Vulpix

Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Type Tier
Fire LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
38
- 113 145 -
Atk
41
54 61 93 102
Def
40
54 60 92 101
SpA
50
63 70 102 112
SpD
65
76 85 117 128
Spe
65
76 85 117 128
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Ember 40 100% 25 Single non-user 10% chance to burn.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Spin 15 70% 15 Single non-user Traps and damages over multiple turns.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flare Blitz 120 100% 15 Single non-user Has 1/3 recoil. 10% chance to burn.
Frustration - 100% 20 Single non-user No additional effect.
Grudge - - 5 User If the user faints, the foe's attack loses all of its PP.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heat Wave 100 90% 10 All enemies 10% chance to burn.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Howl - - 40 User Boosts Atk 1 stage.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Imprison - - 10 User No foe can use any of the user's moves.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Ominous Wind 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Overheat 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Power Swap - - 10 Single non-user Swaps Atk and SpA boosts and drops with the foe.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Will-O-Wisp - 75% 15 Single non-user Burns the foe.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.