Grants immunity to infatuation and Captivate.
Own Tempo
Prevents confusion.
Type Tier
Water / Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 25 28 -
11 13 16 17
11 13 16 17
9 10 13 14
9 10 13 14
7 8 11 12
  • Little Cup


Thanks in-part to its Defense, Own Tempo, and reliable recovery in Slack Off, Slowpoke has found itself a niche as the premier Machop counter in the game, and, with that, Slowpoke also functions as an effective tank. Slowpoke's main advantage as a Fighting-type counter over Ghost-types is that they do not have reliable recovery moves. It also has options to support the team as a whole, most notably Thunder Wave and Trick Room. With its poor Speed and the lack of viable Pokemon who can set up Trick Room, Slowpoke proves vital for the setup of the field effect. Unfortunately, with the advantages its Speed brings, it is also one of its biggest disadvantages when considering bulky Water-types for your team.

Name Item Ability Nature

Physical Tank

Oran Berry Own Tempo Adamant
Moveset EVs
~ Aqua Tail
~ Zen Headbutt
~ Slack Off
~ Thunder Wave / Protect
36 HP / 156 Atk / 236 Def / 36 SpD

This is your basic bread and butter Slowpoke set, and it is used by abusing its solid Defense to switch into any Pokemon it isn't threatened by. Slowpoke is able to take out specific threats, most notably Machop, while also being able to support the team with paralysis, or heal itself with Slack Off. With the abundance of Fighting-types being used, Slowpoke shouldn't have a problem finding its way into most battles.

Aqua Tail acts as Slowpoke's main STAB and deals solid damage to threats, such as Gligar and Aron, while also providing solid coverage on its own. Zen Headbutt provides great coverage with Aqua Tail, and serves as another important move for this set's success by denting the common Choiced Fighting-types for super effective damage. Slack Off provides safe, reliable recovery for when your Oran Berry is finally disposed of. The choice between supporting team and yourself is up to personal preference. Thunder Wave cripples the opponent's switch-in and provides support to slower sweepers on your team; however, Protect is a valuable option for its ability to scout the opponent's team and a switch-in's attacks.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trick Room

Oran Berry Own Tempo Relaxed
Moveset IVs
~ Zen Headbutt
~ Aqua Tail
~ Slack Off
~ Trick Room
0 Spe
196 HP / 236 Def / 36 SpD

With its ability to force switches and its decent bulk, Slowpoke can become a reliable user of Trick Room. The main goal of this set is to create opportunities for your teammates to sweep under Trick Room. However, Trick room has its advantages for Slowpoke as well by remedying one of Slowpoke's greatest weaknesses: its low Speed. In order to maximize your opportunities to set up and increase Slowpoke's survivability, Slack Off provides reliable recovery.

Team Options & Additional Comments >>>

Other Options

Unfortunately, Slowpoke does not have many other moves that are viable. It learns Yawn, which can be used with Slack Off or Thunder Wave to support its team. However, this is much less effective than the other move choices and gives it a case of the tragic “four moveslot syndrome.” Slowpoke can also utilize a Choice Band, though it is extremely easy to take advantage of this set due to its low Speed.

Even though it has a weaker Special Attack, Slowpoke can make the change from physical to special without too many issues with Surf and Psychic as your attacking options. The benefit of doing this is simple; Slowpoke is much more reliable hitting from the special side. This reliability allows Slowpoke to be more solid in doing its job. Also, by hitting from the special side, Slowpoke is more able to take out Krabby and Gligar due to their lower Special Defense stats. Unfortunately, Slowpoke's Special Attack is a full three points lower than its Attack, meaning that it lacks the same punch as its physical moves have. Ultimately, it comes down to personal preference when you chose what side to attack from. If you choose to attack specially, an EV spread of 36 HP / 236 Def / 196 SpA / 36 SpD and a Modest nature is the best choice for the Physical Tank, while the Trick Room set's EVs may stay the same.

Checks and Counters

Though one of Slowpoke's greatest assets, its Speed is one of its greatest problems. This Speed allows Slowpoke to be outsped by nearly the entire Little Cup metagame, making it extremely easy to revenge kill and take advantage of it. Any Ghost can take advantage of Slowpoke's typing in order to hit it with a super effective Shadow Ball, and in the case of Duskull, cripple it with Will-O-Wisp. Elekid can abuse its Electric-typing to rid of Slowpoke with any of its STABs. Houndour can use either Crunch or Dark Pulse to OHKO Slowpoke while outspeeding it. Carvanha is a large problem for Slowpoke, as it not only resists its Water-typed STABs, but it is immune to Zen Headbutt. Paras can switch in on any Aqua Tail and with its ability, Dry Skin, use Spore or X-Scissor on the helpless Pokemon. Bronzor doesn't mind paralysis and can shrug off Slowpoke's attacks with ease. If Slowpoke is without Thunder Wave, Krabby poses a huge threat to Slowpoke and your entire team by easily being able to set up Swords Dance and Agility.