|
Charge
|
- |
- |
20 |
User
|
Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost SpA 1 stage. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion 1 stage. |
|
Endure
|
- |
- |
10 |
User
|
The user always survives with at least 1 HP. |
|
Explosion
|
250 |
100% |
5 |
All others
|
Faints the user. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
Single non-user
|
No additional effect. |
|
Gyro Ball
|
- |
100% |
5 |
Single non-user
|
Does damage based on the foe's Speed and the user's Speed. |
|
Headbutt
|
70 |
100% |
15 |
Single non-user
|
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Single non-user
|
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Light Screen
|
- |
- |
30 |
User party
|
Lowers damage from special attacks for 5 turns. |
|
Magnet Rise
|
- |
- |
10 |
User
|
User becomes immune to Ground moves for 5 turns. |
|
Mirror Coat
|
- |
100% |
20 |
None
|
If hit by a special attack, returns double the damage. |
|
Natural Gift
|
- |
100% |
15 |
Single non-user
|
Power and type depends on the user's held Berry. |
|
Protect
|
- |
- |
10 |
User
|
Prevents most moves from working on the user that turn. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Refresh
|
- |
- |
20 |
User
|
Removes status. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
Single non-user
|
No additional effect. |
|
Role Play
|
- |
- |
10 |
Single non-user
|
Copies the foe's ability and overwrites the user's ability. |
|
Rollout
|
30 |
90% |
20 |
Single non-user
|
Doubles in power with each hit. Repeats for five turns. |
|
Screech
|
- |
85% |
40 |
Single non-user
|
Lowers target's Def two stages. |
|
Secret Power
|
70 |
100% |
20 |
Single non-user
|
Effects vary with terrain. |
|
Selfdestruct
|
200 |
100% |
5 |
All others
|
Faints the user. |
|
Shock Wave
|
60 |
- |
20 |
Single non-user
|
Ignores accuracy modifiers. |
|
Signal Beam
|
75 |
100% |
15 |
Single non-user
|
10% chance to confuse. |
|
Sleep Talk
|
- |
- |
10 |
None
|
Picks one of the user's moves at random. Can only be used while sleeping. |
|
SonicBoom
|
- |
90% |
20 |
Single non-user
|
Does 20 damage. Ghosts are immune. |
|
Spark
|
65 |
100% |
20 |
Single non-user
|
30% chance to paralyze. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sucker Punch
|
80 |
100% |
5 |
Single non-user
|
The user always moves first. Will only work if the foe attacked. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
All enemies
|
Ignores accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
Single non-user
|
No additional effect. |
|
Taunt
|
- |
100% |
20 |
Single non-user
|
Forces the foe to use damaging moves for 3-5 turns. |
|
Thief
|
40 |
100% |
10 |
Single non-user
|
Steals target's item. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Single non-user
|
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Single non-user
|
Inflicts intensifying poison on the target. |