Suicune

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Water OU
Statistics
Min- Min Max Max+
HP
100
- 341 404 -
Atk
75
167 186 249 273
Def
115
239 266 329 361
SpA
90
194 216 279 306
SpD
115
239 266 329 361
Spe
85
185 206 269 295
Name Power Accuracy PP Description
Aurora Beam 65 100% 20 10% chance to lower Atk.
Avalanche 60 100% 0 Doubles in power if damaged.
Bite 60 100% 25 30% chance to flinch.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Brine 65 100% 0 Base power doubles if foe's HP is 50% or less.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Cut 50 95% 30 No additional effect.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Dive 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Extrasensory 80 100% 30 10% chance to flinch.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Gust 40 100% 35 Hits Bouncers and Fliers for twice base power.
Hail - - 10 Summons Hail for 5 turns.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Fang 65 95% 0 10% chance to flinch. 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Rain Dance - - 5 Summons Rain for 5 turns.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Tailwind - - 0 Doubles Spe for 3 turns.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 20% chance to Confuse.
Waterfall 80 100% 15 20% chance to flinch.