Skarmory

Keen Eye
The wielder's accuracy cannot be lowered.
Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Weak Armor
Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
Type
Steel / Flying
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
80
176 196 259 284
Def
140
284 316 379 416
SpA
40
104 116 179 196
SpD
70
158 176 239 262
Spe
70
158 176 239 262

Overview

Skarmory has always been one of the top physical walls in the game, and it has managed to retain these bragging rights even in a metagame infested with Shadow Tag Chandelure. Skarmory's absurd physical bulk, excellent typing, and access to Spikes all make it an incredible team supporter. It can wall threats that Ferrothorn could never dream of handling while supporting its team, and it can even disrupt other walls if need be. It's a fantastic wall and easily one of the biggest hurdles for sand teams to overcome, walling menacing Dragon-types and threats such as Excadrill and Garchomp. To put it bluntly, Skarmory is probably the best Steel-type wall in Dream World.

Name Item Ability Nature

Physical Wall

Shed Shell / Leftovers Sturdy Impish
Moveset EVs
~ Roost
~ Whirlwind
~ Spikes / Stealth Rock
~ Brave Bird / Taunt
252 HP / 252 Def / 4 SpD

This set is Skarmory's bread and butter. Its stellar defenses and typing make it an exceedingly difficult physical wall to crack, and Skarmory is capable of taking full advantage of this fact. Spikes are Skarmory's primary form of team support and by far the preferred of its two entry hazards. However, if Skarmory's team desperately needs a Stealth Rock user, Skarmory can fill that role. Roost and Whirlwind make breaking through Skarmory a challenge, with the latter preventing setup and racking up entry hazard damage quite quickly. Brave Bird is Skarmory's STAB move of choice, allowing it to threaten offensive Pokemon who are weak to it, such as Breloom or Serperior. Additionally, if Skarmory is at full health, Sturdy ensures that Skarmory can use Brave Bird to trade its life for that of a rampaging Volcarona. Taunt is also a viable option, shutting down other entry hazard users such as Ferrothorn; however, the lack of a reliable STAB move can be detrimental against Pokemon such as Magic Bounce Espeon.

Team Options & Additional Comments >>>

Other Options

Skarmory can opt to run a specially defensive EV spread and nature, but compared to Ferrothorn it is a rather poor special wall, especially considering how difficult it is to kill with a physically defensive spread. If Brave Bird's recoil is unappealing, then Drill Peck is an alternative, though the drop in power is noticeable. For example, Skarmory loses the ability to break Garchomp's Substitute. Sky Drop, Toxic, and Torment can all be used to disrupt the opponent, but the use of any of these moves forces Skarmory to give up a critically important moveslot. Brave Bird is the most replaceable of Skarmory's staple moves if any of these options are appealing. Rocky Helmet can be used to build up passive damage on U-turn users and the like, but comes at the cost of leaving Skarmory vulnerable to Chandelure and Magnezone, and does not aid in Skarmory's survivability like Leftovers does. Skarmory has access to a rather gimmicky Swords Dance set that takes advantage of Weak Armor for Speed boosts, but the set is very weak and makes Skarmory more vulnerable to special attacks.

Checks and Counters

Chandelure and Magnezone are the biggest threats to Skarmory when it is not holding a Shed Shell, as they can trap it and OHKO with their respective STAB moves. Special attackers, especially those who can capitalize on forcing Skarmory out, such as Genesect and Rotom-W, give Skarmory severe trouble. Fast Pokemon with Taunt, such as Deoxys-S and Gyarados, can shut Skarmory down completely. Skarmory also hates sun, as it allows normally-survivable unSTABed special Fire-type attacks to OHKO it. Dragon-type Pokemon, such as Salamence, are especially threatening because Skarmory's team can no longer rely on it to wall Dragon-type attacks. Rapid Spin, though not directly dangerous to it, undoes all of Skarmory's work, so a Ghost-type teammate, such as Choice Scarf Chandelure, is handy for preventing entry hazards from being blown away.