|
Assurance
|
50 |
100% |
0 |
Base power doubles if the foe takes damage already. |
|
Beat Up
|
10 |
100% |
10 |
All healthy Pokémon aid in damaging the target. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Crunch
|
80 |
100% |
15 |
20% chance to lower Def 1 stage. |
|
Dark Pulse
|
80 |
100% |
0 |
20% chance to flinch. |
|
Dark Void
|
- |
80% |
0 |
Induces sleep. |
|
Embargo
|
- |
100% |
0 |
Item use is prevented for 5 turns. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Fake Tears
|
- |
100% |
20 |
Lowers SpD 2 stages. |
|
Flatter
|
- |
100% |
15 |
Confuses the foe. Boosts the foe's SpA 1 stage. |
|
Fling
|
- |
100% |
0 |
Throws the user's hold item at the foe; effect depends on the item. |
|
Knock Off
|
20 |
100% |
20 |
Removes the target's item. |
|
Memento
|
- |
- |
10 |
User faints. Lowers foe's Atk and SpA 2 stages. |
|
Nasty Plot
|
- |
- |
0 |
Boosts SpA 2 stages. |
|
Night Slash
|
70 |
100% |
0 |
Has a high critical hit rate. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Punishment
|
- |
100% |
0 |
Does more damage to foes with stat boosts. |
|
Pursuit
|
40 |
100% |
20 |
Doubles in power if the target switches, and hits them before they can escape. |
|
Snatch
|
- |
- |
10 |
If certain moves are used, the user of Snatch uses the moves instead. |
|
Sucker Punch
|
80 |
100% |
0 |
The user always moves first. Will only work if the foe attacked. |
|
Switcheroo
|
- |
100% |
0 |
Switches items with the foe. |
|
Taunt
|
- |
100% |
20 |
Forces the foe to use damaging moves for 3-5 turns. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |