Deoxys-S

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Type
Psychic
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
95
203 226 289 317
Def
90
194 216 279 306
SpA
95
203 226 289 317
SpD
90
194 216 279 306
Spe
180
356 396 459 504

Overview

Deoxys-S is yet another Pokemon banned from standard OU but allowed in DW. Its grasp of the stars is its base 180 Speed, which places it above the most common Choice Scarf user in the tier, Genesect. With base 95 offensive stats, base 90 defensive stats, and an expansive movepool including Stealth Rock, Spikes, and every good special move, there isn't much else you could ask for in a (more) twisted DNA entity. Except maybe the gene for five moveslots.

Name Item Nature

Hazard Lead

Focus Sash Jolly / Timid
Moveset EVs
~ Spikes
~ Stealth Rock
~ Taunt
~ Superpower / Fire Punch / Psycho Boost
252 HP / 4 SpD / 252 Spe

With decent bulk and blazing Speed, Deoxys-S is a great Pokemon to set entry hazards. It can layer Spikes immediately, using the HP investment to survive weak attacks. Stealth Rock is another great move, providing residual damage on all opponents. Taunt is the best move in the third slot, as with Deoxys-S's Speed, it can stop other leading Pokemon from setting up their hazards or throwing status around. It also prevents opposing sweepers from setting up on Deoxys-S while it sets up hazards. The last slot is reserved for an attacking move. Superpower has a chance at OHKOing 252 HP Tyranitar. However, Fire Punch is a viable option to maim Genesect, though 160 Attack EVs are required to always OHKO. Lastly, you can consider Psycho Boost, which hits Pokemon such as Chandelure and Rotom-W hard on the initial hit.

Team Options & Additional Comments >>>
Name Item Nature

Attacker

Life Orb Naive
Moveset EVs
~ Psycho Boost
~ Superpower
~ Ice Beam
~ Hidden Power Fire / Shadow Ball / Thunderbolt
12 Atk / 244 SpA / 252 Spe

While 95 base offenses may not seem like much, Deoxys-S has all it needs to be one of the most annoying attackers around. Psycho Boost is its powerful STAB move, OHKOing Pokemon such as Keldeo, Rotom-W, and Chandelure. Superpower provides good coverage alongside Deoxys-S's Psychic STAB, isn't affected by the Special Attack drop, and OHKOes 252 HP Tyranitar, all while denting other threats such as Heatran. Ice Beam is the best option for the third slot, OHKOing Breloom without forcing the Special Attack drop of Psycho Boost. It also OHKOes Garchomp (provided you can hit it), Gliscor, and Dragonite with its Multiscale broken. Hidden Power Fire is the best option in the final slot, OHKOing Choice Scarf Genesect before it can U-turn. Luckily, the loss of a Speed IV for Hidden Power Fire is not a big deal, since all the Choice Scarf users Deoxys-S is able to outspeed sit at 500 or below.

Team Options & Additional Comments >>>
Name Item Nature

Dual Screens

Light Clay Timid
Moveset EVs
~ Reflect
~ Light Screen
~ Taunt / Magic Coat / Psycho Boost
~ Stealth Rock / Spikes
252 HP / 4 Def / 252 Spe

While Deoxys-S doesn't have self-eliminating moves such as Memento, its great Speed makes it an excellent dual screen user. As such, Reflect and Light Screen are the main moves. When leading, a discerning player can choose Reflect or Light Screen depending on the predicted attack and survive more hits. From there, Deoxys-S can set up the other screen and even Stealth Rock or a few layers of Spikes. In the case that the opponent tries to set up, Deoxys-S can use Taunt to stop it cold. However, Magic Coat is an option to bounce back an opponent's entry hazard or the rare Prankster Taunt. The last slot is a toss up between Stealth Rock and Spikes. The former is a great universal form of entry hazards, its ubiquity limiting the potential of many threats such as Dragonite and Chandelure. However, Deoxys-S can take advantage of the stackability of Spikes and put pressure on the opponent when considering switching.

Team Options & Additional Comments >>>

Other Options

Deoxys-S has a veritable plethora of moves, and many combinations are viable (though this can stretch Deoxys-S's full potential thin). Moves on each set are interchangeable: an attacking hazards set or dual screen attacker are both viable, for example. One notable variant is a set of Psycho Boost / Superpower / Fire Punch / Stealth Rock with 216 Atk / 40 SpA / 252 Spe, a Naive nature, and Life Orb, allowing Deoxys-S to take down Genesect, Tyranitar, and Chandelure (after Stealth Rock), setting up your own Stealth Rock in a free moment. Deoxys-S can also pull off Choice sets, particularly Choice Scarf for its ability to outspeed Excadrill in sand, but locking Deoxys-S into one move squanders its full capability (though Trick mitigates this slightly). In terms of movepool, Deoxys-S has access to Shadow Ball for hitting other Deoxys-S, Thunderbolt for an accurate hit on Pokemon such as Keldeo, and ExtremeSpeed as a form of priority.

Checks and Counters

Deoxys-S is hard to catch, and hence hard to check. Luckily, its offenses are not too deadly, and figuring out its moveset eases its elimination. An attacking variant can be walled by a Pokemon that can hide in the gap of Deoxys-S's movepool, and can be played around until Deoxys-S's stats are depleted from Superpower and Psycho Boost. The hazard set can't really KO many Pokemon, so you can counter it by throwing strong hits. Ditto is an interesting check because the opponent can immediately determine Deoxys-S's movepool and react appropriately. Furthermore, as Ditto generally carries Choice Scarf, it will normally be faster. Choice Band Dragonite's ExtremeSpeed deals heavy damage, and Choice Scarf users faster than Garchomp, such as Terrakion, can hurt Deoxys-S as well.