Zangoose

Immunity
This Pokémon cannot be poisoned.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
73
- 287 350 -
Atk
115
239 266 329 361
Def
60
140 156 219 240
SpA
60
140 156 219 240
SpD
60
140 156 219 240
Spe
90
194 216 279 306
  • Underused

Overview

Shunned and rejected in favor of better options in standard play, it could be considered a true blessing that Zangoose set his sights lower and plunged into the unsettled waters of the UU tier. Sadly for the demon furball, however, he has failed to make any sort of impact in even this lower metagame and is still ousted from teams in favor of bulkier, faster, or harder-hitting alternatives.

However, let us not be too hasty in condemning the white wonder to disuse. Though his stats are low, they are distributed excellently; he has a very reliable STAB to use and a collection of moves that back it up with both excellent coverage and desirable boosts. That said, he is hard to use correctly, but with adequate support, there is very little in UU that can stop him from doing what he was designed to do: cause a lot of damage.

Name Item Nature

Swords Dance

Life Orb Jolly / Adamant
Moveset EVs
~ Swords Dance
~ Return
~ Close Combat
~ Quick Attack / Shadow Claw
252 Atk / 4 Def / 252 Spe

Zangoose is one of a whole host of physical Normal-type sweepers once deemed too powerful for UU, and have since returned to the tier in order to justify that claim. Unfortunately though, they have for the most part failed to make any significant impact on the metagame. On paper, Zangoose does not have many distinguishing features to make himself stand out from his Normal-type brethren — Tauros and Ambipom are faster, and Ursaring and Slaking have more initial attack power. However, this should not deter you from using Zangoose — he has above average stats in both Speed and Attack, and has one key factor that makes him exceptional: a very wide physical movepool.

Swords Dance enables Zangoose to boost his Attack and possibly open up a sweeping opportunity. Return is the given STAB move, boasting both a relatively high Base Power and reliable accuracy. Close Combat is a blessing for Zangoose, as he can retaliate with feeling against Steel- and Rock-types who resist his STAB. The last slot has a number of options going for it. Quick Attack is the superior option since it can OHKO faster Pokemon like Alakazam, Sceptile, and Swellow after Stealth Rock. It also lets Zangoose defeat priority users such as Blaziken, Absol, and Hitmonlee. Shadow Claw can also be used to hit Ghost-type Pokemon; however, it is not very reliable, since Mismagius and Rotom are faster and usually carry Substitute for scouting, while Spiritomb is not hit super effectively.

Team Options & Additional Comments >>>

Other Options

Choice items are useful tools for Zangoose to have, as they alleviate concerns about either power or Speed in exchange for being locked into one move; however, for the most part Tauros and Kangaskhan can use those sorts of sets better. Zangoose also has STAB Flail in its arsenal, which can be useful alongside Swords Dance, Close Combat, and Shadow Claw, but with all the priority running around in UU, Flail sets have a much lower chance of succeeding in sweeping in comparison to the Swords Dance set. If running a Jolly nature on Zangoose, you may miss out on some OHKOs due to the loss in power. Zangoose has two stronger STAB moves than Return in the form of Double-Edge and Mega Kick. Both have 120 Base Power to Return's 102, but both also have very nasty drawbacks. Double-Edge has good accuracy and PP but deals recoil damage whenever Zangoose hits someone, which can be crippling with Zangoose's low HP stat on top of possible Life Orb recoil. Mega Kick has the same power and no damaging effect, but it has very low accuracy and PP.

Silk Scarf is a viable alternative to Life Orb, as it does not have a detrimental side effect and can also lure your opponent into believing that Zangoose is Choice-locked, provided of course you do not use Swords Dance prematurely; however, it lacks the all-around power of Life Orb. Don't bother with Taunt; everyone 2HKOes him. Zangoose packs an astounding special movepool, including Thunderbolt, Ice Beam, Flamethrower, Shadow Ball, and Focus Blast, and thus a gimmick mixed set is somewhat viable, though not advised owing to Zangoose’s very low Special Attack stat. Of the Elemental Punches, Ice Punch is the most viable, but is only more powerful than STAB Return against Altaria, Gligar, Torterra, and Tropius in UU. Lastly, Counter can be used with a Focus Sash to KO an unsuspecting opponent.

You should always run max Attack and at least near max Speed. The recommended Speed EVs are the minimum you should be using, with any spare EVs dumped into a preferred defensive stat, but not HP. With 0 EVs, Zangoose has 287 HP, which is ideal; residual damage rounds down, so you lose 35 HP from Stealth Rock, 28 from Life Orb, and 17 from sandstorm. With 4 EVs and 288 HP Stealth Rock deals 36 damage and sandstorm deals 18.

Checks and Counters

Countering the Swords Dance variant of Zangoose directly is more difficult than one would imagine, because of its ability to at least 2HKO anyone in UU. Because of this, it is generally easier to attempt to force him out as he Swords Dances with someone faster with OHKO potential, such as Swellow; however, this runs the obvious risk of switching straight into a Life Orbed Return.

Of the Pokemon considered at least decent checks to Zangoose, Spiritomb is by far the best. Spiritomb is not OHKOed by even a Swords Dance boosted Shadow Claw, and can cripple Zangoose with Will-O-Wisp or defeat him with some combination of Sucker Punch, Dark Pulse, and Hidden Power Fighting. Next on the list is Hitmontop, who can function as a wall or a revenge killer. Defensive Hitmontop can Intimidate Zangoose, destroy him with a STAB Close Combat, or Spin away entry hazards. Technitop can beat Zangoose through a combination of Fake Out + Mach Punch, but must be careful not to switch into Return. It should also be noted that Zangoose’s Quick Attack will 2HKO Technitop after a Swords Dance, so using Mach Punch first with Hitmontop rather than opening with Fake Out is probably a better strategy.

Far more popular methods of dealing with Zangoose involve simply outspeeding and OHKOing him. However, Zangoose can and will occasionally run a Scarf set and is also capable of bluffing one with Silk Scarf, so this is not an entirely reliable strategy. The most popular Pokemon who are naturally faster are Mismagius, Alakazam, Swellow, Ambipom, Scyther, Arcanine, Drapion, and Rotom. Note that most of these Pokemon will usually fail to OHKO a full HP Zangoose with an unboosted attack. For reference, Mismagius’s unboosted Hidden Power Fighting will do about 70% damage to Zangoose, so Mismagius may have to abuse Life Orb recoil through strategic switching before attacking. Most faster Pokemon will have to watch out for Quick Attack, however. Finally, if Zangoose lacks Quick Attack, priority users such as Blaziken and Absol can revenge him.