Starmie

Illuminate
Increases wild encounter rate (no effect in battles).
Natural Cure
Cures status on switching out.
Analytic
Raises the power of all moves by 30% if the wielder moves last.
Type
Water / Psychic
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
75
167 186 249 273
Def
85
185 206 269 295
SpA
100
212 236 299 328
SpD
85
185 206 269 295
Spe
115
239 266 329 361
Name Power Accuracy PP Target Description
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower target's Speed by 1 stage.
Camouflage - - 20 User Changes user's type based on terrain.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Cosmic Power - - 20 User Boosts user's Defense and Special Defense by 1 stage.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Hail - - 10 All Summons hail for 5 turns.
Harden - - 30 User Boosts user's Defense one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Minimize - - 20 User Boosts evasion by 2 stages.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Rapid Spin 20 100% 40 Single non-user Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes on user's side of the field.
Recover - - 10 User Heals 50% of user's max HP.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Reflect Type - - 15 Single non-user User becomes the same type as the target.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Tackle 50 100% 35 Single non-user No additional effect.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Water Gun 40 100% 25 Single non-user No additional effect.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.