Fighting

Fighting vs. _
Bug Drk Drg Elc Ftg Fir Fly Gho Grs Grd Ice Nrm Psn Psy Rck Stl Wtr
1/2 2 1 1 1 1 1/2 0 1 1 2 2 1/2 1/2 2 2 1
_ vs. Fighting
Bug Drk Drg Elc Ftg Fir Fly Gho Grs Grd Ice Nrm Psn Psy Rck Stl Wtr
1/2 1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1 1
Pokémon with type Fighting
Pokémon Tier Abilities HP Atk Def SpA SpD Spe
Blaziken BL Blaze 80 120 70 110 70 80
Breloom OU Effect Spore / Poison Heal 60 130 80 60 60 70
Gallade OU Steadfast 68 125 65 65 115 80
Hariyama BL Thick Fat / Guts 144 120 60 40 60 50
Heracross OU Guts / Swarm 80 125 75 40 95 85
Hitmonchan UU Keen Eye / Iron Fist 50 105 79 35 110 76
Hitmonlee UU Limber / Reckless 50 120 53 35 110 87
Hitmontop UU Intimidate / Technician 50 95 95 35 110 70
Infernape OU Blaze 76 104 71 104 71 108
Lucario OU Inner Focus / Steadfast 70 110 70 115 70 90
Machamp OU Guts / No Guard 90 130 80 65 85 55
Medicham BL Pure Power 60 60 75 60 75 80
Poliwrath UU Damp / Water Absorb 90 85 95 70 90 70
Primeape UU Vital Spirit / Anger Point 65 105 60 60 70 95
Toxicroak UU Dry Skin / Anticipation 83 106 65 86 65 85
Moves with type Fighting
Name Power Accuracy PP Description
Arm Thrust 15 100% 20 Hits 2-5 times in one turn.
Aura Sphere 90 - 0 Ignores accuracy modifiers.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Close Combat 120 100% 0 Lowers user's Def and SpD 1 stage.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Cross Chop 100 80% 5 High critical hit rate.
Detect - - 5 Prevents most moves from working on the user that turn.
Double Kick 30 100% 30 Hits twice in 1 turn.
Drain Punch 60 100% 0 Leeches 50% damage.
DynamicPunch 100 50% 5 Confuses the foe.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Force Palm 60 100% 0 30% chance to paralyze.
Hammer Arm 100 90% 0 Lowers the user's Spe 1 stage.
Hi Jump Kick 100 90% 20 If it misses, 1/2 the damage that would have been done is done to the user.
Jump Kick 85 95% 25 If it misses, it does 1/2 the damage that would have been done to the user.
Karate Chop 50 100% 25 High critical hit rate.
Low Kick - 100% 20 Deals damage based on the foe's weight.
Mach Punch 40 100% 30 The user always attacks first.
Revenge 60 100% 10 Doubles in power if damaged.
Reversal - 100% 15 Does more damage as HP decreases.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rolling Kick 60 85% 15 30% chance to flinch.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Sky Uppercut 85 90% 15 Hits a Bouncing or Flying target.
Submission 80 80% 25 Has 1/4 recoil.
Superpower 120 100% 5 Lowers the user's Atk and Def 1 stage.
Triple Kick 10 90% 10 Attacks up to 3 times in 1 turn.
Vacuum Wave 40 100% 0 The user always attacks first.
Vital Throw 70 - 10 Ignores Accuracy modifiers.
Wake-Up Slap 60 100% 0 Double power if used on a sleeping foe.