Spinda

Own Tempo
Cannot be confused.
Tangled Feet
Evasion increases when confused.
Type Tier
Normal UU
Statistics
Min- Min Max Max+
HP
60
- 261 324 -
Atk
60
140 156 219 240
Def
60
140 156 219 240
SpA
60
140 156 219 240
SpD
60
140 156 219 240
Spe
60
140 156 219 240
Name Item Ability Nature

Wishful Passer

Leftovers Own Tempo Calm
Moveset EVs
~ Wish
~ Baton Pass
~ Protect / Calm Mind
~ Hypnosis
252 HP / 160 Def / 96 SpD

Spinda Wishes that it had better stats. And a better sprite. You've gotta admit, it looks ugly. Incredibly ugly. It couldn't possibly be more ugly; if it walked into a fire, it'd look like it just came out of Extreme Makeover.

Now, as soon as it Wishes, you can Baton Pass out to pass the loving Wish to another Pokémon and restore half of its Hit Points... if Spinda doesn't die first writhing in agony from a Luvdisc Tackle. Protect helps stall its inevitable doom, scout for Choice Pokémon, and restore its own health from Wish. How exciting.

Instead of Wishing, Spinda may Calm Mind to rest in peace. Preferably under a grave. One turn should be all Spinda can take, so Hypnosis the enemy. How Spinda can do this is beyond me—you'd think its incredibly ugly features would be enough of a distraction to render its opponents utterly incapable of being hypnotized, but what do I know. Once you're all "set up", Baton Pass out to another Pokémon whose body is made out of muscles instead of paper.

Name Item Ability Nature

One-Trick Bear

Choice Band / Choice Scarf Own Tempo Adamant / Jolly
Moveset EVs
~ Trick
~ Hypnosis
~ Sucker Punch
~ Return / Double-Edge
4 HP / 252 Atk / 252 Spe

If Spinda has Choice Scarf, it outspeeds everything on its teetering legs. Take advantage of Spinda's horrendous face, using it to Trick your opponent (Spinda's face is like a train-wreck; it's horrible, yet you simply can't look away) while you swap their items, hopefully Tricking Spinda's item onto a tank or sweeper that wants to set up.

Now the advantage is in your hands. Hypnosis someone else, and you've just disabled a third of their team. And just as suddenly, Spinda's usefulness runs out. The only thing he can do next is Sucker Punch the Pokémon that otherwise resist Spinda's STAB moves. If you're not sure about predicting with Sucker Punch, Faint Attack and Psycho Cut are options over Sucker Punch.

Name Item Ability Nature

Enduring Flailer

Salac Berry Own Tempo Adamant / Jolly
Moveset EVs
~ Endure
~ Flail
~ Baton Pass
~ Faint Attack / Sucker Punch
252 Atk / 4 Def / 252 Spe

Whenever you think you're about to die (read: fairly common), make your Spinda Endure all the insults at his unsightly physique and survive at 1 HP. Send it off Flailing and crying madly against its attackers for a 200 base power attack multiplied by STAB. Baton Pass out to give another Pokémon a Speed boost, knowing that their trainer finally chose them instead of Spinda. Faint Attack or Sucker Punch that them there Ghosts.

Name Item Ability Nature

Focused Counter

Focus Sash Own Tempo Adamant / Jolly
Moveset EVs
~ Counter
~ Focus Punch
~ Return
~ Faint Attack / Psycho Cut
252 HP / 4 Atk / 252 Spe

If you're good at prediction, this is where Spinda's black belt training finally pays off. Whenever your opponents dawdle instead of attacking Spinda like they should be, let fly a Focus Punch to ram their faces in and make them as ugly as Spinda. If you can manage to anger them into physical attacks, Counter back their attack—thanks to rigorous training in secluded mountain temples and the Focus Sash around its waist, Spinda always survives the first attack.

Once you're weak or the enemy knocks your Focus Sash away, use the last two moves to flail around before you die: Return to try to reclaim Spinda's former glory, Faint Attack to fight sneaky, or Psycho Cut to show Spinda's true colors—a raging schizophrenic.

Other Options

Disable causes the enemy to become completely appalled at how much Spinda sucks horribly in every aspect of everything, and be unable to use the last move it did out of pity.

Opinion

Suffocate in a Heatran.

Seriously, what was GameFreak eating when they shat out this pitiful excuse for a Pokémon? It has a great movepool—in fact, it's one that extends out ad infinitum—but its stats went down the crapper.

At least Spinda has many uses, which are:

Counters

Good one.

Mawile takes anything of Spinda's—except Focus Punch—and Intimidate turns Spinda's limbs into jelly. Relicanth takes the same moves, and it can Head Smash Spinda and irreparably fracture its skull (not much difference with or without a head, anyway). If Relicanth has a Choice Band, it can come in on Trick Spinda relatively safely, and if Relicanth has Sleep Talk, it can take Hypnosis. Sudowoodo makes like a tree and ignores everything Spinda throws at it.