaining STAB. Hidden Power Fighting provides better coverage alongside Shadow Ball than Thunderbolt, hitting all Pokemon in the tier for at least neutral damage, although it makes Shuppet lose a point in Special Attack and Special Defense. Sucker Punch is utilized to hit other priority users, and is also helpful to Shuppet for picking off weakened Pokemon, or just hitting first when Trick Room is not in effect.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf Lead

Choice Scarf Insomnia / Frisk Adamant
Moveset EVs
~ Trick
~ Sucker Punch
~ Destiny Bond
~ Thunder Wave
244 HP / 12 SpD / 236 Spe

This set has the ability to cripple a lot of common leads; Trick can be utilized to disable Stealth Rock leads, while it also allows you to take away the opponent's Focus Sash. Trick also cripples non-Stealth Rock leads who are reliant on using a variety of moves, such as Houndour, Meowth, and Aipom. Sucker Punch is Shuppet's best mono-attacking option. Thunder Wave allows Shuppet to spread paralysis and further cripple opposing leads as well as any switch-ins, while also making Destiny Bond easier to use. Destiny Bond is utilized in order to take down at least one Pokemon when Shuppet faints.

Team Options & Additional Comments >>>
Name Item Ability Nature

Substitute + 3 Attacks

Life Orb Insomnia Mild
Moveset IVs
~ Substitute
~ Shadow Sneak
~ Shadow Ball
~ Hidden Power Fighting
0 HP
EVs
4 HP / 236 Atk / 176 SpA / 12 SpD / 80 Spe

This set abuses Shuppet's good offensive potential and allows it to hit extremely hard with both physical and special attacks. Substitute is utilized to ease prediction and offers protection from revenge killers and priority users. Shadow Sneak is utilized as a priority move and severely damages the opponent after the boosts from STAB and Life Orb. Shadow Ball is your primary STAB move, and Hidden Power Fighting is used on this set to maximize coverage.

Team Options & Additional Comments >>>

Other Options

Natural Gift is pretty much Shuppet's only other option for a decent physical attack, which just goes to show how horrible Shuppet's movepool is. Grudge could be utilized with the Double Ghost strategy to eliminate Munchlax's Pursuit PP, but it's not too useful outside of that. Shuppet also gets Pursuit and Imprison, which is another way it could potentially counter Munchlax. Psychic can also be used if Fighting-types such as Mankey and Machop are troublesome to your team, but it has redundant coverage otherwise.

Checks and Counters

A good counter to Shuppet is Houndour since its Dark Pulse is a guaranteed OHKO, and unless Shuppet has Hidden Power Fighting, it cannot do a whole lot to retaliate. Munchlax is Shuppet's ultimate counter, since it doesn't take a lot of damage from any of Shuppet's atacks, and can trap and KO it with Pursuit. Stunky is just like Houndour; it doesn't take a lot of damage from any of Shuppet's attacks besides Hidden Power Fighting, and can OHKO Shuppet with Crunch or Sucker Punch. Also, without Trick Room support or a defensive spread, Shuppet is a sitting duck in front of faster Pokemon due to its frailty and low Speed.