This Pokémon is immune to Ground-type moves.
Type Tier
Rock / Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 281 344 -
203 226 289 317
185 206 269 295
131 146 209 229
149 166 229 251
158 176 239 262
  • Underused


The shift to the DPP metagame was rather unkind to Solrock. While Solrock had some uses in OU during the glory days of RSE, it's lucky to find any use in NU today. It has a unique typing and a great ability, but its plethora of weaknesses to the most commonly used attacking types and below average defenses mean that it'll usually be KOed before accomplishing much on the battlefield. That may seem like a lot of bad news, but this shouldn't deter anyone from choosing Solrock, as it has access to a myriad of supporting and attacking moves, as well as a unique typing and ability that can offer useful resistances to fill specific niches in your team.

Name Item Nature

Rock Polish + Baton Pass

Leftovers / Liechi Berry Impish
Moveset EVs
~ Rock Polish
~ Baton Pass
~ Stone Edge / Rock Slide
~ Explosion / Earthquake
252 HP / 28 Def / 228 Spe

As an offensive Rock Polisher, Solrock is generally outclassed by the likes of Torterra and Aggron, so to differentiate itself, it can Baton Pass the boost to one of its teammates. This set is designed to actually take advantage of Solrock's many weaknesses; Solrock can lure out specific counters, use Rock Polish on the switch, and then proceed to Baton Pass to the appropriate teammate. The last two attacks allow Solrock to deal some damage off its decent base 95 Attack stat. Stone Edge is a stronger STAB attack, but Rock Slide can be used for its higher accuracy and chance to flinch after Solrock has used Rock Polish. Explosion is the primary option for the last slot to remove any problematic Pokemon you may encounter. Earthquake can be used in place of Explosion, which gives Solrock the great attacking combination of Rock and Ground, but with no Attack investment it'll be doing pitiful damage if it doesn't hit for super effective damage.

Team Options & Additional Comments >>>
Name Item Nature

Trick Room

Leftovers / Focus Sash Brave
Moveset IVs
~ Trick Room
~ Explosion
~ Stealth Rock
~ Stone Edge / Zen Headbutt
0 Spe
252 HP / 252 Atk / 4 Def

As a Trick Room user, Solrock offers a unique array of qualities that separate it from its fellow Trick Room-using brethren. Solrock's biggest advantage is its access to Explosion and Stealth Rock. With Explosion, Solrock is able to set up Trick Room, explode on whatever unfortunate Pokemon happens to be on the field, and allow a teammate to come in unscathed with three turns of Trick Room remaining. Stealth Rock is always useful to chip health off of the opposing team and make it easier for Solrock's teammates to garner KOs. The last slot is mostly filler. Stone Edge and Zen Headbutt are Solrock's strongest physical STAB attacks and the choice between them depends on your preference. Stone Edge has a higher Base Power, but it has lower accuracy and causes Solrock to be completely walled by Ground- and Steel-type Pokemon. Zen Headbutt grants Solrock more coverage but leaves him completely exposed to Steel-types and Spiritomb.

Team Options & Additional Comments >>>

Other Options

Solrock has a plethora of other support options, including Will-O-Wisp, Reflect, Light Screen, and Gravity, but is generally too frail to use any of them. Solrock can also pass Calm Mind and Cosmic Power boosts, but has a hard time doing so due to its many weaknesses and lack of Speed. A Choice Band set is possible, but Solrock has a limited movepool to work with and is outclassed by Rhyperior and Aggron thanks to their much higher bulk and Attack. Solrock also has Pain Split, but again, Solrock is neither bulky nor fast enough to make use of it. If using Solrock in the lead slot, Hidden Power Grass can be used in place of Stealth Rock to 2HKO Rhyperior, Omastar, and Kabutops, but has little use otherwise.

Checks and Counters

Solrock has six weaknesses to exploit, so bringing down the floating sun isn't a difficult task to accomplish. Bulky Water-types such as Milotic and Slowbro take pitiful damage from anything Solrock can dish out, bar Explosion, and easily KO Solrock with Surf. Registeel, Regirock, and Rhyperior take little damage from anything Solrock may use and enjoy Trick Room thanks to their low Speed. Spiritomb puts a good stop to either Solrock set; it is immune to Explosion and Zen Headbutt, benefits from Trick Room, and KOes Solrock with any of its moves. Spiritomb can even pick off Solrock with Shadow Sneak before it can Baton Pass out to its teammate. Venusaur can easily come in on either set and threaten Solrock with Leaf Storm or Energy Ball. Venusaur can even threaten Solrock's teammates with Sleep Powder on the Baton Pass if Solrock isn't protected by a Substitute.