Clear Body
Prevents the enemy from lowering this Pokémon's stats.
Liquid Ooze
Leeching moves cause the enemy to lose HP instead.
Type Tier
Water / Poison OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 301 364 -
158 176 239 262
149 166 229 251
176 196 259 284
248 276 339 372
212 236 299 328
  • Overused


Tentacruel found its niche in OU through a very concentrated form of stall. Its ability to supply Rapid Spin, Toxic Spikes, and great special bulk all at once is extremely helpful. Tentacruel is less at home on balanced and semi-stall teams than it is on pure stall. However, its supporting abilities for the team should not be overlooked, since it is very reliable at what it does.

Despite carrying weaknesses to the common attacking types Ground and Electric, Tentacruel still manages to be a great defensive asset to stall teams, especially with its unusually high Speed and good Special Defense. It's a good consideration when building a defensive team, as while it isn't the best at most of the jobs it does, it can lay down Toxic Spikes extremely well.

Name Item Ability Nature


Leftovers Liquid Ooze Calm
Moveset EVs
~ Toxic Spikes
~ Rapid Spin
~ Surf
~ Sludge Bomb / Hidden Power Electric
252 HP / 120 Def / 136 SpD

This is easily Tentacruel's most effective set, as it is able to provide the team with both Toxic Spikes and Rapid Spin support. Tentacruel's Water/Poison typing alone lets it switch into a multitude of threats, and also lets it clear Toxic Spikes without even using Rapid Spin. Due to its considerable bulk and good defensive typing, Tentacruel can switch in without fear on some of OU's more powerful sweepers, such as Infernape and Heatran. By setting up Toxic Spikes and Rapid Spinning other entry hazards, Tentacruel makes a great pivot for balanced and stall teams, although without recovery, it won't be switching in repeatedly. Despite this, it is still an extremely good tank, as it can threaten common sweepers with a super effective STAB Surf while being able to switch into a variety of threats without fear.

Team Options & Additional Comments >>>
Name Item Ability Nature


Leftovers Liquid Ooze Calm
Moveset EVs
~ Rest
~ Sleep Talk
~ Toxic Spikes
~ Surf
252 HP / 184 Def / 72 SpD

Tentacruel has no reliable form of recovery, so it is often forced to rely on Blissey's Wish or something similar to avoid being quickly weakened. However, with a tweak to its EV spread, Tentacruel can be made to avoid KOs from common physical attackers such as Infernape and Machamp, and if it has set up Toxic Spikes beforehand, it can stall them out and let poison take its toll. Sleep Talk makes Rest viable, as while asleep Tentacruel can still attempt to set up Toxic Spikes or wear the foe down with Surf. This set can stick around longer, but again, Tentacruel cannot stand up to strong threats alone, or it will be hit by a strong, super effective attack. Despite this, Tentacruel can afford to set up and recover endlessly against weaker attackers or defensive Pokemon, giving its teammates safer opportunities to switch in.

Team Options & Additional Comments >>>
Name Item Ability Nature

Offensive Rapid Spin

Life Orb / Leftovers Liquid Ooze Timid
Moveset EVs
~ Hydro Pump
~ Rapid Spin
~ Sludge Bomb
~ Ice Beam / Toxic Spikes
4 HP / 252 SpA / 252 Spe

While Tentacruel is generally used as a defensive supporting Pokemon, this set takes a more aggressive approach and functions as both an offensive threat and a Rapid Spinner. Hydro Pump is Tentacruel's main form of STAB, dealing major damage to any Pokemon that does not resist it. Sludge Bomb is Tentacruel's secondary form of STAB and offers excellent neutral damage when combined with Hydro Pump. Additionally, Sludge Bomb hits Grass-types significantly harder than Ice Beam thanks to the STAB boost. The last move is up to personal preference; Ice Beam secures OHKOs on Dragonite and Flygon, while Toxic Spikes supports the team by wearing the enemy down.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance

Life Orb Clear Body Lonely
Moveset EVs
~ Swords Dance
~ Waterfall
~ Poison Jab
~ Hydro Pump
232 Atk / 80 SpA / 196 Spe

Tentacruel's base 70 Attack is underwhelming, but it can do reasonable damage once it obtains a Swords Dance. Combine this with its useable Special Attack and it can utilize Hydro Pump to become an effective mixed sweeper. This means that physically-oriented defenders like Skarmory can be 2HKOed by Hydro Pump with proper EV investment. Tentacruel's STAB moves - Poison Jab and Waterfall - even provide reasonable coverage coming from its newfound strength. Occasionally, Tentacruel can catch the opponent by surprise and gain a second Swords Dance boost as they switch again in fear of the first. However, even with a single Swords Dance boost, Tentacruel has enough power to 2HKO many common attackers, while its own natural bulk prevents it from getting OHKOed.

Team Options & Additional Comments >>>

Other Options

Tentacruel's support options aren't as limited as you might think. It has Giga Drain for dealing with Swampert and other Ground-types, even if its power is lackluster. Ice Beam can be useful for hitting Flygon and Gliscor on the switch, although they're going to beat you with Earthquake most of the time. Confuse Ray and Mirror Coat can be good for hurting the foe more, but Tentacruel's other options are generally better. Tentacruel can attempt to use Accupressure to sweep when it's the last Pokemon on your team, but this is a bad idea as it'll likely be KOed before it can accumulate enough boosts.

Aside from Leftovers, Tentacruel, being a Poison-type, can use Black Sludge to heal HP. This makes Trick users more wary about using Trick, but if that happens then they also have a damaging item to Trick onto your non-Poison Pokemon. You can try running an alternate EV spread with Timid and more Speed in order to 2HKO the likes of Gliscor and Roserade with Ice Beam, although 252 HP is a priority. 216 Special Attack EVs let Tentacruel always OHKO Dragonite with Ice Beam, and 132 Special Attack EVs let Tentacruel OHKO Infernape with Surf.

Checks and Counters

Despite Toxic Spikes hampering most of Tentacruel's counters, Swampert still has enough bulk to come into any attack Tentacruel has and launch an STAB Earthquake. The likes of Bronzong and Forretress are unaffected by Toxic Spikes and sometimes carry Earthquake. Similarly, Gyarados and Metagross have high-power Earthquakes while being immune to Toxic Spikes. Gengar and Rotom-A can be annoying since not only do they prevent Rapid Spin, but they also have Levitate (making them immune to Toxic Spikes) and Thunderbolt, which hits Tentacruel super effectively. Jirachi can also be a pain if it's the Calm Mind variant, as it will easily set up on you.