Ursaring

Guts
Attack is increased 50% when statused.
Quick Feet
Increases Speed by 50% when afflicted with a status condition.
Type Tier
Normal UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
130
266 296 359 394
Def
75
167 186 249 273
SpA
75
167 186 249 273
SpD
75
167 186 249 273
Spe
55
131 146 209 229
  • Underused

Overview

Ursaring is quite a beast... err bear. Its Attack stat is one of the best out there, and Ursaring has two great abilities that complement it. The only letdowns that Ursaring has are its just-decent defenses and low Speed. Ursaring is also cursed with being on a timer, thanks to the status conditions that have to be inflicted on it in order for Quick Feet and Guts to kick in. However, with the right amount of support, Ursaring is capable of unleashing some of the strongest attacks found in UU onto its unfortunate victims. Whatever you do, don't let this bear set up, or it will lead to the quick and painful demise of your awe-stricken team.

Name Item Ability Nature

Physical Attacker

Toxic Orb Quick Feet Jolly
Moveset EVs
~ Facade
~ Close Combat
~ Crunch
~ Swords Dance
4 HP / 252 Atk / 252 Spe

Out of all of Ursaring's sets, this one is probably the most frightening. The biggest problem with using Ursaring as a sweeper is its lack of Speed. Fortunately, Ursaring has the ability Quick Feet, which boosts its Speed by 1.5x when it has a status affliction. Swords Dance with Quick Feet make a lethal combination by boosting both Ursaring's Attack and Speed by two and one stage(s) respectively. This, along with the excellent coverage provided by Facade, Close Combat, and Crunch, is what makes Ursaring so dangerous.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance + Life Orb

Life Orb Guts Adamant
Moveset EVs
~ Swords Dance
~ Return / Double-Edge
~ Earthquake / Close Combat
~ Crunch
32 HP / 252 Atk / 224 Spe

Ursaring is a great wallbreaker with Life Orb equipped, because it can then muscle its way through opposing walls without losing as much HP as from Toxic Orb or Flame Orb. Ursaring’s Attack can reach astonishing heights with a Swords Dance boost, Life Orb, and a potential Guts boost. In addition to this, Ursaring’s movepool allows it to hit every Pokemon in UU neutrally with just three moves. Return and Double-Edge provide a solid STAB move for hitting Pokemon who take neutral damage from all of Ursaring's attacks; because a status affliction boost is not guaranteed, these two moves are considered much more reliable than Facade. Earthquake grants Ursaring a way to hurt opposing Steel-types that resist its STAB move. Steelix with 0 Defense EVs won’t enjoy a boosted Earthquake, as it deals a minimum of 94.92%. Registeel is always OHKOed by a boosted Earthquake. Close Combat is an option over Earthquake to OHKO Steelix and Regirock without entry hazards, but the defense drops are very noticeable. Finally, Crunch is a great move to OHKO the Ghost-types of UU, as they typically have mediocre physical defense.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance + Guts

Flame Orb / Toxic Orb Guts Jolly
Moveset EVs
~ Swords Dance
~ Facade
~ Close Combat / Earthquake
~ Crunch
4 HP / 252 Atk / 252 Spe

This set is almost identical to the previous set, but with a slightly different approach to boosting Ursaring's Attack stat to sky-high levels. The previous set depended upon the opponent utilizing status to achieve a Guts boost, but this set automatically gives Ursaring a 50% Attack boost courtesy of Toxic Orb or Flame Orb. Much like the previous set, Ursaring's job is to rip holes in unprepared stall teams. Ursaring's hunger for fortifying its power doesn't stop merely at Guts, as Swords Dance is a great way to increase its already-high Attack. It may seem like overkill, but this helps Ursaring score a clean OHKO on certain walls. Facade is the STAB of choice, because with its Base Power now raised to 210 (factoring in STAB), Facade can deliver a bone-shattering blow on any physical wall that doesn't resist it.

