I saw your post in the RNG Research thread about 4th gen WonderCard PIDs. I guess that info confirms that they simply cannot be abused for, right? Too bad... I still have several Pokémon left to pick up in D/P/Pt/HG/SS. Thanks for posting it though.
well the timers(0-3) are hardware timers and there are 2 sets of them, 1 set for each cpu. so they're part of the ds, not the game. there are 8 total timers since there are 4 per cpu. the gba also had 4 timers but only 1 cpu, so there were only 4 timers there.
the * are pointers. *timer0 is the value at 4000100 and *counter is the value at 21e19dc.
you might be able to sort of, kind of, abuse the wondercard pids. you would have a hell of a time with the initial seed, though. The timer's clock is 33.514mhz, which would be difficult to work with to say the least.
i didn't write anything for the 4th gen wondercards, but i do have an app with high link abuse built in. it doesn't really work quite right because the rng keeps moving while you'e in the high link. plus, HL pokes can;t be shiny, so there isn;t much point. it might very well be doable, though.
Thanks a lot for your posts! I really appreciate you digging into that and sharing your findings. I didn't know timer0 was present/relevant in 4th gen games. Are you using regular expression notation (i.e. (L* (L | D)*), or do the asterisks indicate pointers (or neither)?
Since nature is really the only part of the PID that is relevant in 4th WonderCard PIDs, I could see ARNG abuse being feasible if you could find a few spreads in a row that have your desired nature.
You don't have any sort of program (or otherwise more information) that could be used to actually try to abuse PIDs for 4th gen WonderCard Pokémon or in the Entralink, do you?