Starmie

Natural Cure
Cures status on switching out.
Illuminate
Increases wild encounter rate (no effect in battles).
Type Tier
Water / Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
75
167 186 249 273
Def
85
185 206 269 295
SpA
100
212 236 299 328
SpD
85
185 206 269 295
Spe
115
239 266 329 361
  • Overused

Overview

Starmie is a fairly diverse Pokemon, capable of filling both offensive and support roles. Its high Speed, great coverage, and immediate power cement it as one of OU's top special sweepers. Starmie can also take advantage of its resistances with a defensive set that supplies Rapid Spin support. Unfortunately, its Psychic secondary typing gives it a weakness to Pursuit, and the move's omnipresence means that Starmie must always be on the lookout. Despite this, Starmie is one of the most effective Pokemon in OU, and is an asset to almost any team.

Name Item Ability Nature

Life Orb

Life Orb Natural Cure Timid
Moveset EVs
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam
~ Recover / Rapid Spin
252 SpA / 4 SpD / 252 Spe

Starmie's blazing Speed and great type coverage make it a fearsome special sweeper that is especially potent as a late-game cleaner against offensive teams. Hydro Pump is a powerful STAB attack that OHKOes most Tyranitar after one Stealth Rock switch-in and Scizor after two. It is so intense that it 2HKOes Swampert, Jirachi, and Metagross, and even some Pokemon that resist Water, such as Breloom and opposing Starmie. Ice Beam and Thunderbolt are used to hit bulkier Pokemon that resist Water-type attacks, such as Celebi, Dragonite, Suicune, and Vaporeon. With Recover, Starmie can switch into Heatran and Infernape with greater ease while being able to heal off damage taken from Stealth Rock and Life Orb recoil.

Starmie is also an excellent offensive spinner if it runs Rapid Spin over Recover. Rotom-A, the primary OU spinblocker, will be extremely reluctant to switch into Starmie, as Starmie's Life Orb-boosted Hydro Pump OHKOes offensive variants and 2HKOes defensive versions. Forgoing Recover decreases Starmie's longevity, but it may not get many chances to use Recover against offensive teams in the first place, while a successful spin can be the deciding factor in a battle.

Team Options & Additional Comments >>>
Name Item Ability Nature

Rapid Spin

Leftovers Natural Cure Timid
Moveset EVs
~ Rapid Spin
~ Surf
~ Thunderbolt
~ Recover
252 HP / 4 SpD / 252 Spe

Starmie is a fine choice for spinning away entry hazards. While Forretress, the other common OU spinner, is slower than Rotom-A and is neutered by Will-O-Wisp, Starmie is faster and can use STAB Surf to combat Rotom-A. Surf also provides a reliable weapon to use against Infernape and Heatran, as their hits are buffered by this set's defensive investment. With Thunderbolt, Starmie is an excellent counter to Gyarados. Recover keeps Starmie at high health, which lets it perform its countering and spinning duties reliably throughout the match.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Specs

Choice Specs Natural Cure Timid
Moveset EVs
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam
~ Trick
252 SpA / 4 SpD / 252 Spe

With excellent Speed and respectable Special Attack as well as a diverse movepool, Choice Specs suits Starmie perfectly. STAB Hydro Pump deals massive damage to almost every Pokemon, including those with a resistance to Water-type moves. Tyranitar, Scizor, Lucario, Gengar, and Rotom-A are all OHKOed, while Swampert, Breloom, and Machamp are soundly 2HKOed. Even offensive Dragonite and Gyarados are 2HKOed after Stealth Rock damage. Thunderbolt and Ice Beam are fairly obvious choices to hit the Pokemon that resist Water-type attacks. Thunderbolt nets coverage on Vaporeon, Suicune, and Gyarados, while Ice Beam covers Dragonite, Celebi, and Shaymin. Finally, Trick lets Starmie cripple overzealous Blissey.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Natural Cure Modest / Timid
Moveset EVs
~ Surf / Hydro Pump
~ Ice Beam
~ Thunderbolt
~ Trick
252 SpA / 4 SpD / 252 Spe

Putting a Choice Scarf onto Starmie allows it to effectively revenge kill many of the metagame's largest threats, including Gyarados, Gengar, and Heatran, even after their own Speed boosts. This speed, combined with Starmie's good Special Attack and movepool, makes it a great check to all of these threats by stopping them from sweeping your team. Surf is a reliable STAB attack and lets Starmie revenge kill Gengar and Heatran, while Ice Beam and Thunderbolt let it do the same to Dragonite and Gyarados, respectively. Trick is used in the last slot to cripple such counters as Blissey, Vaporeon, Suicune, and Celebi, and also lets Starmie serve as a last-ditch check to Pokemon threatening to sweep your team.

Team Options & Additional Comments >>>

Other Options

Reflect and Light Screen along with Light Clay can be used to support your team. Thunder Wave is always a great move for crippling switch-ins. It is especially useful on Starmie because Ground-types are deterred by the prospect of a STAB Surf or Hydro Pump. A set with Recover, three attacks (Surf, Thunderbolt, and Ice Beam), and defensive EVs can be used to counter various threats, but is usually outclassed by Milotic since it must drop Rapid Spin.

Checks and Counters

Blissey and Snorlax are the most reliable Starmie counters; their massive special bulk allows them to sponge Hydro Pump with ease while striking back with their typical moves. Snorlax also has Pursuit, which can KO a fleeing Starmie. Both of these Pokemon must be careful not to get Tricked a Choice Scarf or Choice Specs, though. Kingdra also loves switching into Starmie and setting up Dragon Dance, since none of Starmie's commonly used attacks can hit it super effectively. Finally, Lanturn resists Hydro Pump, Thunderbolt, and Surf, and also doesn't take much from the rare Grass Knot due to its low weight.

There are quite a few Pokemon that can't switch directly into one or many of Starmie's attacks, but can check it once they get in unscathed. Although most Shaymin and Celebi are 2HKOed by Ice Beam, they comfortably survive Ice Beam from full health and KO Starmie with STAB Grass-type attacks. It's worth noting that it's possible to EV both of these to survive two Life Orb Ice Beams with specially defensive spreads. Zapdos takes lots of damage from Hydro Pump or Ice Beam, but like the previously mentioned Grass-type Pokemon, can survive a single Ice Beam and OHKO Starmie in return. Even though Vaporeon and Suicune fear Thunderbolt, they can fight back with Hidden Power Electric or stall with Wish and Protect in Vaporeon's case. Common Choice Scarf users in Flygon, Rotom-A, and Jirachi all have super effective attacks to use against Starmie if they manage to switch in on a resisted or immune move. Finally, to block Starmie's Rapid Spin, the best candidate is usually Rotom-A, particularly Choice Scarf variants or defensive sets with Special Defense investment.

It would be remiss to complete a discussion of Starmie's counters without a mention of Pursuit users. Tyranitar, Scizor, and Weavile all scare Starmie with their powerful Pursuits, even though they have issues taking Starmie's powerful Hydro Pump. Equipping a Choice Scarf to Tyranitar or Scizor will let them outpace Starmie, so if they switch into Thunderbolt, Ice Beam, Rapid Spin, or Recover, they don't have to worry about surviving the incoming Hydro Pump as well. The higher Speed means they can "checkmate" Starmie; it must guess between staying in and potentially eating a Crunch or U-turn, or switching out and potentially getting trapped by Pursuit. Weavile doesn't need to worry about the Speed issue, since it is naturally faster than Starmie.