Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Ground LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 251 314 -
113 126 189 207
113 126 189 207
77 86 149 163
77 86 149 163
59 66 129 141
  • Little Cup


Wooper has mediocre stats all across the board, but this is somewhat remedied by its fairly large movepool. However, even though it has perfect coverage, it is still very weak, and will not be hitting hard even with super effective attacks. With the correct support, Wooper can perform well to an extent, and ultimately is not completely useless.

Name Item Ability Nature

Trick Room Sweeper

Life Orb Water Absorb Brave
Moveset EVs
~ Earthquake
~ Waterfall / Aqua Tail
~ Return
~ Ice Punch
76 HP / 236 Atk / 76 Def / 76 SpD

With its usable Attack stat, along with its extremely low Speed, Wooper can function decently as a Trick Room sweeper. Earthquake is its most powerful attack, gaining STAB, and hitting most Pokemon reasonably hard. Waterfall is Wooper’s secondary STAB, and when paired up with Return, hits every Pokemon in the tier for at least neutral damage. Ice Punch is utilized to hit its only weakness, Grass-types, and also to hit Flying-types hard.

Team Options & Additional Comments >>>
Name Item Ability Nature


Oran Berry Water Absorb Impish
Moveset EVs
~ Earthquake
~ Ice Punch / Stockpile
~ Toxic
~ Recover
236 HP / 76 Atk / 156 Def

This set attempts to utilize Wooper's resistances and immunities to make it function as a defensive Pokemon. STAB Earthquake allows Wooper to hit many Pokemon in LC hard, and is a useful move to have in general. Ice Punch hits Gligar hard, and gives Wooper a good amount of coverage. This is useful for a defensive Pokémon like Wooper. Toxic is extremely helpful in crippling a majority of the Pokémon in the tier, slowly eating away at the opponent's HP. Recover lends Wooper more survivability, and allows it to stall out Pokemon in conjunction with Toxic.

Team Options & Additional Comments >>>

Other Options

Moves such as Encore, Counter, Curse, and Yawn are all viable options for Wooper, but are generally not worthwhile because Wooper's defensive stats are average at best. Encore prevents Pokemon from setting up right in front of Wooper; however, most Pokemon will then just 2HKO it. Counter is also slightly viable, but you need to predict extremely well so that the opponent doesn't set up right in front of you. Curse is also a bad option since Wooper is so frail that by the time it sets up even one Curse, it will be KOed on the second turn. Yawn is not a good option either, since it takes a turn to put the opponent to sleep, and Wooper just doesn't have the defenses to wait a turn doing next to nothing.

Checks and Counters

Counters include all Pokemon that can take a hit from Wooper and hit reasonably hard. When Trick Room is not in effect, any hard-hitting Pokemon can put an end to Wooper's misery due to its abysmal Speed and low defenses. Thanks to its 4x weakness, Wooper will always fall to Grass-type blows, though frail Grass-types must be wary of Ice Punch while switching in.