|
Charge
|
- |
- |
20 |
Doubles power of an Electric move used next turn. Boosts SpD 1 stage. |
|
Charge Beam
|
50 |
90% |
0 |
70% chance to boost SpA 1 stage. |
|
Discharge
|
80 |
100% |
0 |
30% chance to paralyze. |
|
Magnet Rise
|
- |
- |
0 |
User becomes immune to Ground moves for 5 turns. |
|
Shock Wave
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Spark
|
65 |
100% |
20 |
30% chance to paralyze. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunder Fang
|
65 |
95% |
0 |
10% chance to flinch. 10% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Paralyzes the foe. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
ThunderPunch
|
75 |
100% |
15 |
10% chance to paralyze. |
|
ThunderShock
|
40 |
100% |
30 |
10% chance to paralyze. |
|
Volt Tackle
|
120 |
100% |
15 |
10% chance to Paralyze. Has 1/3 recoil. |
|
Zap Cannon
|
120 |
50% |
5 |
Paralyzes the foe. |