Staraptor

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Type Tier
Normal / Flying BL
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
85
- 311 374 -
Atk
120
248 276 339 372
Def
70
158 176 239 262
SpA
50
122 136 199 218
SpD
50
122 136 199 218
Spe
100
212 236 299 328
  • Overused

Overview

Boasting good Attack and Speed coupled with great type coverage, Staraptor is a viable physical attacker in OU play. Intimidate is a great ability on Staraptor, as it helps it switch in on physical hits much easier to compensate for its rather miserable defenses. Staraptor really shines out of all the Normal- / Flying-type hybrids because of Intimidate and a Fighting-type move in Close Combat to beat opposing Steel- and Rock-types. Dodrio and Swellow lack a strong Fighting-type move to budge these Steel- and Rock-types and this is probably the main reason why Staraptor is on a different level. You might find the results to be a bit mediocre due to its Stealth Rock weakness; however, Staraptor can still be potent threat when used correctly.

Name Item Nature

Choice Band

Choice Band Adamant / Jolly
Moveset EVs
~ Brave Bird
~ Return / Double-Edge
~ Close Combat
~ U-turn / Pursuit / Quick Attack
252 Atk / 4 Def / 252 Spe

Staraptor's good Speed and Attack stats make it a good candidate for a Choice Band set. Intimidate makes him a good choice as a lead and helps when sending him out later, just don't get too over zealous when switching into physical attacks; his defenses are still poor. Brave Bird and Return / Double-Edge provides raw power, while Close Combat rounds off the coverage. U-turn allows Staraptor to scout.

Brave Bird and Return / Double-Edge are his main weapons and both hit incredibly hard, while Close Combat hits for at least neutral damage on every Rock- and Steel-type. The STAB Normal attacks are mostly for Electric-types, especially Zapdos, who also resists Fighting. Double-Edge guarantees an OHKO on Zapdos, but Return is usually preferable as two recoil moves is rather excessive, let alone when paired with a Stealth Rock weakness.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Adamant
Moveset EVs
~ Brave Bird
~ Return / Double-Edge
~ Close Combat
~ U-turn / Pursuit
56 HP / 252 Atk / 200 Spe

Unlike the previous set, Choice Scarf trades the extra power of a Choice Band for extra Speed to make Staraptor faster than many would-be revenge-killers. Sporting an impressive 427 Speed and 372 Attack, this Staraptor forces you to think twice before switching in due to its solid Attack and great type coverage. On top of all this, Intimidate really puts the icing on the cake because it allows Staraptor to switch in on physical attacks much easier. Don't get too cocky switching in on physical attackers though, especially those of the highest caliber, because Staraptor still has a poor Defense stat even with Intimidate factored in. Like the previous set, this one provides optimal coverage, which is only resisted by Rotom-A. Pursuit allows Staraptor to deal with weakened Rotom-A.

Staraptor is a great offensive threat because of its high powered dual STAB attacks. Brave Bird, Return, and Double-Edge all wield more than 100 Base Power and can harm anything in Staraptor's way. The choices for your Normal-type STAB move is totally your choice. Return provides good damage without attaining any recoil damage, while Double-Edge gives the additional damage in exchange for some HP. Rock- and Steel-types can be quite upsetting because they resist Staraptor's precious STAB attacks, but thankfully, Staraptor has Close Combat under its belt which covers both types, and gives Staraptor some good overall type coverage. Your selection for your final move depends on what you decide to do with Staraptor. U-turn allows Staraptor to scout out for incoming counters while you exit and bring in an appropriate Pokémon to plow through your opponent's counter to Staraptor. Pursuit, on the other hand, plays a different role than U-turn. Pursuit traps those pesky Ghost-types and catches fleeing special walls like Blissey.

Team Options & Additional Comments >>>
Name Item Nature

Life Orb

Life Orb Jolly / Adamant
Moveset EVs
~ Brave Bird
~ Close Combat
~ Return
~ Roost
252 Atk / 4 Def / 252 Spe

With Life Orb, Staraptor trades survivability and raw power for the freedom to switch between attacks. With this freedom, Staraptor can abuse its high Base Power attacks and attempt a sweep with its excellent type coverage. When Staraptor is at low health, simply use Roost to alleviate damage and continue your rampage.

Like on any of its other sets, Brave Bird and Close Combat are mandatory due to their great coverage in just two moves and immense power. Return is the main option for the third slot as it provides consistent, reliable damage and is boosted by STAB, making it a strong option for picking off frail and weakened enemies. Roost is also given a slot to compensate for residual damage Staraptor may suffer, such as Stealth Rock damage and recoil from Life Orb and Brave Bird.

Team Options & Additional Comments >>>
Name Item Nature

SubRoost

Sharp Beak Jolly
Moveset EVs
~ Substitute
~ Roost
~ Brave Bird
~ Close Combat
252 Atk / 4 Def / 252 Spe

This set is on a different field as the other sets because it aims to stick around longer than the other sets. You are limited to two attacking moves in exchange for two support moves. The core idea of this set is to remain in the match as long as possible, with Roost to heal off Stealth Rock damage and Brave Bird recoil. Staraptor can utilize Substitute to dodge status that would otherwise render it useless.

Team Options & Additional Comments >>>

Other Options

Life Orb can be used in conjunction with Agility but it has no room on the other sets. If Life Orb is used with the SubRoost set, Staraptor's HP would run down far too quickly. FeatherDance is an interesting option but Staraptor shouldn't go near that move because it is far better at sweeping than running a defensive set.

In theory, Foresight can help Staraptor use its Normal-type STAB moves against Ghost-type Pokémon. An Adamant Staraptor with Life Orb under its belt can deal 60.20% - 71.05% on a max HP / max Defense Rotom with Double-Edge. Rotom-A is a trouble to deal with, and this is one way to actually penetrate through them with a STAB move. Though not recommended, you don't have to maximize your Speed, but a minimum of 296 Speed is required to outspeed Jolly Heracross, or 319 Speed for Jolly Electivire. Any remaining EVs should go into HP.

Checks and Counters

Skarmory, Jirachi, Metagross and Bronzong resist both STAB moves, have high Defense, and are neutral to Close Combat, making all four of them excellent choices against Staraptor. Rhyperior's massive HP and Defense, coupled with his Solid Rock ability, which reduces his Fighting weakness, also makes him a good counter.

Although they get hit hard by Brave Bird, Ghosts are often good switch-ins thanks to their immunity to both Close Combat and Return/Double-Edge. They can cripple Staraptor with Will-O-Wisp or simply attack him with super effective attacks like Thunderbolt (Gengar, Rotom-A, Mismagius), ThunderPunch, or Ice Punch (Dusknoir). Rotom-A makes an excellent counter, resisting Brave Bird and taking nothing from Return and Close Combat, whilst also being able to shrug off Staraptor's U-turn. Rotom can then hit back with Thunderbolt. Zapdos resists both Brave Bird and Close Combat, and easily kills Staraptor with Thunderbolt, but it must watch out from a Choice Band Double-Edge which can OHKO Zapdos with Stealth Rock in play.

Otherwise, just try to outpredict him as he'll usually be restricted by Choice Band/Scarf.