Snubbull

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Run Away
Increases chances of successfully escaping a random battle.
Type Tier
Normal LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
80
12 14 17 18
Def
50
9 11 14 15
SpA
40
9 10 13 14
SpD
40
9 10 13 14
Spe
30
8 9 12 13
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 User Boosts Atk and Def 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Close Combat 120 100% 5 Single non-user Lowers user's Def and SpD 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion 1 stage.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heal Bell - - 5 User party Cures status on the user's team.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Lick 20 100% 30 Single non-user 30% chance to paralyze.
Low Kick - 100% 20 Single non-user Deals damage based on the foe's weight.
Metronome - - 10 None Picks a random move.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Overheat 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Present - 90% 15 Single non-user Has random power and a chance to heal the target.
Protect - - 10 User Prevents most moves from working on the user that turn.
Rage 20 100% 20 Single non-user Boosts Atk 1 stage if hit.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Scary Face - 90% 10 Single non-user Lowers target's Spe 2 stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison.
SmellingSalt 60 100% 10 Single non-user Has 120 power on a paralyzed target, but cures it of paralysis.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Super Fang - 90% 10 Single non-user Does damage equal to half the foe's current HP.
Superpower 120 100% 5 Single non-user Lowers user's Atk and Def 1 stage.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tackle 35 95% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thief 40 100% 10 Single non-user Steals target's item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.