Increases wild encounter rate (no effect in battles).
Natural Cure
Cures status on switching out.
Raises the power of all moves by 30% if the wielder moves last.
Water / Psychic
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 261 324 -
167 186 249 273
185 206 269 295
212 236 299 328
185 206 269 295
239 266 329 361


Starmie's role hasn't altered much in the transition to BW. In fact, it is largely the same. Starmie's stat spread may not seem to be the best, nor the most powerful, but its incredible coverage and access to excellent support options are not to be overlooked. Starmie is one of the best offensive spinners out there, competing with Excadrill for that title, and can fulfill many roles on a team. Starmie's access to Natural Cure makes it a great status absorber and can be used with Recover to highly increase its longevity. In addition, Starmie's excellent typing resists both of Keldeo's STAB moves and its Speed lets it outrun many dangerous threats such as Thundurus, Terrakion, and Gengar. This, combined with a Life Orb, gives Starmie great sweeping capabilities to augment its support capabilities.

Not all is well for Starmie in the Dream World metagame though. Threats like Ferrothorn, Blissey, and Chansey all wall Starmie and Ghosts, such as Gengar and Jellicent, can spinblock against non-Life Orb variants. To further complicate matters, Starmie's weaknesses to, common Pokemon such as Choice Scarf Chandelure, Choice Scarf Genesect, and Latias enable those Pokemon to threaten it with a sweep. Starmie's weaknesses do not help either, as U-turn, Pursuit, and Volt Switch are all common moves. Even though Starmie faces many challenges, it can be used to great effect on a team to serve multiple roles.

Name Item Ability Nature

Special Attacker

Life Orb Natural Cure Timid
Moveset EVs
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam
~ Rapid Spin / Recover
252 SpA / 4 SpD / 252 Spe

This set's main goal is to attack and score revenge kills, then use Rapid Spin or Recover when necessary. One might think Starmie cannot pull this off effectively due to its average base 100 Special Attack stat, but what makes this so effective is its Speed. Starmie can easily outspeed other Pokemon such as Thundurus and Garchomp and KO them with its coverage moves. Starmie's excellent coverage and Speed give it an edge over other Pokemon being considered for its role, especially as it can outspeed crucial Pokemon such as Terrakion and Thundurus.

The set's main STAB move should be either Hydro Pump or Surf. This choice brings back the old accuracy-for-power debate, and it is a purely preferential decision upon what to use. Both choices provide a consistent, powerful move to help Starmie blast through walls. However, it should be noted that a Life Orb-boosted Surf cannot OHKO Gengar without Stealth Rock, so choose Hydro Pump if Gengar is especially problematic for your team. The next two moves on the set are essential as they provide the crucial coverage that makes Starmie so effective. Ice Beam is extremely useful for taking out Dragon-types such as Salamence, Dragonite, and Garchomp, and also hits Thundurus and Breloom quite hard. Thunderbolt completes the infamous, near unresisted BoltBeam combo that nets KOs on Pokemon such as Gyarados and provides coverage against Water-types, such as Jellicent and Keldeo. The final move is up to you as both are useful. Rapid Spin should be used if you can't fit it in another teammate's moveset, but will severely shorten Starmie's lifespan as it won't be able to heal residual damage. Recover is recommended if your team already has a Rapid Spin user, as it will greatly help Starmie in the long run.

Team Options & Additional Comments >>>
Name Item Ability Nature

Rapid Spin

Leftovers / Shed Shell Natural Cure Timid
Moveset EVs
~ Rapid Spin
~ Recover
~ Scald
~ Thunderbolt / Thunder Wave
252 HP / 4 SpD / 252 Spe

This set attempts to use both Rapid Spin and Recover to become a reliable spinner, while still maintaining a defensive presence. The crux of the set is Rapid Spin; it enables Starmie to become an excellent team supporter. Rapid Spin clears entry hazards for sweepers such as Volcarona, Chandelure, Thundurus, and Dragonite, and enables to sweep with greater ease. Starmie uses Recover in combination with Rapid Spin to allow it to spin many times throughout a match. This Starmie tends to use Surf or Scald instead of Hydro Pump because of its more defensive nature. Scald gives Starmie a good STAB move as well as a chance to cripple a physically inclined sweeper with a burn for the rest of a match. The final moveslot is dedicated to a coverage move for Starmie to cripple certain threats with. Thunderbolt is preferred due to the greater neutral coverage it provides, but Thunder Wave is also a good option for spreading status. Leftovers is the item of choice on this set because the set focuses mainly on Starmie's supporting abilities, rather than its power power. Shed Shell is also a useful item solely for escaping from Chandelure, a threat to Starmie, no matter what set it runs. Natural Cure is a great ability for Starmie, not only because it lacks viable alternatives, but because it lets Starmie heal itself from crippling status conditions, such as poison or paralysis.

