That sounds about right. It was just a little food for thought....when actually looking into it I found out that Intimidate is almost entirely better than FG. Also, outside of Water Spout, Jellicent isn't that great offensively. Thanks, though, and happy holidays =]
It's somewhat predictable, I suppose. I initially suspected Trick Room rather than Scarf, but knew that Friend Guard + Water Spout was going to be involved somehow.
It could work, but the problem is that a 25% damage reduction isn't that much, so Water Spout is going to lose power pretty quickly if you fail to OHKO everything (which you often will, considering there are quite a few popular Water resists and Jellicent's SpA is pretty average especially with a neutral nature), leaving you locked into a weak move by about the second or third turn unless you switch it out. You'll definitely need a good team to support it for the occasions where it doesn't work out.
Hi Voodoo. You seem pretty well versed in VGC, so I figured I'd ask your opinion on something. So say somebody leads with these two Pokemon: Clefairy + Jellicent. What do you think they will do?
Now that you've thought about it for a bit, here's what it is:
Friend Guard Clefairy @ Eviolite (Calm, 252 HP/other EVs not figured out) + Scarf Jellicent (252 SpA/252 Spe/4 HP, maybe Modest?). It's about Helping Hand + Water Spout. I was hoping it wasn't too predictable...I mean Clefairy isn't a common sight. So it has suprise value, Friend Guard cushions any partner that wants to keep HP high, and Jellicent fears no priority outside of Sucker Punch. It's not a strategy to base a team around, but I was wondering if it would work as a lead sometimes. Water is a great offensive type, and obviously I would have four other solid team members to cover a variety of situations. I just got a DW Clefairy from a friend and am toying with some ideas on how to use it. Think this has potential?