Alerts the Pokémon of certain dangerous moves.
Type Tier
Bug / Ground NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 261 324 -
174 194 257 282
221 246 309 339
138 154 217 238
185 206 269 295
97 108 171 188
  • Underused


Wormadam-G is often considered a joke, and one does not have to think hard to discover why. It has a mediocre Attack stat, an odd typing, and a horrible movepool that somehow lacks Stealth Rock despite its Ground typing. With Earthquake and Bug Bite as its only worthwhile attacking options, it would seem that Wormadam-G has no hope of ever making any sort of contribution to competitive battling. However, even this bug has a couple of surprises. Its Defense stat is just good enough to tank various physical hits and its rare typing gives it resistances to both Fighting and Ground—two very common attacking types in the UU metagame. It also has access to Rain Dance, which allows it to be a decent Rain Dance supporter, especially considering that its typing has good synergy with common rain sweepers. Despite its disadvantages, Wormadam-G's advantages make it an interesting choice for an UU team.

Name Item Nature

Rain Dance Support

Damp Rock Impish
Moveset EVs
~ Rain Dance
~ Bug Bite
~ Earthquake
~ Toxic
240 HP / 216 Atk / 52 Def

With a rare typing, good Defense, and Rain Dance, Wormadam-G makes a useful Rain Dance supporter. Rain Dance is a given on a set like this, and it also helps Wormadam-G deal with its Fire-type weakness. Bug Bite discourages Grass-types such as Sceptile, which would otherwise greatly threaten Rain Dance teams, from switching in. Earthquake is a strong STAB attack that allows Wormadam-G to damage Pokemon like Lanturn, which are problematic to rain sweepers. Finally, Toxic helps wear down bulky Pokemon such as Milotic and Blastoise.

Team Options & Additional Comments >>>
Name Item Nature


Leftovers Impish
Moveset EVs
~ Rest
~ Sleep Talk
~ Earthquake
~ Toxic
252 HP / 252 Def / 4 SpD

With a RestTalk set, Wormadam-G can abuse its resistances and good Defense to their fullest potential. Rest allows it to recover off damage and cure status, while Sleep Talk gives it the ability to not be entirely useless for the two turns spent sleeping. Earthquake is recommended so Wormadam-G isn't completely ruined by Taunt, and it deters opposing Fire-types from switching in. Toxic deals with bulky Pokemon that attempt to switch into Wormadam-G, such as Milotic, Slowbro, and Arcanine.

Team Options & Additional Comments >>>

Other Options

Unfortunately, Wormadam-G barely has any viable options that are not already listed on the sets above. Sucker Punch can be used to hurt faster attackers, while Rock Blast can help it take down Substitutes and Flying-types immune to Earthquake. It can also use Endeavor and Flail on a gimmick set, but it will most likely die before it is able to use them. Wormadam-G has Earth Power, Psychic, Signal Beam, and Shadow Ball on the special side, but its base Special Attack stat is truly appalling. Skill Swap has a chance to steal a useful ability that Wormadam-G can then call its own, such as Arcanine's Flash Fire.

Checks and Counters

Weezing is the best counter to Wormadam-G, due to its immunity to both Earthquake and Toxic, resistance to Bug Bite, and access to Will-O-Wisp and Fire Blast. Bulky Water-types such as Milotic and Blastoise can absorb Wormadam-G's attacks easily, and take advantage of the rain that Wormadam-G provides. RestTalk Milotic is especially threatening, as it can Rest off Toxic, and then attack with super effective Surfs and Ice Beams via Sleep Talk. Moltres is immune to Earthquake, and can OHKO Wormadam-G with STAB Fire Blast and Air Slash. However, it must be wary of Toxic.