Snorunt

Inner Focus
Prevents flinching.
Ice Body
Heals 1/16 max HP in hail.
Type Tier
Ice LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
50
9 11 14 15
Def
50
9 11 14 15
SpA
50
9 11 14 15
SpD
50
9 11 14 15
Spe
50
9 11 14 15
  • Little Cup

Overview

While its pure Ice typing will often lead players to look for other options, Snorunt is highly viable in today's metagame. Sporting decent stats across the board, strong STAB, as well as an interesting but shallow movepool, Snorunt has more than enough wherewithal to carve a place for itself in Little Cup. It may not be the one to sweep the opponent's team, but it certainly has the tools to help others do so, whether it be by weakening the opponent's team, or laying Spikes down for some crucial passive damage.

Name Item Ability Nature

Lead

Focus Sash / Oran Berry Inner Focus Naive
Moveset IVs
~ Ice Beam
~ Ice Shard
~ Hidden Power Ground / Hidden Power Grass
~ Spikes
30 SpA / 30 SpD
EVs
36 Atk / 36 Def / 200 SpA / 40 SpD / 196 Spe

When placed in the lead slot, Snorunt fares well against almost all other leads. Inner Focus renders Fake Out unable to flinch Snorunt, and the combination of Ice Beam and Ice Shard lands a 2HKO on many an opponent, most notably Hippopotas, Snover, and Voltorb, three prominent weather-inducing leads. Lead Diglett can also be defeated, but one must be wary of Sucker Punch after taking an Earthquake. Hidden Power Ground allows Snorunt to damage leads who resist its STAB, while Hidden Power Grass allows Snorunt to beat Omanyte, Kabuto, and Onix. Spikes is placed in the last slot for team support, and should be used to incite mind games against faster Sucker Punch users.

Team Options & Additional Comments >>>
Name Item Ability Nature

SpikeRunt

Oran Berry Inner Focus Jolly
Moveset EVs
~ Ice Shard
~ Spikes
~ Protect
~ Crunch
36 HP / 36 Atk / 116 Def / 116 SpD / 196 Spe

Snorunt's major advantage over other users of Spikes is its immunity to hail. With 15 Speed, Snorunt is much faster than Omanyte and Pineco, the other common users of Spikes, while retaining its decent bulk. Thus, Snorunt fits into offensive teams much more easily, since it can create many opportunities to set up Spikes. Snorunt's neutrality to most special moves, barring those of the Fire-type, means that it will only be 3HKOed at best with Oran Berry, enabling it to set up at least two layers of Spikes every time. Ice Shard and Crunch allow Snorunt to whittle down the opponent's HP once it has set up Spikes.

Team Options & Additional Comments >>>

Other Options

Snorunt has a barren movepool, and has few other options it can considering using. Snorunt can use an alternative 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe EV spread to counter Gligar. Aside from that, however, the given sets pretty much cover everything that Snorunt can do effectively in Little Cup.

Checks and Counters

Fast Fire-types are the best checks to Snorunt, as they can swiftly dispose of it with their STAB attacks. Fighting-types can also deal with it easily, as Snorunt lacks a way of taking them down quickly. Bronzor walls Snorunt completely, and can bring down Snorunt with Gyro Ball. In general, anything that outspeeds Snorunt, has a resistance to its STAB Ice-type attacks, and can KO it with ease makes a good counter.