Conversation Between GoingVinsane and bearsfan092
Showing Visitor Messages 1 to 10 of 10
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Go check the RNG research thread (not the help one). It has everything as far as what's new.
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I see. Well that sounds mostly positive save the PID/Nature/Ability part. Is there a problem with an unknown force advancing frames randomly or is it something deeper in the program complicating things(Like they changed the way inheritances happen in general)? I'm no expert by any means but I find RNGing extremely and increasingly captivating. I wish there were a way I could help.
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Scratch what I said about PID control, at least partially. There's a fair amount of control over wild/legendary Pokemon, but eggs are still slightly unpredictable. However, the possibilities can be eliminated down to 3, which is infinitely better than 25 natures*2 abilities.
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I've successfully done CGear abuse. It's not super difficult, but you're forced to go with a low frame (think 3,10, 17 for easiest results) if you want to do it efficiently. I've also done Non Cgear abuse with an AR, which is really really easy to do. OmegaDonut almost has Non CGear abuse figured out without an AR (as long as you're using a retail cartridge), so if we can get that running, then RNG abuse should be very easy.
The one thing that frustrates me is the lack of inheritance/PID control at this time. We don't know how to predict that IV's will pass. We also can't predict what nature/ability you'll get.
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Zomgtimer has been very useful. When I first used Pikatimer I didn't suffer any complications either but these days it randomly chooses to go haywire like it is infected with the T-Virus or something. I'm sure a plethora of frustrated beginners would benefit from a link in your tutorials. I know I would've. And thank you once again, the encounter slot nuance was very helpful. I was wondering about 5th gen RNGing. What do you think the difficulty level is in comparison to HGSS RNGing? I am going to be attending VGC2011 and I fear I'm going to have to work at light speed to get my team finished in time.
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Pikatimer might be a little finicky. I used to be able to use it flawlessly, but ever since I reformatted my computer, it's been inconsistent. I've been since forced to use ZomgTimer, which certainly works. I'll probably have to update the video with a link or something.
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Have you experienced any trouble with pikatimer moving too fast? I started a thread about this complication but nobody knows what I'm talking about.
I guess for now I'll try zomgtimer. But I thought the pikatimer conundrum was interesting at the very least.
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You are very helpful. Your videos are the reason I can RNG with success. Thank you very much.
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There are these things called encounter slots. In RNGreporter's main window, load up your seed and scroll down to your frame. Right click and select "calculate encounter slot". It should give you the encounter slot for each type of encounter. Compare that number to the data in the links of that window, which will tell you what species will appear.
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I had a question for you. I'm sorry for choosing you as I know you probably get millions of these but if you'd be so kind I just had a simple misconception I need cleared up about RNGing wild pokemon. You said in your HGSS legends abuse video that you use method k for the stationary legends as well as wild pokemon using sweet scent. My question is: How do you control which pokemon you encounter after you've hit your delay? I've searched many forums but I can't trust the shoddy half baked info.