|
Bullet Punch
|
40 |
100% |
0 |
The user always attacks first. |
|
Doom Desire
|
120 |
85% |
5 |
Deals damage at the end of the turn after three turns. |
|
Flash Cannon
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Gyro Ball
|
- |
100% |
0 |
Does damage based on the foe's Speed and the user's Speed. |
|
Iron Defense
|
- |
- |
15 |
Boosts Def 2 stages. |
|
Iron Head
|
80 |
100% |
0 |
30% chance to flinch. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Magnet Bomb
|
60 |
- |
0 |
Ignores accuracy modifiers. |
|
Metal Burst
|
- |
100% |
0 |
Counters foe's attack with 1.5x damage, but must go last. |
|
Metal Claw
|
50 |
95% |
35 |
10% chance to boost Atk 1 stage. |
|
Metal Sound
|
- |
85% |
40 |
Lower's SpD 2 stages. |
|
Meteor Mash
|
100 |
85% |
10 |
20% chance to raise Atk 1 stage. |
|
Mirror Shot
|
65 |
85% |
0 |
30% chance to lower accuracy 1 stage. |
|
Steel Wing
|
70 |
90% |
25 |
10% chance to raise the user's Def 1 stage. |