Conversation Between FSLAR and Cereza
Showing Visitor Messages 1 to 10 of 198
-
Jan 24th, 2013 10:51:25 AM
Cereza
-
Jan 23rd, 2013 12:58:24 PM
FSLAR
You said in B/W2 Entralink Abuse doesn't use delays anymore, right? How does it specifically work? (Does Standard Seed work) I know how B/W1 Entralink works (though I can't get it to work for me)
-
Jan 6th, 2013 9:42:07 PM
FSLAR
Do you know of a good guide for EntraLink abuse? And for calibrating B/W2?
-
Dec 25th, 2012 5:26:38 PM
FSLAR
-
Nov 8th, 2012 8:08:24 PM
FSLAR
dangit. I was hoping I could manipulate that for low shiny frames.
I swear, 5th gen RNGing can be more tedious than 4th Gen RNGing >.>
-
Nov 8th, 2012 7:36:25 PM
Cereza
well, there are two types of NPCs. Those that have a set patter, and does that move randomly(you can't predict when or how they're going to move). If a wandering NPC modes, it advances the PID, and because shininess is found there, yes, the frame advances. Because the PID advances to tell the wandering NPC how to move, you talking to it interfere with that process removing the random from RNG...so no, I don't think it would advance.
-
Nov 8th, 2012 7:27:37 PM
FSLAR
One last thing, when an NPC moves, does it advance the shiny frame? Does it count if you make an NPC move by talking to them?
-
Nov 8th, 2012 10:18:34 AM
FSLAR
Oh...yeah that isn't really practical >.>
-
Nov 8th, 2012 12:40:17 AM
Cereza
Moving a pokemon from the pc to your party advances 7 (IV) frames.
I know walking advances the PID frame by 2, as well as turning, but I really don't know what would happen if you do them at the same time sorry! /).(\
-
Nov 8th, 2012 12:23:42 AM
FSLAR
How does it work? Also, turning and moving at the same time advances the frame by 2, not 4, right? And turning but not moving also advances by 2?