Wailord

Oblivious
Grants immunity to infatuation and Captivate.
Water Veil
Prevents burn.
Type Tier
Water UU
Statistics
Min- Min Max Max+
HP
170
- 481 544 -
Atk
90
194 216 279 306
Def
45
113 126 189 207
SpA
90
194 216 279 306
SpD
45
113 126 189 207
Spe
60
140 156 219 240
Name Item Ability Nature

Sleep Talk

Leftovers Water Veil Impish
Moveset EVs
~ Earthquake / Waterfall
~ Avalanche / Body Slam
~ Rest
~ Sleep Talk
92 HP / 164 Atk / 252 Def

Wailord does ok as a Sleep Talker. Earthquake and Avalanche form a good attacking combination and help with his Electric and Grass weaknesses. Waterfall and Body Slam offer less super effective hits, but give Wailord the chance to score some paralysis to assist the rest of his team. Water Spout is also worth considering here as Rest may help him use it at full power occasionally.

Name Item Ability Nature

Curse

Leftovers / Chesto Berry Water Veil Careful
Moveset EVs
~ Earthquake
~ Avalanche
~ Waterfall / Rest / Selfdestruct
~ Curse
92 HP / 164 Def / 252 SpD

He's no Snorlax, but this is a decent set nonetheless. Boost his physical stats with Curse, and attack with Earthquake and Avalanche. Waterfall for more coverage, or Rest for healing. Alternatively, you can Selfdestruct, which should take down anything not resistant to it—especially after a Curse.

Name Item Ability Nature

Choice Band

Choice Band Water Veil Adamant
Moveset EVs
~ Earthquake
~ Avalanche
~ Waterfall
~ Selfdestruct / Body Slam
6 HP / 252 Atk / 252 Def

459 Attack with a Choice Band attached, so Wailord can do a bit of damage with this set.

Name Item Ability Nature

Choice Scarf

Choice Scarf Water Veil Modest / Timid
Moveset EVs
~ Water Spout
~ Ice Beam
~ Hidden Power Grass / Hidden Power Electric / Hydro Pump
~ Selfdestruct / Hydro Pump
6 HP / 252 SpA / 252 Spe

Choice Scarf gives Wailord the chance to pull off a full powered Water Spout, and gives him a Speed stat of 328 or 360, depending on which nature you use. Hidden Power Electric hits his fellow Water-types, and Hidden Power Grass is mostly for Quagsire. Hydro Pump gives him another powerful STAB move to use when his HP drops, and can go in either of the last two slots. Selfdestruct when Wailord has served his purpose, or if you just want to take out a threatening opponent.

Other Options

Surf and Hydro Pump hit Skarmory and Weezing if you're using Wailord in standard play, for some odd reason. Ice Beam can go over Avalanche, and does more damage to switch-ins. Tickle can be used if you don't think you'll get the chance to stay in and Curse.

EVs

For the Sleep Talk set give him some Attack. Defense helps him take Earthquake and such, while Special Defense can help him survive some weaker Thunderbolts.

You'll want to max out Special Defense for the Curse set, then give him some Defense and HP.

Max out Attack for the Choice Band set.

Max Speed and Special Attack for the Choice Scarf/Water Spout set. Modest or Timid natures, or Naive or Rash if you want Selfdestruct to have a bit more power.

Opinion

His massive HP doesn't quite go far enough to make up for his craptastic defenses. However, his offensive stats are usable, and his movepool is just about good enough to make him somewhat useful in the lower tiers.

Counters

Defensive Grass-types work ok. Meganium is a good choice, thanks to his good defenses—he can also drain Wailord's HP with Leech Seed. Obviously, Earthquake does them no favors, but Electric-types can bring him down. Lanturn can work since he resists Avalanche and Waterfall.