- Enemy attacks lose one extra PP. Increases wild encounter rate.
- The wielder immediately steals an item from an attacker using a contact move.
Level 100 Statistics (see level 5, 50, 100)
Weavile has always been a niche Pokemon. It has two valuable attacks in Pursuit and Ice Shard, which allow Weavile to fulfill specific roles on a team. Weavile is also blisteringly fast and has a decent level of power, but is let down by its frailty, weak STAB moves, and weakness to entry hazards. While Weavile is flawed, it fits into its niche in Dream World almost perfectly. With STAB Ice Shard Weavile can revenge kill dangerous Dragon-type sweepers such as Dragonite, Salamence, and Choice Scarf Garchomp. STAB Pursuit also allows Weavile to pick off dangerous Pokemon who are vulnerable to the move; most prominently Choice Scarf Chandelure locked into any non-Fire-type move, as well as Latios and Starmie. Weavile struggles to do much outside of this role due to the lack of a powerful STAB move, but its unique combination of niches allows it to compensate for this.
This set takes full advantage of Weavile's unique combination of niches, allowing it to act as a potent revenge killer in multiple scenarios. Ice Shard is a very useful STAB move, allowing Weavile to revenge kill Garchomp, Dragonite, and Salamence with ease. Weavile can even revenge kill Breloom with a small amount of prior damage, beating Breloom to the literal punch with priority of its own. Pursuit is also an incredibly important asset, allowing Weavile to eliminate dangerous threats such as Latios, Starmie, and Choice Scarf Chandelure, assuming Chandelure is not locked into a Fire-type move. Pursuit can also be used to deal damage to Dragon-types attempting to switch out in order to avoid Ice Shard. Low Kick provides needed coverage against Steel-types, and also deals heavy amounts of damage to Tyranitar. Weavile's last move is its choice of an offensive STAB move. Night Slash is preferred, as it allows Weavile to pose a serious threats to walls such as Slowbro and Jellicent, who, so long as they didn't switch out, would not be overly bothered by Pursuit and could simply burn Weavile with Will-O-Wisp and Scald, respectively, before healing off the damage. However, Ice Punch is marginally stronger than Night Slash and provides useful coverage, so it is a considerable option.
Team Options & Additional Comments >>>
Weavile can boost its strength with Swords Dance, but it has difficulty setting up and is often not strong enough to muscle through physical walls. Substitute can be used to take advantage of forced switches, but exacerbates Weavile's issues with passive damage. It does have merit in conjunction with Focus Punch, however. Taunt, Torment, and Snatch can all be used to disrupt walls, sometimes forcing them to flee; a situation Weavile can take advantage of with Pursuit. Knock Off robs the opponent of their item. A Focus Sash can be used with Counter in order to gain a surprise OHKO on some physical sweepers who would otherwise not be overly bothered by Weavile, such as Infernape. Assurance becomes quite powerful with Stealth Rock support, but is situational. Punishment deals heavy damage to stat boosters, but it is limited in use and generally does not have targets worth using it on. Lastly, Beat Up is usable early game when Weavile's teammates are all healthy to deal serious damage to Pokemon with low base Defense, but is otherwise a waste of a moveslot and incredibly situational.
Checks and Counters
Choice Scarf Genesect is easily the biggest threat to Weavile, resisting both of its STAB moves, outpacing it, and OHKOing with STAB U-turn. Skarmory takes a pittance from Weavile's attacks and can lay down Spikes before healing off the damage with Roost and phazing Weavile with Whirlwind. Excadrill also fears little from Weavile while sand is up, outspeeding and annihilating it with X-Scissor or STAB Earthquake. Jirachi can take anything Weavile can throw at it and crush Weavile with Iron Head. Keldeo resists both STAB moves and can obliterate Weavile with Secret Sword. Forretress takes little damage from Weavile and can set up entry hazards on it before going for the kill with Gyro Ball. Choice Scarf Chandelure is an ironic problem, as it can switch into Ice Shard and OHKO Weavile with a STAB Overheat. Other priority users can also be an issue, such as Mach Punch Conkeldurr and Bullet Punch Scizor.