A basic physical sponging set. Will-O-Wisp will scare off physical attackers as long as they don't have Guts, Haze gets rid of stat boosts, and with Pain Split you get rid of sustained damage. Thunderbolt can be used if you want Weezing to take on Gyarados better, and Weezing will need that. Between Waterfall flinches, a longer lasting Taunt and Sludge Bomb doing less damage than it did in Advance, Weezing needs all power he can get against that beast.
This set-up is meant as a surprise. You'll hit with super effective damage against quite a few opponents, and when your opponent brings in Blissey or another Special wall to block you, you can blow up the big Smogon mascot to clear the way for a Special attacking threat like Azelf or Zapdos. Your Fire move is for Heracross and Steels. Fire Blast will 2HKO Heracross and is recommended because Weezing can afford to miss once in a while. Shadow Ball and your Fire move together cover some of the most common Rock resists. This helps because Steels and Ghosts can absorb your Explosion and proceed to laugh at you. And you don't want that, since Weezing's Explosion is no laughing matter. At 250 Attack, Explosion will OHKO Blissey pretty often, if not all the time when Stealth Rock or Spikes have dented Blissey.
Pain Split is not the most reliable recovery move, anyone who ever used it while their opponent switched to a Pokémon on low health will know that. Rest isn't the best either, but coupled with Sleep Talk it gives Weezing about the same durability. And then there's the surprise value: Weezing uses Rest, your opponent switches to Gyarados to set-up and/or Taunt, and then Sleep Talk selects Thunder or Will-O-Wisp to cripple Gyarados. If Sleep Talk selects Rest you will waste a turn, but it's better than not being able to do anything when asleep at all. Weezing makes a very good switch into Grassers like Breloom and Venusaur with this. Other OptionsDestiny Bond and Memento are alternate suicide moves for Weezing. Destiny Bond isn't very suitable with Weezing's low Speed, but Memento can work if you really need a crippled opponent to set up your next Pokémon, for example a Belly Drummer. Hidden Power Fighting does some damage to Heatran and Tyranitar, but not much at all. Taunt is interesting to stop slower things from recovering or statusing you. Cursing would be good if Weezing had any good physical moves remaining, but as it is its only asset with Curse is Gyro Ball. Further, his Special Defense is pretty crappy. Payback, Dark Pulse and Assurance can be used to deal with Gengar if you don't want Shadow Ball for some reason. Black Sludge is an alternative to Leftovers in an Item Clause situation, but shouldn't be used otherwise. It may sound appetizing to punish Pokemon using Trick, but that merely gives the Tricker another weapon to Trick onto another Pokemon. EVsWeezing should stick to (nearly) max HP and Defense. Many physical threats hit quite hard in Diamond/Pearl, so you'll want to reduce the damage as much as possible, unless you're running the Special Attacking surprise, of course. OpinionWeezing is your best friend against Heracross and other Fighters. With resistance to dangerous moves like Close Combat, Focus Punch and Megahorn and that great Earthquake immunity, he's not going down very soon. Weezing isn't very fond of half of its movepool becoming Special though—he no longer has any physical STAB and therefore does slightly less damage. The fact that Salamence, Gyarados, Medicham and Heracross all got better moves to hit him harder doesn't help either. Or the fact that Heatran completely negates anything he does. Or the increased amount of Sand Stream on teams. Or the decreased popularity of Snorlax. Weezing is still good at what he does, but it's hard to shrug off these problems. CountersHeatran is the best Weezing counter ever. It's as if Gamefreak thought Weezing was doing a little too well and felt like adding something that completely makes it useless. This robotic, walking volcano gets boosted by Will-O-Wisp and other Fire moves, is immune to Sludge Bomb, resists Explosion and royally screws Weezing over with STAB Fire moves. Close behind Heatran is any other Fire-type, especially those with Flash Fire. The good news for Weezing is that Houndoom no longer hurts him as much as Pursuit is now physical. The bad news is that Sludge Bomb does less damage to him, as well as Ninetales if you ever see it. Other threatening Fire-types are Infernape (who is pretty common) and Camerupt (who resists Sludge Bomb). Any decent Special attacking Psychic type with Psychic OHKOs Weezing. Think Azelf, Alakazam, Cresselia, Gardevoir, Slowbro...the former two are a little more fragile, but beware Alakazam and Gardevoir bouncing back Will-O-Wisp with Synchronize. Blissey functions well as a Special wall as ever, she doesn't even care about Will-O-Wisp. Pain Split is horribly annoying though. And in general, if you're a Special attacker packing something neutral and decently powered, chances are Weezing does not want to meet you. |
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