Lowers the foe's Attack one stage. Decreases wild encounter rate.
Anger Point
Raises Atk to +6 if struck by a critical hit.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 291 354 -
212 236 299 328
203 226 289 317
104 116 179 196
158 176 239 262
230 256 319 350
  • Underused


In the first generation, Tauros was known as the "King of RBY"; however, due to severe changes in the game since, he now lingers in the lower tiers, where he faces stiff competition from his fellow Normal-type, Kangaskhan. While Kangaskhan has the ability to hit Ghost-types thanks to Scrappy, Tauros has higher Speed and Attack as well as Intimidate, which gives him more chances to switch into physical attacks and makes up for his lack of resistances. When used properly, Tauros can be a potent physical threat in UU.

Name Item Ability Nature

All-Out Attacker

Choice Band / Life Orb Intimidate Jolly / Adamant
Moveset EVs
~ Double-Edge
~ Earthquake
~ Stone Edge / Return
~ Payback / Pursuit
4 HP / 252 Atk / 252 Spe

This Tauros variant is a standard offensive Normal-type. The basic premise of this set is to switch into weak physical attacks, and then choose the right move to use accordingly. Double-Edge is recommended with Choice Band in order to 2HKO sturdier physical walls such as Donphan, Slowbro, and Tangrowth; however, success is dependent on either an Adamant nature or entry hazard support. For example, a Jolly Choice Band-boosted Double-Edge will fall short of securing the 2HKO on Slowbro, dealing only 42.1% - 49.7%. However, with an Adamant nature, you have a much better chance of 2HKOing Slowbro, as Double-Edge will now deal 45.9% - 54.3%. Earthquake is a staple on this set, as it inflicts high damage to Steel- and Rock-types, who would otherwise wall Tauros.

The choice in the third slot is between Return or Stone Edge. Return is generally more convenient if you opt to use Life Orb, since the recoil from both Life Orb and Double-Edge can spell doom for Tauros in only a matter of turns. However, Stone Edge is recommended with Choice Band to hit defensive Ice- and Flying-types such as Walrein, Staller Moltres, Altaria, and Articuno for higher damage. Finally, Payback allows Tauros to catch Ghost-types on the switch, OHKOing most of them. However, Pursuit is always an option if you want to trap and KO fleeing Ghost-types. Using Pursuit, however, is sometimes risky, and because of its weak Base Power, healthy Ghost-types can survive if they choose not to switch. They then can use Will-O-Wisp to render Tauros useless.

Team Options & Additional Comments >>>
Name Item Ability Nature

Anger Point

Salac Berry / Leftovers / Liechi Berry Anger Point Jolly
Moveset EVs
~ Substitute
~ Return
~ Earthquake
~ Payback
4 HP / 252 Atk / 252 Spe

This seems like a fairly generic Substitute and boost Berry set, but there are some unique assets that make it more attractive on Tauros than others. Anger Point is a ridiculous ability if your opponent scores a critical hit on Tauros, and the idea here is to make that critical hit happen when Tauros is behind a Substitute; his Attack will then maximize, making him virtually unstoppable. This is a much more "high risk, high return" option compared to using Intimidate, but if you manage to pull it off, very little can stand up to Tauros's might. This is made much more effective with a Salac Berry, as it will allow Tauros to outspeed every relevant threat in UU.

The moves are identical to the first set, providing Tauros with the best possible coverage. Unlike the first set though, Double-Edge’s side effect is counterproductive for this type of strategy; therefore, Return is Tauros's main STAB move. Earthquake hits Rock- and Steel-types for super effective damage. Payback is more reliable than Stone Edge on this set to hit defensive Ghost-types, as everything that Stone Edge might have been used to hit previously is OHKOed by Tauros's +6 Return.

Team Options & Additional Comments >>>

Other Options

Body Slam can be used as another STAB option if you want to spread paralysis; an Adamant nature would work well with this move to compensate for the loss in power. Zen Headbutt can be used if you want to hit Weezing and Venusaur super effectively and potentially score a flinch, but it is very unreliable due to accuracy and type coverage issues. Surprisingly, Tauros has access to a slew of special moves, most notably Fire Blast, but his low Special Attack stat makes these moves completely useless. Tauros can run a defensive spread with a set of Rest / Sleep Talk / Return / Earthquake, but he ultimately has better things to do than absorb hits. Endeavor can also be spaced in on the Angry Bull set.

Checks and Counters

Steelix, Rhyperior, Omastar, and to a lesser extent Registeel, can take Tauros's hits quite well and hit back with with their respective STAB moves. Defensive Ghost-types like Spiritomb, Rotom, and Mismagius make excellent switch-ins to Tauros as well since they are immune to Return and the latter two Earthquake. They can also cripple Tauros with Will-O-Wisp.

Without a Choice Band, Tangrowth and Slowbro can take on Tauros; Tangrowth can severely hurt him with Leaf Storm or cripple him with Sleep Powder or Stun Spore, while Slowbro can do the same with Thunder Wave. A defensive Donphan can take on Life Orb Tauros as well. Defensive Fighting-types like Hitmontop can weaken Tauros's physical hits with Intimidate and strike back with Close Combat or Mach Punch. A defensive Hariyama can take on Tauros who lack Choice Band and hit back with Force Palm, potentially paralyzing Tauros. If facing the Angry Bull set and Tauros's ability activates, your best bet would be to combat him with priority moves from Pokemon such as Hitmontop, Azumarill, or Absol; otherwise it's game over.