Tauros

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Anger Point
Raises Atk to +6 if struck by a critical hit.
Type Tier
Normal BL
Statistics
Min- Min Max Max+
HP
75
- 291 354 -
Atk
100
212 236 299 328
Def
95
203 226 289 317
SpA
40
104 116 179 196
SpD
70
158 176 239 262
Spe
110
230 256 319 350
Name Item Ability Nature

Choice Band

Choice Band Intimidate Jolly
Moveset EVs
~ Return
~ Earthquake
~ Stone Edge
~ Pursuit / Zen Headbutt
6 HP / 252 Atk / 252 Spe

Tauros is reason enough to have a good Normal resist on your team. His Choice Banded Return does a lot of damage and a well timed Earthquake can put an end to Rock and Steel-types that get in his way. Stone Edge is mostly for Aerodactyl, although it will do more damage than Return to most other Flying-types too. It won't do much to Skarmory, but with a bit of luck from a critical hit you can do up to 54%. Zen Headbutt will only do slightly more to Weezing than Return, but it does destroy Gengar as Stone Edge falls short of a OHKO. Pursuit punishes those who switch out on Tauros and is particularly useful against fragile Ghosts and Psychic-types. Pace, power and Intimidate make this Tauros an excellent choice to lead your team.

Name Item Ability Nature

Anger Point

Leftovers / Salac Berry / Liechi Berry Anger Point Jolly
Moveset EVs
~ Return
~ Earthquake
~ Stone Edge
~ Substitute
6 HP / 252 Atk / 252 Spe

Anger Point is a ridiculous ability. If you can manage to score a critical hit on Tauros, his Attack will max out making him virtually unstoppable. Substitute is to scout for critical hits which could otherwise KO. It's a risky strategy and very luck dependent, but if you can pull it off it could be devastating. Leftovers helps regain HP so you can make more Subs, Salac Berry helps to stop faster foes killing him off or you can use Liechi Berry for a boost if you fail to activate Anger Point.

Other Options

Body Slam for paralysis support or Double-Edge for some extra power.

EVs

Jolly nature is recommended for both sets. 347 Speed is required to beat Infernape, but you should just max it out to 350. Max his Attack too.

Opinion

He only got a few upgrades to his movepool in DP, but they are most welcome nonetheless. Being able to take on Gengar a lot easier is a huge plus, you can even kill him off with Pursuit if you can get him to run. With Anger Point available as an alternate ability, Tauros could even sweep through a team with a little luck. Tauros isn't exactly Mr. Versatility, but he is very good at what he does. With Intimidate and a respectable Defense stat, he even has some measure of defensive ability allowing him to stick around a few turns to unleash his power.

Counters

Bronzong and Skarmory are both excellent counters, as is Forretress. Any reasonably sturdy Ghost, Rock or Steel-type is a good choice to soak up his STAB moves. Levitating Ghosts like Gengar and Mismagius are especially useful as they are immune to both Return and Earthquake.