Snubbull

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Run Away
Increases chances of successfully escaping a random battle.
Type Tier
Normal LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
80
12 14 17 18
Def
50
9 11 14 15
SpA
40
9 10 13 14
SpD
40
9 10 13 14
Spe
30
8 9 12 13
  • Little Cup

Overview

Snubbull may be nothing more than a pink Fairy, but he has enough attacking power to 2HKO every Pokemon in Little Cup, and his excellent type coverage only compliments his great offensive power. Snubbull also has usable defenses; with Intimidate backing them up, he becomes quite the tank. Unfortunately, Snubbull was cursed with terrible Speed, though this can be remedied with Trick Room or Thunder Wave.

Name Item Ability Nature

Physical Attacker

Life Orb / Oran Berry Intimidate Brave
Moveset IVs
~ Return
~ Earthquake
~ Crunch
~ Ice Punch / Fire Punch
0 Spe
EVs
196 HP / 196 Atk / 116 SpD

With a Brave nature and no investment, Snubbull reaches a pitiful 7 Speed, which, in terms of Trick Room, is outstanding. His high Attack and great type coverage helps him plow through the opposing team. Return is Snubbull's most reliable STAB attack, Crunch is used to hit Ghost-types such as Duskull, and Earthquake is used to hit Steel-types such as Aron. In the final slot, the choice between Ice Punch or Fire Punch depends on which opponent you would like to hit harder; Ice Punch has the benefit of hitting Gligar super effectively, while also dealing huge damage to Grass-types, while Fire Punch can hit Levitate Bronzor, along with Grass- and Ice-types, super effectively. Intimidate is a great ability as it goes hand in hand with Snubbull's bulk and extra defensive EVs.

Team Options & Additional Comments >>>
Name Item Ability Nature

Tank

Oran Berry Intimidate Impish
Moveset EVs
~ Thunder Wave
~ Return
~ Crunch
~ Fire Punch / Ice Punch
196 HP / 196 Def / 116 SpD

Snubbull can also take advantage of his good defenses and access to Intimidate. The idea is to switch into a physical attacker, lower its Attack with Intimidate, and proceed to cripple them with Thunder Wave. Return is used for STAB, Crunch hits Ghost-types such as Drifloon, and Fire Punch deals super effective damage to Bronzor. Ice Punch can be used to hit Gligar super effectively, while Earthquake hits Fire- and Steel-types such as Magby and Aron super effectively.

Team Options & Additional Comments >>>

Other Options

Snubbull has a wide movepool, and he also has the stats to abuse it. A SubPunch set can be used, though it won't be as powerful as other Pokemon in Little Cup since he lacks STAB. Superpower, Close Combat, and Low Kick are all good Fighting-type attacks which can be used over Earthquake or Fire Punch, but these moves either lower Snubbull's stats or depend upon the opponent's weight. Overheat may be used to blast Steel-types, as the Special Attack drop doesn't affect any of Snubbull's other moves. Taunt can be used to stop an opponent from setting up, Roar can phaze the opponent's team to rack up damage from entry hazards, and Reflect can be used to support Snubbull's teammates. Finally, Bulk Up can be used to raise Snubbull's Attack and Defense by one stage.

Checks and Counters

Bronzor is one of the biggest counters to Snubbull as it resists Return, is immune to Earthquake, and has enough Defense to survive Crunch; Fire Punch is the only move he has to worry about. Gligar is immune to Earthquake and has high Defense and Speed, though he needs to watch out for Ice Punch. Slowpoke can tank Snubbull all day and restore its health with Slack Off, though repeated hits from Crunch may cause problems. Duskull can burn Snubbull, is immune to Return, and has enough Defense to survive Crunch. All of Snubbull's counters have to be careful as he'll almost always have a move that can hit them super effectively. Priority users such as Croagunk can hit Snubbull before it has the chance to attack, and Pokemon who are slower than Snubbull in Trick Room are also good; Munchlax is a good example.