Yeah. It's not the best, but I do like having 2 spinners on our team. It makes ot easier for Moltres to come in and this way, we font have to worry about our spinner dying. I've been trying out Kabutops and Sandslash and they work we with the team. Here what I've been using now:
Maybe, but I use it to destroy more powerful mons that will give Moltres trouble in the long run. If they try to kill me, I get my revenge and thats one less mon Moltres has to worry about. Also, I use DB with a bulky set to make it more effective.
Okay, that makes sense. ^^
I haven't had problems with either of them. I just bring in Spiritomb while their boosting and kill with Foul Play. That's why I use defensive Spiritomb because it can live a boosted Waterfall from Feraligatr.
Okay. Hopefully you'll do better than me with our team. ^^
Seismitoad is really the only safe switch in to both. Once he's gone, Aerodactyl and Entei can clean up the scraps. Entei's Flare Blitz does a lot to Spiritomb, unfortunately. Idk, maybe Im just using the team wrong or something (Im still new to RU). Ill test later tonight with Kabutops and Bouffalant and see how the team fares. :p
Okay, Im done testing tonight. I can't really give an accurate record of my wins because most of my loses were from random disconnects (not like Im surprised), But it did fo well for me. Aerodactyl and Entei do give the team problems, though. I think we should add Kabutops after all instead of Seismitoad and this way, with 2 spinners on our team, Moltres will have many more opportunities to come in without worrying about Stealth Rock. Also, because the team will be more weak to Ground, I think having CB Bouffalant will minimize the problem, since it hits hard like Aggron, has fewer weaknesses, gets Sap Sipper boosts, and causes a lot of switches.