Garchomp

Sand Veil
Evasion increases by 25% in a sandstorm.
Rough Skin
Deals 1/8 damage when the opponent makes contact.
Type
Dragon / Ground
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
108
- 357 420 -
Atk
130
266 296 359 394
Def
95
203 226 289 317
SpA
80
176 196 259 284
SpD
85
185 206 269 295
Spe
102
216 240 303 333

Overview

Garchomp is arguably the best Dragon-type available in Dream World OU; its only drawbacks are a lack of Dragon Dance and ability to go mixed. Its STAB coverage is absolutely superb: not only does it get neutral coverage on all but a handful of Pokemon, but Garchomp also has powerful STAB moves and a high Attack stat to back it up. All of Garchomp's stats, sans Special Attack, are great. Its Speed tier isn't the highest, but it's still quite good, and allows Garchomp to occupy a relatively high Speed tier amongst Choice Scarf users when it dons said item. Garchomp's bulk, Speed, offenses, and neutrality to Stealth Rock all make it a terrifying sweeper to face. It is especially threatening when used on sand teams, as sand allows Garchomp to abuse its trademark ability: Sand Veil. Garchomp does have its issues, such as being outsped by a good portion of the offensive metagame and having a 4x weakness to Ice-type moves, but Garchomp is still a superb Pokemon, and it isn't difficult to see why it was banned from OU.

Name Item Ability Nature

Substitute + Swords Dance

Leftovers Sand Veil Jolly
Moveset EVs
~ Substitute
~ Swords Dance
~ Earthquake
~ Dragon Claw / Dragon Tail
252 HP / 4 Def / 252 Spe

Garchomp's bulk allows it to perform the role of an offensive tank quite well. After a Swords Dance Garchomp becomes quite dangerous. Substitute blocks status, and, if sand is up, can be utilized to fish for a miss from Sand Veil against slower foes. Earthquake is Garchomp's primary STAB move, and a powerful one at that, while Dragon Claw provides coverage on Flying-types and Pokemon with Levitate. Dragon Tail is another option, allowing Garchomp to prevent most phazers from forcing it out, but the move is far more reliant on entry hazard damage than Dragon Claw is.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice

Choice Scarf / Choice Band Sand Veil Jolly
Moveset EVs
~ Earthquake
~ Outrage
~ Fire Blast / Fire Fang / Aqua Tail
~ Dual Chop / Dragon Claw
4 HP / 252 Atk / 252 Spe

Garchomp is quite suited to the roles of both a revenge killer and a hit-and-run juggernaut. Its high Speed allows it to outpace most other Choice Scarf users, and its STAB moves are both powerful and provide excellent coverage, making cleaning up weakened teams quite easy. Meanwhile, with a Choice Band equipped, Garchomp becomes a powerful wallbreaker, OHKOing many offensive Pokemon with its STAB moves and 2HKOing a good portion of walls and bulky Pokemon. Due to its resistance to Stealth Rock, Garchomp is quite capable of switching in multiple times to throw out devastating attacks.

Both Choice variants rely on Outrage and Earthquake for their exceptional power and coverage. Choice Scarf Garchomp will often wish to use Fire Blast, as it nabs a 2HKO on physically defensive Skarmory, guaranteed with sun support. Choice Band Garchomp, on the other hand, prefers Fire Fang due to Choice Band's Attack boost. Fire Blast is still a viable option for Choice Band Garchomp, however. Garchomp can also opt to run Aqua Tail with rain support, allowing it to smash pesky Gliscor, as well as Air Balloon Excadrill and Air Balloon Heatran. Dual Chop helps against Substitute users and Pokemon with Focus Sash, and does not have Outrage's locking effect, making it a useful auxiliary STAB move. Dragon Claw is also viable for this reason, and, unlike Dual Chop, has perfect accuracy.

Team Options & Additional Comments >>>
Name Item Ability Nature

Offensive Swords Dance

Life Orb / Yache Berry / Lum Berry Sand Veil Jolly
Moveset EVs
~ Swords Dance
~ Earthquake
~ Outrage / Dragon Claw
~ Fire Fang / Aqua Tail
4 HP / 252 Atk / 252 Spe

It is very easy to overlook Garchomp's raw damage output potential due to its utility, bulk, and typing, but it is capable of being an incredibly threatening wallbreaker. After a Swords Dance boost there is very little that can safely take a hit from Garchomp. As an example, a +2 Life Orb-boosted Outrage from Garchomp is nearly a guaranteed OHKO on 252 HP / 252 Def Impish Gliscor after Stealth Rock. Earthquake is almost as powerful, and does not have the drawback of locking Garchomp into a move, and can OHKO many offensive Pokemon at +2 Attack. Fire Fang and Aqua Tail provide coverage against Steel-types who are immune to Earthquake, such as Skarmory, Bronzong, and Air Balloon Excadrill. Aqua Tail is best used on rain teams, while Fire Fang works even more effectively with sun support.

Team Options & Additional Comments >>>

Other Options

Garchomp can use Stealth Rock efficiently, and can provide an Electric-type immunity in its supporting role. It faces competition from Mamoswine, however. Garchomp's Special Attack is lackluster, but it can take advantage of this fact by using moves such as Draco Meteor with Special Attack investment for the element of surprise, possibly maiming physical walls such as Gliscor and Skarmory. Dragon Tail can be used to phaze out opponents and rack up entry hazard damage, but the negative priority does Garchomp a bit of a disservice considering its good Speed. A Haban Berry can be used to mitigate Garchomp's weakness to less powerful Dragon-type attacks, but it won't help against strong attacks such as Choice Band Dragonite's Outrage or Choice Specs Latios's Draco Meteor. Garchomp also makes for a fine Shell Smash receiver, as it can dismantles teams with the combination of boosts. In this case a Lum Berry or White Herb make for decent item choices.

Checks and Counters

Skarmory is the number one counter to Garchomp, as it takes little from most of Garchomp's attacks, can lay down Spikes, Roost off the damage, and then Whirlwind Garchomp away. Similarly, Bronzong isn't bothered by most of Garchomp's attacks, and can smack it around with Gyro Ball or Hidden Power Ice. Gliscor can handle less offensive versions of Garchomp, but needs to be wary of powerful Outrages. Choice Scarf Chandelure can revenge non-Choice Scarf Garchomp who don't have Yache Berry with Hidden Power Ice; Garchomp is unable to escape due to Shadow Tag and is thus dependent on teammates such as Tyranitar to dispose of Chandelure.

Powerful Ice-type attacks can take Garchomp down, as can a decently powerful Ice Shard. Mamoswine and Weavile are two examples. Cloyster is also very good at handling Garchomp, and is even able to break its Substitute and proceed to OHKO Garchomp with Icicle Spear. Cloyster's physical bulk helps it take most of Garchomp's attacks. Generally, Pokemon that can outspeed Garchomp and smack it with a powerful move can get the job done; examples include Latios with Draco Meteor, Choice Scarf Salamence with Outrage, and Thundurus with Hidden Power Ice. Priority also helps in this regard; Mach Punch Breloom, Bullet Punch Scizor, and ExtremeSpeed Dragonite can all pick off a weakened Garchomp, though they must be wary of a partnered Chandelure.