Team Options & Additional Comments >>>
Name Item Ability Nature


Choice Scarf / Choice Specs Natural Cure Timid
Moveset EVs
~ Hydro Pump / Surf
~ Ice Beam
~ Thunderbolt
~ Trick / Hidden Power Fire / Rapid Spin
252 SpA / 4 SpD / 252 Spe

When equipped with a Choice item, Starmie becomes either a great revenge killer or a powerful attacker. Choice Scarf is a great item for Starmie thanks to its rare and high Speed tier, which enables it to outspeed crucial threats such as Scarf Terrakion, Scarf Garchomp, +1 Dragonite, Deoxys-S, Modest Venusaur in sun, and +1 Salamence. On the other hand, Choice Specs gives Starmie a huge boost in power, as not much can stand up to a rain-boosted Choice Specs Hydro Pump. Hydro Pump is the move of choice for both items because of its sheer power, which compensates for the Choice Scarf set's average Special Attack and ensures maximum power for the Choice Specs set. Surf can be used as it is more reliable, but it is significantly less powerful. Ice Beam and Thunderbolt are special attacking staples, and give great coverage alongside Starmie's STAB Water-type attacks. Trick can be used for getting rid of one's own choice item while messing with the opponent's walls, although there are other options that can be used in place of it. Hidden Power Fire is a viable choice for the Choice Specs set as it has a chance to OHKO Ferrothorn with entry hazards support. Rapid Spin can be used with Choice Scarf for a quick removal of hazards, which allows Pokemon like Dragonite and Volcarona to set up.

Team Options & Additional Comments >>>

Other Options

In addition to the aforementioned sets, Starmie can also run an effective Dual Screens set. Although this may appear effective thanks to Starmie's blistering Speed, its lackluster bulk makes it undesirable for such a role. A set utilizing Gravity can be used with Blizzard, Hydro Pump, and Thunder, each of which gain perfect accuracy while the condition is in effect. The main problem with this, though, is its lack of general utility outside of setting up Gravity. Shed Shell is viable on any Starmie set in order to escape Choice Scarf Chandelure, but the HP recovery or power boost granted by other items will be sorely missed. Hidden Power Fire is a good move on any set if Starmie is used on a Sun team, as it roasts many common counters such as Ferrothorn.

Checks and Counters

Although Starmie possesses amazing tools that are available to few other Pokemon, its list of checks and counters is long. VoltTurn teams tend to rip Starmie apart; as Starmie is weak to both moves and only hits Rotom-W for neutral damage, it is a lot less useful in matches against these teams. Starmie also has a rough time against Sun teams, as they reduce the power of Starmie's main attack greatly. In addition, Chlororphyll sweepers such as Venusaur and Shiftry can come in on Starmie and threaten it out with their Grass-type STAB moves.

In addition to certain playstyles, several Pokemon wall Starmie. Gastrodon, although rare, is immune to both Hydro Pump and Thunderbolt and takes very little from Ice Beam. Ferrothorn resists both Starmie's STAB attacks and Thunderbolt, and takes little damage from Ice Beam. Ferrothorn can also retaliate with a super effective STAB Power Whip. Choice Scarf Chandelure is able to trap Starmie and hit it with a super effective STAB Shadow Ball, which effectively eliminates it from the game. Chandelure must be careful not to switch into a Hydro Pump, though. Both Chansey and Blissey take little damage from any move in Starmie's arsenal, bar Psyshock. They can spam Starmie with repeated Seismic Tosses in return to wear down the Life Orb set. Rotom-W can severely dent, if not OHKO, Starmie with its STAB Electric-type attacks, such as Volt Switch, Thunderbolt, and Thunder. The most Starmie can do to Rotom-W is use Thunderbolt, and this will never OHKO Rotom-W. Jellicent and Dusclops can stop Starmie's spinning attempts, but Dusclops must be wary of a strong Life Orb boosted Hydro Pump and Jellicent cannot take too many Thunderbolts in a row. Choice Scarf Genesect also gives Starmie problems, as a super effective STAB Bug Buzz or U-turn will always OHKO Starmie, regardless of which stat Download boosts. Choice Scarf Tyranitar is also an excellent check to Starmie, being able to come in after a KO and trap it with Pursuit or KO it with Crunch. Lastly, faster threats that can OHKO Starmie, such as Weavile, can come in and easily OHKO Starmie with super effective moves, although they must beware of switching into one of Starmie's more powerful attacks.