Dark

Dark vs. _
Bug Drk Drg Elc Ftg Fir Fly Gho Grs Grd Ice Nrm Psn Psy Rck Stl Wtr
1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 2 1 1/2 1
_ vs. Dark
Bug Drk Drg Elc Ftg Fir Fly Gho Grs Grd Ice Nrm Psn Psy Rck Stl Wtr
2 1/2 1 1 2 1 1 1/2 1 1 1 1 1 0 1 1 1
Pokémon with type Dark
Pokémon Tier Abilities HP Atk Def SpA SpD Spe
Absol UU Pressure / Super Luck 65 130 60 75 60 75
Cacturne UU Sand Veil 70 115 60 115 60 55
Crawdaunt UU Hyper Cutter / Shell Armor 63 120 85 90 55 55
Darkrai Uber Bad Dreams 70 90 90 135 90 125
Drapion UU Battle Armor / Sniper 70 90 110 60 75 95
Honchkrow BL Insomnia / Super Luck 100 125 52 105 52 71
Houndoom BL Flash Fire / Early Bird 75 90 50 110 80 95
Mightyena UU Intimidate / Quick Feet 70 90 70 60 60 70
Sableye UU Keen Eye / Stall 50 75 75 65 65 50
Sharpedo UU Rough Skin 70 120 40 95 40 95
Shiftry UU Chlorophyll / Early Bird 90 100 60 90 60 80
Skuntank UU Stench / Aftermath 103 93 67 71 61 84
Spiritomb OU Pressure 50 92 108 92 108 35
Tyranitar OU Sand Stream 100 134 110 95 100 61
Umbreon BL Synchronize 95 65 110 60 130 65
Weavile OU Pressure 70 120 65 45 85 125
Moves with type Dark
Name Power Accuracy PP Description
Assurance 50 100% 0 Base power doubles if the foe takes damage already.
Beat Up 10 100% 10 All healthy Pokémon aid in damaging the target.
Bite 60 100% 25 30% chance to flinch.
Crunch 80 100% 15 20% chance to lower Def 1 stage.
Dark Pulse 80 100% 0 20% chance to flinch.
Dark Void - 80% 0 Induces sleep.
Embargo - 100% 0 Item use is prevented for 5 turns.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Tears - 100% 20 Lowers SpD 2 stages.
Flatter - 100% 15 Confuses the foe. Boosts the foe's SpA 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Knock Off 20 100% 20 Removes the target's item.
Memento - - 10 User faints. Lowers foe's Atk and SpA 2 stages.
Nasty Plot - - 0 Boosts SpA 2 stages.
Night Slash 70 100% 0 Has a high critical hit rate.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Punishment - 100% 0 Does more damage to foes with stat boosts.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Sucker Punch 80 100% 0 The user always moves first. Will only work if the foe attacked.
Switcheroo - 100% 0 Switches items with the foe.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thief 40 100% 10 Gives the user the foe's item.
Torment - 100% 15 Prevents the target from using the same move twice in a row.