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Conversation Between Don Honchkrorleone and Majestic Electric
Showing Visitor Messages 41 to 50 of 1068
  1. Majestic Electric
    Apr 25th, 2013 12:11:30 PM
    Majestic Electric
    Haha cool! ^^

    Yeah. It's not the best, but I do like having 2 spinners on our team. It makes ot easier for Moltres to come in and this way, we font have to worry about our spinner dying. I've been trying out Kabutops and Sandslash and they work we with the team. Here what I've been using now:

    Moltres / Sandslash / Kabutops / Bouffalant / Spiritomb / Medicham

    I might try out Escavalier over Bouffalant.
  2. Don Honchkrorleone
    Apr 25th, 2013 11:22:22 AM
    Don Honchkrorleone
    I'm tempted to try that Spiritomb ^^

    What I also saw is that Cryogonal sucks. It can't spin well no matter how I try. It can't beat Ghosts (neither by using Reflect).
  3. Majestic Electric
    Apr 25th, 2013 11:13:48 AM
    Majestic Electric
    Maybe, but I use it to destroy more powerful mons that will give Moltres trouble in the long run. If they try to kill me, I get my revenge and thats one less mon Moltres has to worry about. Also, I use DB with a bulky set to make it more effective.

    Okay, that makes sense. ^^

    I haven't had problems with either of them. I just bring in Spiritomb while their boosting and kill with Foul Play. That's why I use defensive Spiritomb because it can live a boosted Waterfall from Feraligatr.
  4. Don Honchkrorleone
    Apr 24th, 2013 8:52:56 PM
    Don Honchkrorleone
    Why you use Destiny Bond? Spiritomb is kinda slow to use that.

    And I don't like Swarm very much. It can only score one KO if in Swarm range, then it'll be easily revenge killed. I prefer Overcoat for the occasional Hail.

    I fixed apparently, and our team is weak to Boosting Water-types like Feraligatr and Crawdaunt.
  5. Majestic Electric
    Apr 24th, 2013 5:23:19 PM
    Majestic Electric
    That team is basically what I've been using, except the Spiritomb I use is a more defensive variant with Destiny Bond.

    Spiritomb @Leftovers
    EVs: 252 HP / 212 Def / 44 Atk
    Impish Nature (+Def, -SpA)
    -Shadow Sneak
    -Foul Play
    -Sucker Punch
    -Destiny Bond

    Also, on Escavalier, why does it have Overcoat and not Swarm? Swarm boosts Megahorn's power.
  6. Don Honchkrorleone
    Apr 24th, 2013 10:52:49 AM
    Don Honchkrorleone
    Nah, you'll do better ^^

    How is the Spiritomb and the Seismitoad you're using? I thought on our team like this:

    Seismitoad @ Leftovers
    Trait: Water Absorb
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    IVs: 0 Atk
    - Stealth Rock
    - Scald
    - Earth Power
    - Toxic

    Moltres @ Life Orb
    Trait: Pressure
    EVs: 252 SAtk / 252 Spd / 4 Def
    Timid Nature
    IVs: 2 Atk / 30 SAtk
    - Fire Blast
    - Hurricane
    - Hidden Power [Grass]
    - Roost

    Escavalier @ Choice Band
    Trait: Overcoat
    EVs: 252 Atk / 88 Spd / 168 HP
    Adamant Nature
    - Megahorn
    - Iron Head
    - Return
    - Sleep Talk

    Spiritomb @ Dread Plate
    Trait: Infiltrator
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Pursuit
    - Shadow Sneak
    - Sucker Punch
    - Foul Play

    Medicham @ Choice Scarf
    Trait: Pure Power
    EVs: 252 Atk / 252 Spd / 4 SDef
    Jolly Nature
    - Hi Jump Kick
    - Zen Headbutt
    - ThunderPunch
    - Trick

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 92 SDef / 168 Def / 248 HP
    Calm Nature
    - Ice Beam
    - Rapid Spin
    - Recover
    - Reflect
  7. Majestic Electric
    Apr 24th, 2013 10:33:28 AM
    Majestic Electric
    Okay. Hopefully you'll do better than me with our team. ^^

    Seismitoad is really the only safe switch in to both. Once he's gone, Aerodactyl and Entei can clean up the scraps. Entei's Flare Blitz does a lot to Spiritomb, unfortunately. Idk, maybe Im just using the team wrong or something (Im still new to RU). Ill test later tonight with Kabutops and Bouffalant and see how the team fares. :p
  8. Don Honchkrorleone
    Apr 24th, 2013 9:42:10 AM
    Don Honchkrorleone
    Showdown is with a problem for me (It's only showing till Joining server, like it was for you) so I can't test right now, but I'll try when I"m with the other PC.

    How exactly does Aerodactyl and Entei give trouble?
  9. Majestic Electric
    Apr 24th, 2013 12:31:16 AM
    Majestic Electric
    Okay, Im done testing tonight. I can't really give an accurate record of my wins because most of my loses were from random disconnects (not like Im surprised), But it did fo well for me. Aerodactyl and Entei do give the team problems, though. I think we should add Kabutops after all instead of Seismitoad and this way, with 2 spinners on our team, Moltres will have many more opportunities to come in without worrying about Stealth Rock. Also, because the team will be more weak to Ground, I think having CB Bouffalant will minimize the problem, since it hits hard like Aggron, has fewer weaknesses, gets Sap Sipper boosts, and causes a lot of switches.

    So, here's the team now:

    Moltres / Bouffalant / Kabutops / Cryogonal / Spiritomb / Medicham
  10. Majestic Electric
    Apr 23rd, 2013 11:30:11 PM
    Majestic Electric
    The same as here. :P hahaha.

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