The remaining moves help improve Ursaring's type coverage. Close Combat is the main option because it guarantees an OHKO on Steelix and Regirock that run a physically-defensive nature. Earthquake acts as a safety option, and still has a high chance of OHKOing Steelix and Regirock. Crunch hurts opposing Ghost-types such as Rotom, Mismagius, and Spiritomb. Although Spiritomb won't pose much of a threat, Mismagius and Rotom have Substitute in their arsenal to foil Ursaring's sweep by stalling its HP down, so it's preferred that Ursaring catch Mismagius and Rotom on the switch with Crunch.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Adamant
Moveset EVs
~ Double-Edge
~ Close Combat
~ Crunch
~ Ice Punch
4 HP / 252 Atk / 252 Spe

Slapping a Choice Band on Ursaring lets it deal out immediate punishment to the opponent. If you're lucky enough, Ursaring can come in on a status move (preferably Will-O-Wisp or Toxic) and increase its Attack or Speed depending on the ability that you choose. Double-Edge is a sweet STAB option to punch holes in many physical walls in the UU tier, including Tangrowth, Donphan, and Milotic. Close Combat is picked over Earthquake because 252 HP / 0 Def Steelix will always survive two Earthquakes but has a chance to be 2HKOed by Close Combat, even without any residual damage. Since most of Ursaring's attacks are walled by Ghost-types, Crunch is a great way to lure out and smash Ghost-types right off the bat.

Team Options & Additional Comments >>>

Other Options

Ursaring has a diverse movepool, which is unusual for a physical attacker. It has access to the elemental punches, but STAB Return or Facade usually deal more damage even when the punches are super effective. The only Pokemon Ursaring would OHKO without any boosts are Torterra and Altaria with Ice Punch. Ursaring has access to Brick Break, Cross Chop, Focus Punch, Low Kick, Superpower, and Hammer Arm as alternative Fighting-type attacks, but Close Combat is usually the better choice. Payback is also present in its repertoire and can find use on its slower sets, but Crunch is a more reliable option. Other physical moves Ursaring has in its movepool include: Stone Edge, Rock Slide, Shadow Claw, Seed Bomb, and Gunk Shot.

As for stat-boosting moves, Ursaring has Belly Drum and Bulk Up. Swords Dance is usually the preferred option as it is faster at boosting Attack than Bulk Up, and the Defense boosts from Bulk Up will generally not help Ursaring take any hits better. Swords Dance also doesn't strip Ursaring of half of its health, unlike Belly Drum, which would decrease the length of Ursaring's sweep; with a Swords Dance boost, Ursaring is already capable of achieving all of the OHKOs it needs.

Yawn is interesting as it allows Ursaring to force switches, and gives it a much easier time setting up. Ursaring also has Scary Face to slow down incoming fast sweepers, allowing Ursaring to threaten them without worrying about getting knocked out first. Lastly, Ursaring can run a RestTalk set with Defense investment, but it is usually better off focusing on attacking rather than cushioning hits.

Checks and Counters

Due to Ursaring's ability to hit unnaturally hard, it's hard to counter it straight-up. Your best bet is to prevent it from setting up anything. However, if it does set up, then your next best move is to use faster Pokemon and priority attacks. Hitmontop is the best check to Ursaring, provided that it switches in on Crunch; it can use Fake Out followed up by Mach Punch to take Ursaring out. Ambipom can also check it (Jolly Ambipom outspeeds Ursaring even after a Quick Feet boost), but can't switch in on any of Ursaring's damaging attacks. Although they are not considered surefire counters, Substitute Mismagius and Rotom can beat Toxic Orb Ursaring by stalling its HP away. Steelix and Rhyperior can survive assaults from non-Swords Dance sets and can use Earthquake to take a chunk out of Ursaring's health. Donphan, Tangrowth, Weezing, and Slowbro also handle non-Swords Dance sets fairly well by surviving a hit and dishing back an attack.