Overview
Game Plan
Well, the idea of this team is to paralyze whatever possible using Porygon2, and Cresselia. After said paralyzing is done, I proceed and use the quartet of sweepers to rape the opposition. In a way, I am living up to the speed metagame by slowing down the other pokemon with ThunderWave.
Toy Doll (Porygon2) @ Lum Berry
Nature: Modest
Ability: Trace
EV's: 240 HP / 164 Def / 12 SpA / 92 SpD
~ ThunderWave
~ Ice Beam
~ Thunderbolt
~ Hidden Power (FIRE) (Changed from Recover)
Standard Smogon EV spread. This lead works very well, ThunderWaving opposing starters, to the proceed with BoltBeam coverage. The funniest thing that happens is when opposing leads are Ninjask or Yanmega and I trace Speed Boost. After that, I paralyze them and rein triumphantly as the faster pokemon! I originally had Recover instead of HP FIRE, but realized that the Ice type pokemon (Abomasnow, Regice, you know) were screwing me over, so I decided to opt for coverage rather than recovery.
Hammerhead (Garchomp) @ Choice Scarf
Nature: Adamant
Ability: Sand Veil
EV's: 252 Atk / 252 Spe / 6 HP
~ Outrage
~ Earthquake
~ Fire Fang
~ Stone Edge
ScarfChomp ends up raping opposition, especially late game. Outrage and Earthquake provide as some of the best STAB moves a pokemon could ask for. I have Outrage on there instead of Dragon Claw because I believe in hitting hard, or going home. Fire Fang and Stone Edge provide decent type coverage. Earthquake, well I think you know what it does. BandChomp and YacheChomps get raped by the superior speed, as do other dragons of the similar card. He makes a great Revenge Killer, and Late Game is just unstoppable. I try to protect him as long as I can, but he takes advantage of any situation that requires for a hard hitting attack.
Saturn (Cresselia) @ Leftovers
Nature: Modest
Ability: Levitate
EV's: 242 SpA / 50 SpD / 4 Spe / 24 HP / 190 Def
~ Moonlight
~ Ice Beam
~ Calm Mind
~ ThunderWave
Well, I had Zapdos in this spot, but I thought it was getting killed off too easily because almost every pokemon carries an Ice Type attack, so I decided to switch to a ThunderWaving, Calm Minding, Cresselia. It kills off so many things, and it gets many oppertunities to set up against paralyzed pokemon that can't do much to it from the get-go. In my mind I think it was a good trade off, how do you think?
Nightmare (Gengar) @ Life Orb
Nature: Timid
Ability: Levitate
EV's: 252 Spe / 252 SpA / 6 SpD
~ Shadow Ball
~ Energy Ball
~ Hidden Power (ICE)
~ Thunderbolt
Gengar's movepool makes him so deadly. Not to mention, his SpA and Spe aren't anything to guawff at. He makes short work of almost any pokemon. The best time to use him is when Swampert tries using EQ on one of my other pokemon. I switch to Gengar to get the free turn thanks to Levitate, and then give him the Middle Finger with Energy Ball since no one expects it. Plus, I needed the grass coverage.
Luke (Lucario) @ Life Orb
Nature: Jolly
Ability: Steadfast
EV's: 252 Spe / 252 Atk / 6 HP
~ Close Combat
~ Swords Dance
~ Crunch
~ Extremespeed
Lucario makes the best use of, "free turns," to then proceed with Swords Dance sweeping. Crunch makes short work of Ghost types, and Cresselia in particular. Extremespeed makes a great priority move, especially with a SD under Luke's belt. I wonder what the hell Gamefreak was thinking when they gave a priority move 80 BP.
Ruby (Gyarados) @ Wacan Berry
Nature: Adamant
Ability: Intimidate
EV's: 252 Atk / 252 Spe / 6 HP
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Earthquake
My beast. I love Gyarados. Especially the Red Ones. Anyways, he outspeeds those damn neutral Speed Gallades when given 248 Speed, but I said, "What the hell, might as well max it out." and did so. Dragon Dance sweeping makes for a fun match. The only real problem he finds is opposing Stone Edge'ing Gyaradoses.
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PRIOR MEMBERS
Sparkey (Zapdos) @ Leftovers
Nature: Calm
Ability: Pressure
EV's: 252 HP / 124 Def / 120 SpD / 10 SpA / 4 Spe
~ Thunderbolt
~ Hidden Power (ICE)
~ ThunderWave
~ Roost
Zapdos serves as the back-up Thunderwaver, and has the same type coverage as Porygon2. Of course HP ICE does less damage than Ice Beam, but Zapdos's higher SpA than Porygon2 compensates a little bit. Zapdos Roosts off damage quite well. PP stalling battles make my day. Especially since I can paralyze the opponent so I get my Roost's off. Thanks to Travisurfer for the changed EV spread. I use the 4 Spe EV's to outspeed other Zapdos's. 10 SpA is to make up for the fact that Calm Zapdos can only get BP 68 HP Ice instead of BP 70.
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Conclusion
Sure some people might call shennanigans on my, "para hax," but I find it the most helpful thing out there. This team has worked well in unision and covers each other's weaknesses.
