Vulpix

Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Type Tier
Fire LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
38
- 20 23 -
Atk
41
9 10 13 14
Def
40
9 10 13 14
SpA
50
9 11 14 15
SpD
65
11 13 16 17
Spe
65
11 13 16 17
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Ember 40 100% 25 Single non-user 10% chance to burn.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Spin 15 70% 15 Single non-user Traps and damages over multiple turns.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flare Blitz 120 100% 15 Single non-user Has 1/3 recoil. 10% chance to burn.
Frustration - 100% 20 Single non-user No additional effect.
Grudge - - 5 User If the user faints, the foe's attack loses all of its PP.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heat Wave 100 90% 10 All enemies 10% chance to burn.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Howl - - 40 User Boosts Atk 1 stage.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Imprison - - 10 User No foe can use any of the user's moves.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Ominous Wind 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Overheat 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Power Swap - - 10 Single non-user Swaps Atk and SpA boosts and drops with the foe.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Will-O-Wisp - 75% 15 Single non-user Burns the foe.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.