Stantler

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Frisk
Shows the foe's item.
Type Tier
Normal UU
Statistics
Min- Min Max Max+
HP
73
- 287 350 -
Atk
95
203 226 289 317
Def
62
144 160 223 245
SpA
85
185 206 269 295
SpD
65
149 166 229 251
Spe
85
185 206 269 295
Name Power Accuracy PP Description
Astonish 30 100% 15 30% chance to flinch.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Confuse Ray - 100% 10 Confuses the target.
Disable - 80% 20 Prevents the last move used from being used again for 4-7 turns.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
Extrasensory 80 100% 30 10% chance to flinch.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hypnosis - 70% 20 Puts the foe to sleep.
Imprison - - 10 No foe can use any of the user's moves.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Me First - - 0 Uses the foe's attack at 1.5x power. Must be faster to work.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Rain Dance - - 5 Summons Rain for 5 turns.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Role Play - - 10 Copies the foe's ability and overwrites the user's ability.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spite - 100% 10 Lowers the PP of the move used last by 4.
Stomp 65 100% 20 30% chance to flinch.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Take Down 90 85% 20 Has 1/4 recoil.
Thief 40 100% 10 Gives the user the foe's item.
Thrash 90 100% 20 Repeats for 2-3 turns. Confuses the user.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick Room - - 0 Slower Pokémon move first for 5 turns.
Zen Headbutt 80 90% 0 20% chance to flinch.