Game Plan
Well, the idea of this team is to paralyze whatever possible using Porygon2, and Cresselia. After said paralyzing is done, I proceed and use the quartet of sweepers to rape the opposition. In a way, I am living up to the speed metagame by slowing down the other pokemon with ThunderWave.
Toy Doll (Porygon2) @ Lum Berry
Nature: Modest
Ability: Trace
EV's: 240 HP / 164 Def / 12 SpA / 92 SpD
~ ThunderWave
~ Ice Beam
~ Thunderbolt
~ Hidden Power (FIRE) (Changed from Recover)
Standard Smogon EV spread. This lead works very well, ThunderWaving opposing starters, to the proceed with BoltBeam coverage. The funniest thing that happens is when opposing leads are Ninjask or Yanmega and I trace Speed Boost. After that, I paralyze them and rein triumphantly as the faster pokemon! I originally had Recover instead of HP FIRE, but realized that the Ice type pokemon (Abomasnow, Regice, you know) were screwing me over, so I decided to opt for coverage rather than recovery.
Hammerhead (Garchomp) @ Choice Scarf
Nature: Adamant
Ability: Sand Veil
EV's: 252 Atk / 252 Spe / 6 HP
~ Outrage
~ Earthquake
~ Fire Fang
~ Stone Edge
ScarfChomp ends up raping opposition, especially late game. Outrage and Earthquake provide as some of the best STAB moves a pokemon could ask for. I have Outrage on there instead of Dragon Claw because I believe in hitting hard, or going home. Fire Fang and Stone Edge provide decent type coverage. Earthquake, well I think you know what it does. BandChomp and YacheChomps get raped by the superior speed, as do other dragons of the similar card. He makes a great Revenge Killer, and Late Game is just unstoppable. I try to protect him as long as I can, but he takes advantage of any situation that requires for a hard hitting attack.
Saturn (Cresselia) @ Leftovers
Nature: Modest
Ability: Levitate
EV's: 242 SpA / 50 SpD / 4 Spe / 24 HP / 190 Def
~ Moonlight
~ Ice Beam
~ Calm Mind
~ ThunderWave
Well, I had Zapdos in this spot, but I thought it was getting killed off too easily because almost every pokemon carries an Ice Type attack, so I decided to switch to a ThunderWaving, Calm Minding, Cresselia. It kills off so many things, and it gets many oppertunities to set up against paralyzed pokemon that can't do much to it from the get-go. In my mind I think it was a good trade off, how do you think?
Nightmare (Gengar) @ Life Orb
Nature: Timid
Ability: Levitate
EV's: 252 Spe / 252 SpA / 6 SpD
~ Shadow Ball
~ Energy Ball
~ Hidden Power (ICE)
~ Thunderbolt
Gengar's movepool makes him so deadly. Not to mention, his SpA and Spe aren't anything to guawff at. He makes short work of almost any pokemon. The best time to use him is when Swampert tries using EQ on one of my other pokemon. I switch to Gengar to get the free turn thanks to Levitate, and then give him the Middle Finger with Energy Ball since no one expects it. Plus, I needed the grass coverage.
Luke (Lucario) @ Life Orb
Nature: Jolly
Ability: Steadfast
EV's: 252 Spe / 252 Atk / 6 HP
~ Close Combat
~ Swords Dance
~ Crunch
~ Extremespeed
Lucario makes the best use of, "free turns," to then proceed with Swords Dance sweeping. Crunch makes short work of Ghost types, and Cresselia in particular. Extremespeed makes a great priority move, especially with a SD under Luke's belt. I wonder what the hell Gamefreak was thinking when they gave a priority move 80 BP.
Ruby (Gyarados) @ Wacan Berry
Nature: Adamant
Ability: Intimidate
EV's: 252 Atk / 252 Spe / 6 HP
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Earthquake
My beast. I love Gyarados. Especially the Red Ones. Anyways, he outspeeds those damn neutral Speed Gallades when given 248 Speed, but I said, "What the hell, might as well max it out." and did so. Dragon Dance sweeping makes for a fun match. The only real problem he finds is opposing Stone Edge'ing Gyaradoses.
________________________________________________________________________________________________________________________________________________
PRIOR MEMBERS
Sparkey (Zapdos) @ Leftovers
Nature: Calm
Ability: Pressure
EV's: 252 HP / 124 Def / 120 SpD / 10 SpA / 4 Spe
~ Thunderbolt
~ Hidden Power (ICE)
~ ThunderWave
~ Roost
Zapdos serves as the back-up Thunderwaver, and has the same type coverage as Porygon2. Of course HP ICE does less damage than Ice Beam, but Zapdos's higher SpA than Porygon2 compensates a little bit. Zapdos Roosts off damage quite well. PP stalling battles make my day. Especially since I can paralyze the opponent so I get my Roost's off. Thanks to Travisurfer for the changed EV spread. I use the 4 Spe EV's to outspeed other Zapdos's. 10 SpA is to make up for the fact that Calm Zapdos can only get BP 68 HP Ice instead of BP 70.
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Conclusion
Sure some people might call shennanigans on my, "para hax," but I find it the most helpful thing out there. This team has worked well in unision and covers each other's weaknesses.