Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
Serene Grace
This Pokemon's secondary effect chances are doubled.
Super Luck
Critical hit rate is boosted by one stage.
Normal / Flying
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 311 374 -
122 136 199 218
203 226 289 317
248 276 339 372
239 266 329 361
176 196 259 284


Ever since its release, Togekiss has been best known for being one of the two "hax" Pokemon, with the other being Jirachi. The combination of Serene Grace, a paralysis move, access to Roost, and a STAB move with a 30% flinch chance leaves the opponent with only a 30% chance to attack, which makes Togekiss almost impossible to take out. All in all, it one of the most infuriating Pokemon in the game. That is not all, though; Togekiss can also run an effective Nasty Plot set, as it is one of the few Pokemon with access to the move. Combine that with a very respectable base 120 Special Attack stat, and you get a Pokemon that can lay down the hurt on unprepared teams. Unfortunately, Togekiss isn't without its flaws. Its weakness to Stealth Rock is a crippling one, as it means Togekiss will lose a quarter of its health every time it switches in. While Togekiss does have access to Roost, the fast-paced nature of the DW metagame makes it hard for it to use Roost often. Additionally, its below-average base 80 Speed stat also leaves Togekiss easily revenge killed.

Name Item Ability Nature


Leftovers Serene Grace Calm
Moveset EVs
~ Thunder Wave / Body Slam
~ Air Slash
~ Aura Sphere / Flamethrower
~ Roost
252 HP / 104 Def / 152 SpD

This set aims to make the most of Serene Grace. As mentioned earlier, the combination of paralysis and a 60% flinch chance leaves the opponent with only a 30% chance to actually do something. Togekiss can usually take out several Pokemon all by itself if luck is on your side, as it can be hard to KO especially due to Roost and its good bulk.

Thunder Wave provides a reliable way of spreading paralysis, unlike Body Slam, which only paralyzes 60% of the time. Body Slam also doesn't hit Ghost-types, but has the advantage of hitting Ground-types such as Excadrill and Landorus, and is not shut down by Taunt. Air Slash is Togekiss's main STAB move, as it has a high flinch rate as well as good power. Aura Sphere is the best option in the third slot, as it provides great coverage alongside Air Slash, and hits Pokemon such as Tyranitar and Heatran for super effective damage. However, Flamethrower hits several notable Steel-types, such as Jirachi, Genesect, and Skarmory, for greater damage. Roost is in the last slot to enhance Togekiss's longevity, especially when combined with the fact that the opponent will rarely be able to attack every turn.

Team Options & Additional Comments >>>
Name Item Ability Nature

Nasty Plot

Leftovers / Life Orb Serene Grace Modest / Timid
Moveset EVs
~ Nasty Plot
~ Air Slash
~ Aura Sphere / Heal Bell
~ Roost / Fire Blast
252 HP / 4 SpA / 252 Spe

This set doesn't focus as much on Serene Grace, but instead aims to set up and pull off a sweep. Nasty Plot doubles Togekiss's Special Attack in one use, letting it quickly get very threatening. With its excellent bulk, it can often find an opportunity to set up. There are two ways to go with this set: defensive and offensive. The defensive variant focuses on Togekiss's excellent bulk to find an opportunity to set up a Nasty Plot or even two, while the offensive variant focuses on Togekiss's great base 120 Special Attack along with its excellent coverage.

Air Slash is a given on both variants, as it's Togekiss best STAB move, and further packs a 60% flinch chance. Aura Sphere is the best option in the third slot, as it provides great coverage and hits notable Pokemon, such as Tyranitar and Heatran, hard. Defensive variants can also consider Heal Bell in this slot, as the ability to cure itself of status lets Togekiss set up on Blissey. Roost is a mandatory last move for the defensive variant, but offensive sets can use Fire Blast for more coverage, as KOing Jirachi among others can be very useful.

Team Options & Additional Comments >>>

Other Options

Togekiss can run a rather effective Choice Scarf set, as Air Slash takes down most opponents in a few hits, and Trick cripples walls such as Blissey and Jirachi switching in. However, Thunder Wave is usually a better way of taking care of Togekiss's below-average Speed, as several Pokemon outspeed even Choice Scarf Togekiss. Togekiss can also run an effective Baton Pass set as it is one of the few Pokemon that can pass Nasty Plot boosts, but it is generally outclassed by Mew in such a role.

Hustle Togekiss is somewhat viable; while it has a rather pathetic base 50 Attack, STAB ExtremeSpeed is definitely nothing to scoff at when combined with Hustle. Work Up can help boost its Attack even more and let it KO several offensively inclined Pokemon, such as Thundurus, Blaziken, and Breloom. However, anything that resists it can revenge kill Togekiss quite easily, and Excadrill, Genesect, and Chandelure all do. It also lacks power, and will not be able to take down bulkier Pokemon such as Garchomp, Dragonite, and Scizor. Finally, Grass Knot can be used on the Nasty Plot set to hit Gastrodon and Unaware Quagsire, but it has little use otherwise, so it's almost always an inferior option.

Checks and Counters

Zapdos is likely the best Togekiss counter out there, as it resists both Air Slash and Aura Sphere, is immune to Thunder Wave thanks to Lightningrod, and can threaten Togekiss with a powerful STAB Thunderbolt. Raikou works similarly, but doesn't resist Aura Sphere. Jirachi also resists Air Slash and is neutral to Aura Sphere; it can take out Togekiss with its own paraflinching strategy thanks to its higher base Speed. Blissey and Chansey can take on Togekiss that lack Heal Bell—if they manage to Toxic it, they can simply Softboiled until Togekiss faints.

If all else fails, revenge killing Togekiss is always possible. Powerful physical attackers that outspeed Togekiss, such as Terrakion, Haxorus, and Salamence, can take it out. However, they need to be careful while switching in, as they are crippled by Thunder Wave. Garchomp and Mamoswine can both switch in on Thunder Wave freely thanks to their Ground typing, and threaten to KO Togekiss with a powerful STAB move.