Snover

Snow Warning
Summons permanent hail.
Type Tier
Grass / Ice NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
62
144 160 223 245
Def
50
122 136 199 218
SpA
62
144 160 223 245
SpD
60
140 156 219 240
Spe
40
104 116 179 196

Overview

A number of people questioned Snover's ability to take over Abomasnow's job. Many people thought Snover would never see the light of day in UU play due to his lackluster stats and his total of 7 weaknesses. However, Snover can bring many positive things to the table. First and foremost, his ability activates infinite hail, making him a standard on all hail-based teams. Secondly, his typing, surprisingly enough, allows him to beat most of the bulky Waters who plague the metagame. These characteristics and his ability to provide Leech Seed and Toxic support make Snover an important aspect on defensive teams despite his poor stat distribution. However, for the most part, Snover will and should only be used in UU play if you want to build a hail team; otherwise, he might as well just be a stationary rock.

Name Item Ability Nature

Lead

Leftovers Snow Warning Calm
Moveset EVs
~ Leech Seed
~ Protect
~ Blizzard / Toxic
~ Substitute / Wood Hammer / Ice Shard
248 HP / 172 SpD / 88 Spe

Snover is a huge eyebrow raiser in the UU tier when you consider his rock-bottom stats. However, with the removal of Abomasnow from UU, Snover remains the last man standing who can automatically summon a hailstorm. Snover is usually the main centerpiece on hail teams, so placing him in the lead slot is usually ideal in order to get hail on the field as soon as possible. A Leech Seed set would only make sense on someone like Snover, ensuring that he isn't a sitting duck against anything.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Hasty
Moveset EVs
~ Blizzard
~ Hidden Power Ground
~ Ice Shard
~ Energy Ball / Wood Hammer
8 HP / 252 SpA / 4 SpD / 244 Spe

When Snover enters the playing field, the one thing going through the opponent's mind will be "dead weight". It is used almost solely in UU to set up hail, then either sit around for the majority of the match or just be used as death fodder. However, when equipped with a Choice Scarf, Snover stops being dead weight for hail teams and instead becomes an effective counter to almost every Rain Dance team, as well as an effective revenge killer to common Pokemon such as Venusaur.

Blizzard is the primary attack, as it has 180 Base Power after STAB combined with 100% accuracy and no drawbacks in hail. Although Blizzard is the most powerful attack on the set, it is not the only useful one; Hidden Power Ground allows Snover to significantly damage Aggron and provides excellent coverage with Blizzard. Ice Shard is a useful tool for killing faster Pokemon with a bit of health left, such as Swellow or Dugtrio. In the final moveslot, use your Grass-type move of choice; regardless of what move you choose, Snover will still be able to demolish Rain Dance, giving it a unique niche in the UU metagame.

Team Options & Additional Comments >>>

Other Options

Supportwise, Snover gets a lot of things to play around with. As mentioned in the set, GrassWhistle could be used in the final slot to provide sleep support, although the accuracy is very low, making the effectiveness of the move near-useless. Snover also gets Light Screen if you want to halve the damage of special attacks for a couple of turns. Lastly, Magic Coat could work if you want to reflect Thunder Wave from Pokemon like Uxie or Mesprit.

Offensively, Snover gets Swords Dance, and if he happens to slip in a single boost, he can actually hurt a couple of things. Snover can use Wood Hammer, Ice Shard, and Ice Punch as the main offensive moves in conjunction with Swords Dance. Snover can run a mixed set as well, although it doesn’t have the overall stats to effectively run it.

An alternate EV spread Snover could run is 248 HP / 172 Atk / 88 Spe with an Adamant nature. This particular spread aims to inflict damage on the opponent. You can replace Blizzard with Wood Hammer on the third slot if you want to attack with physical moves. With the EV spread, Swellow is 2HKOd from Ice Shard, with a chance to OHKO if it came in on Stealth Rock and if it has taken both Toxic and Hail damage. You can also aim for a similar EV spread as the previous one, but instead focus on utilizing special attacks. A Modest nature with 248 HP / 172 SpA / 88 Spe should suffice.

Checks and Counters

Counters? You could pull an entire list when you take into account his typing and overall stats; anything with a Fire-, Steel-, or Fighting-type move are considered counters. For Fire-types, Arcanine, Blaziken, Houndoom, and Moltres can easily torch Snover, while they take pitiful damage from Snover's attacks. For Steel-types, Registeel can literally switch in with impunity and take down Snover with Iron Head, or grab a free turn to set up Stealth Rock. As for Fighting-types, not everyone can switch in successfully on Snover, but Hariyama is the best Fighting-type switch in due to its ability, Thick Fat. Hariyama can shatter Snover into a million pieces with Close Combat. Other Fighting-types include Hitmontop and Hitmonlee – both can come in on Blizzard thanks to their respectable Special Defense stats and scare away Snover with Close Combat. Clefable's ability allows it to walk all over Toxic, Leech Seed, and hail damage quite easily, making it a foolproof counter.