Trapinch

Hyper Cutter
Prevents the enemy from lowering this Pokémon's Attack.
Arena Trap
Prevents switching and increases encounter rate.
Type Tier
Ground UU
Statistics
Min- Min Max Max+
HP
45
- 231 294 -
Atk
100
212 236 299 328
Def
45
113 126 189 207
SpA
45
113 126 189 207
SpD
45
113 126 189 207
Spe
10
50 56 119 130
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Crunch 80 100% 15 20% chance to lower Def 1 stage.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Earth Power 90 100% 0 10% chance to lower SpD 1 stage.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Feint 50 100% 0 Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fissure - 30% 5 Will OHKO the target.
Flail - 100% 15 Does more damage as HP decreases.
Focus Energy - - 30 Boosts critical hit rate 2 stages.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each hit.
Giga Drain 60 100% 5 Leeches 50% damage.
Gust 40 100% 35 Hits Bouncers and Fliers for twice base power.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Users attacks first.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Sand Tomb 15 70% 15 Traps and damages over multiple turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Toxic - 85% 10 Inflicts intensifying poison on the target.