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Conversation Between poccil and Bitterlemon
Showing Visitor Messages 1 to 3 of 3
  1. Bitterlemon
    Jul 11th, 2011 8:35:57 AM
    Bitterlemon
    Ah I see, much like bulbapedia then, thank you for the reply :D
  2. poccil
    Jul 11th, 2011 8:27:37 AM
    poccil
    Sorry for not responding sooner. The encounter method found on my site is only a logical statement on how wild encounters work on those games: it is not intended to detail exactly how and in what order the game generates random numbers. In my opinion, the exact algorithm for random number generation is not relevant in describing a process like this.
  3. Bitterlemon
    Jun 20th, 2011 11:41:42 AM
    Bitterlemon
    Hi, may I ask you how did you calculate encounter slots for FR/LG?
    Is it like in 4th gen? (first half of the PID of the previous frame converted to decimal and divided by 656?).
    I'm looking at this post: http://www.smogon.com/forums/showpos...&postcount=339 but I don't know how to predict in which frame for example a chansey in the safari zone will pop out... assuming method4.

    Any pointer will be appreciated, thank you :)

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