Boosts power of Water-type moves 50% when at 1/3 HP or less.
Type Tier
Water LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 21 24 -
11 13 16 17
10 12 16 17
9 10 14 15
9 11 14 15
9 10 14 15
  • Little Cup


Totodile is a solid option for a Water-type in Little Cup. It has fairly good stats, access to both Swords Dance and Dragon Dance and STAB Aqua Jet. A Totodile that has set up can be difficult to stop without a check or counter such as Croagunk on your team. However, Totodile does have some problems setting up without dual screen support. Still, you don't want to underestimate this little crocodile. The only word that can describe a Totodile sweep is "Crikey!"

Name Item Nature

Swords Dance

Life Orb Jolly
Moveset EVs
~ Swords Dance
~ Aqua Jet
~ Return
~ Crunch / Ice Punch / Waterfall
36 HP / 236 Atk / 4 Def / 52 SpD / 172 Spe

This is probably Totodile's most dangerous set. After one turn of set up, Totodile becomes a huge threat with Return and STAB Aqua Jet.

To show how powerful a Life Orb and Swords Dance boosted Aqua Jet is, here are some calculations:

  • +2 Aqua Jet vs. 36/36 Aron 109.09% - 136.36%
  • +2 Aqua Jet vs. 236/236 Gligar 76.92% - 100.00%
  • +2 Aqua Jet vs. 196/116 Phanpy 92.86% - 114.29%
  • +2 Aqua Jet vs. 220/148 Bronzor 48.00% - 60.00%

The last moveslot is up to personal preference. Crunch is great, as it allows Totodile to OHKO Duskull and Slowpoke. However, Ice Punch allows you to hit bulky Grass-types such as Shroomish and Paras harder, who would love to put Totodile to sleep. Ice Punch also hits Ground-types, in particular Gligar, harder than Aqua Jet does. Waterfall provides Totodile with a stronger STAB and hits anything that does not resist it for a lot of damage. A Jolly nature is recommended, but not only because of the added Speed; if you run an Adamant nature, you have to sacrifice one HP point in order to max out Speed, reducing Totodile's survivability. Additionally, an Adamant nature doesn't help you score any more valuable KOs on Pokémon such as Bronzor than Jolly does. Life Orb is the item of choice, as it provides Totodile the power to score most of the above OHKOs and 2HKOs.

Team Options & Additional Comments >>>
Name Item Nature


Salac Berry / Liechi Berry Adamant
Moveset EVs
~ Flail
~ Swords Dance
~ Aqua Jet
~ Substitute
236 Atk / 4 Def / 252 Spe

This set has ridiculous power behind it, but is a little more risky. With this set, you can easily activate Torrent, which raises Aqua Jet to an impressive 90 Base Power (including STAB), and with a Swords Dance under its belt, Totodile is hitting like a ton of bricks. Flail, though, is the magic of this set. Since Fail's Base Power increases as the user's HP decreases, Totodile can Substitute down to one HP, making Flail reach a ridiculous 200 Base Power. Combine that with a Swords Dance or two, and Totodile can rip teams to shreds. However, this set comes with a huge risk when using it. Snover is becoming very common, and hail absolutely ruins Flail. Also, faster priority users, such as Elekid and Croagunk, can cause this set trouble. Despite these risks, this set can dish out heavy damage and is perfect for daring players, or players who just want to use something less common.

Team Options & Additional Comments >>>
Name Item Nature

Dragon Dance

Life Orb / Oran Berry Jolly / Adamant
Moveset EVs
~ Dragon Dance
~ Waterfall / Aqua Tail
~ Return
~ Ice Punch / Crunch
236 Atk / 4 Def / 252 Spe

Sadly, Aqua Jet and Dragon Dance is an illegal move combination on Totodile. However, this doesn't stop Dragon Dance Totodile from threatening teams. On the other hand, while Dragon Dance Totodile is still a powerful threat, Totodile has some competition with Barboach for the team slot. Barboach is faster and has STAB Earthquake, but Totodile has access to Ice Punch, which makes it easier to take down Grass-types, as well as having higher Attack. Waterfall and Return provide perfect coverage with each other. However, Aqua Tail can be used if you like more power, but the trade off for lower accuracy and not being able to flinch is rarely worth it. Crunch can be used over Ice Punch to hit Ghost-types, such as Duskull, harder, but you have to question why you aren't using Corphish, as it does a better job at this. Life Orb is recommended for the item, since it allows Totodile to hit much harder after a single boost; however, Oran Berry can help you secure that boost and make sure you aren't going to be finished off by priority as easily.

Team Options & Additional Comments >>>

Other Options

Totodile has a couple more physical options at its disposal. Aerial Ace can hit Croagunk and Grass-types; however, Grass-types are hit harder by Ice Punch. Superpower and Brick Break provide Totodile with the ability to take down Steel-, Dark-, and Normal-types, but the Attack drop from Superpower is unfavorable. Brick Break is a decent substitute for Crunch or Ice Punch, though. It can also take down Reflect, which can hamper Totodile's sweeping potential. Rock Slide is a decent option, and it comes with a nice flinch rate. Lastly, Totodile does have Double-Edge, but Double-Edge has a nasty recoil, and is illegal with Aqua Jet.

Counter can score some surprise KOs, but is hardly worth a moveslot. Totodile also has access to some strong special moves, such as Hydro Pump and Ice Beam, but it doesn't have the Special Attack to abuse them effectively. Totodile can run a Choice set, but when you have access to the two best set up moves available to physical sweepers, forgoing Totodile's sweeping potential is usually not the best option.

Checks and Counters

Croagunk and Mantyke are the two biggest pains in Totodile's rear. Aside from Dragon Dance Totodile, they both outspeed Totodile and heal HP from its Aqua Jet. Croagunk can the use Fake Out and Vacuum Wave in tandem to bring down Totodile, and Mantyke can utilize Hidden Power Electric to fry it into oblivion. Chinchou is also great, who can take hits thanks to its large HP and OHKO back with a faster Thunderbolt. Staryu works in the same way, except it has a little more trouble switching in due to its lower HP. Paras and Shroomish can switch in on Aqua Jet or Waterfall and put Totodile to sleep with Spore, but they must be careful of Ice Punch. Duskull can burn Totodile with Will-O-Wisp, but Crunch utterly destroys it. Faster priority users can revenge kill Totodile with ease. Stunky, Taillow, and Dratini, are all good examples.

Dragon Dance Totodile can be tough to take down if you let it set up. Choice Scarf Chinchou and Choice Scarf Elekid can stop it if it has only one Dragon Dance under its belt, but will have trouble if Totodile manages to get two. Dragon Dance Totodile does have one huge weakness, which can be easily taken advantage of: lack of priority. Croagunk and Duskull can work together to bring down Totodile. When Totodile is going to use Waterfall, switch to Croagunk. If Totodile uses Return, switch in Duskull. You can repeat this until you take down Totodile with Fake Out, Vacuum Wave, and Shadow Sneak. However, your opponent may catch on to this strategy, so be careful not to mispredict. Other than that, high power priority, such as a Choice Band-boosted Stunky's Sucker Punch or Doduo's Quick Attack can weaken Totodile greatly.