Own Tempo
Prevents confusion.
Thick Fat
Fire- and Ice-type damage reduced 1/2.
Type Tier
Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 22 25 -
8 9 12 13
9 10 13 14
11 13 16 17
12 14 17 18
10 12 15 16
  • Little Cup


Spoink is slightly outclassed by Abra as a sweeping Psychic-type, as it has lesser Special Attack and Speed stats, arguably the most important stats for such a role. However, Spoink does have a lot more bulk compared to Abra, though it still isn't much, as well as access to a good ability in Thick Fat, which allows it to switch in much easier than Abra. To sum it up, Spoink is slightly outclassed by Abra, but has better defenses to make up for its lower Special Attack and Speed stats.

Name Item Ability Nature

Dual Screens

Light Clay Thick Fat Timid
Moveset EVs
~ Reflect
~ Light Screen
~ Thunder Wave
~ Psychic
196 HP / 116 SpD / 196 Spe

Spoink is a great user of dual screens, and it is not outclassed by Abra thanks to its better bulk, which often allows it to set up dual screens more than once, something which Abra finds hard to do. While Abra has access to Encore, Spoink can cripple the opposing Pokemon with Thunder Wave. Reflect and Light Screen are self-explanatory, reducing any damage dealt onto Spoink and its teammates by half, allowing its teammates to easily set up without harm. Psychic is Spoink's only attack, gains STAB, and is its best option to hurt opposing Pokemon.

Team Options & Additional Comments >>>
Name Item Ability Nature


Choice Scarf / Choice Specs Thick Fat Timid / Modest
Moveset EVs
~ Psychic
~ Shadow Ball
~ Hidden Power Fighting / Hidden Power Fire
~ Trick
116 HP / 200 SpA / 200 Spe

With a Choice Scarf, Spoink hits 24 Speed, which outspeeds all non-Choice Scarf users, as well as some slower Pokemon who hold Choice Scarf. If Spoink holds Choice Specs, it boosts Spoink's Special Attack stat to 24, hitting much harder with all its attacks. Psychic is Spoink's main attack, gaining STAB, and hitting opponents who don't resist it quite hard. Shadow Ball hits opposing Psychic-types who resist Spoink's main attack. The next slot is completely up to preference. If Aron is troublesome to the team, Hidden Power Fighting should be used, while Hidden Power Fire should be used if Bronzor is causing problems. The last moveslot should be Trick, which allows Spoink to cripple switch-ins such as Munchlax, who would otherwise switch in with ease, and dispose of Spoink with Pursuit.

Team Options & Additional Comments >>>
Name Item Ability Nature

Calm Mind

Oran Berry / Life Orb Thick Fat Timid
Moveset EVs
~ Calm Mind
~ Psychic
~ Hidden Power Fighting / Hidden Power Fire
~ Shadow Ball / Substitute
36 HP / 200 SpA / 40 SpD / 200 Spe

Calm Mind Spoink is a force to be reckoned with once it has set up. After just one Calm Mind boost, Spoink hits 24 Special Attack and 22 Special Defense, meaning it can hit quite hard, while also being able to withstand many special attacks with its above average Special Defense stat. Psychic is Spoink's main attack, gaining STAB, and hitting most opponents quite hard, especially after several Calm Mind boosts. The next slot is used to hit Steel-type Pokemon, who would otherwise wall this set, super effectively. Hidden Power Fighting has great neutral coverage with Psychic, hitting all Pokemon for at least neutral damage bar opposing Psychic-types, and OHKOes Aron, who could otherwise set up a Rock Polish before taking Spoink out with Head Smash. Hidden Power Fire is also an option to hit Steel-types, and hits Bronzor, who does not have much to fear from any of Spoink's other attacks, particularly hard. Finally, Shadow Ball allows Spoink to hit opposing Psychic-type Pokemon for super effective damage. Substitute is also an option instead of Shadow Ball, allowing Spoink to scout for opposing Pokemon, especially Pokemon faster than Spoink, who would otherwise be able to OHKO Spoink before it can switch out or attack.

Team Options & Additional Comments >>>

Other Options

Spoink has many other options in its movepool, but most are not viable for good reasons. Mirror Coat allows Spoink to reflect any special attacks aimed at it, and thanks to Spoink's above average Special Defense, it can take a few hits and reflect them. However, without reliable recovery, Mirror Coat will usually end up being a one-time-use only move. Confuse Ray can be used to have a chance of preventing the opposing Pokemon from attacking, but Spoink's frail physical bulk is a problem. Spoink can make use of Charge Beam to boost its Special Attack, while also damaging the opposing Pokemon in the process. Heal Bell can be used to clear its entire team of status, but again, its poor Defense stat means it will not be able to constantly switch in and use it. Magic Coat and Taunt can be used to reflect and block any status moves, respectively, but in most cases, the opponent will be attacking Spoink right off the bat. Toxic can be used, as Spoink tends to lure in Munchlax and other special walls, and cripple them. However, Trick is a more effective way of crippling them. Spoink can make use of an anti-lead set consisting of Psychic, Trick, Magic Coat, and Taunt, along with a Choice Scarf, allowing Spoink to cripple bulky leads. Finally, Spoink can set up Trick Room, hitting 9 Speed with 0 Speed IVs and a Quiet nature. Unfortunately, Spoink is frail, and won't be able to use Trick Room many times before it gets knocked out.

Checks and Counters

Stunky is the biggest enemy to Spoink, being immune to Psychic, resisting Shadow Ball, and not being weak to any of Spoink's other attacks (bar Hidden Power Ground). In return, Stunky has a powerful Sucker Punch to knock out Spoink if it chooses to attack, while running the risk of getting KOed by Pursuit if it switches out. Houndour plays similar to Stunky, but has the risk of getting severely injured by Hidden Power Fighting. However, if Spoink runs Hidden Power Fire, Houndour can easily set up a Substitute before sending Spoink on its way. Munchlax can defeat the Calm Mind variant, switching in on a Calm Mind, and hitting it hard with STAB Return, while not getting 2HKOed by even Hidden Power Fighting when accounting for Oran Berry. Pokemon with U-turn can switch in on a move they resist, and either hurt Spoink badly, or gain momentum for your team. Common users of U-turn include Meowth and Choice Scarf Mankey.