There is no universe in which a 90 Base power STAB special move that cannot miss and strikes several pokemon 4x weak is "useless." At least not until you hit Weavile-level platform stat.Everything in the OP is cool with me except bullet punch and kinda iffy on mach punch as well, I'm not fond of packing this guy with a lot of priority moves that will be mostly useless it seems. Cross chop and/or hammer arm deserve mention. And please let's not also fill this guy with useless special moves (aura sphere, fire blast), I'm fine with water/ice special moves. Vacuum wave is also fine just for the fact that it would most likely learn it via tutor, but will also be useless probably. Not much else to say about attacking options...
If it's a TM and/or Tutor move, it's not needless filler. You already mentioned some of the benefits having either one of thse moves within it's movepools where as completely raping Scizor of everything it ever had via Fire Punch to teabagging Gyarados to death with ThunderPunch. These two move would make for excellent type coverage option for CAP6.Thunderpunch and Fire Punch seem too much like needless filler. Granted that Fire Punch would be the final nail in Scizor's coffin, given Unaware ignoring its Swords Dances. ThunderPunch gives it too much power against bulky waters that can otherwise hold it in check.
And this is why I say Yes to Fire Blast. If Machamp can make good use for it, CAP6 can do so as well.There is also no universe where Fire Blast is useless. Ever. The mere existence of Scizor, Forretress, Skarmory, and Bronzong put that notion to rest.
Machamp even uses Fire Blast on No Guard Life Orb sets. Or at least, mine do because I love the fresh smell of 57% damage to Skarmory in the morning after socking it with a Dynamicpunch. Machamp only has 65 Base SA. This has 70, and additionally FB would cover Grass types that resist Water and Bug types that resist Fighting.
Machamp doesn't base his existence on aquatic life, and in the counters topic there was a fair amount of agreement on Skarmory being a potential Counter.If it's a TM and/or Tutor move, it's not needless filler. You already mentioned some of the benefits having either one of thse moves within it's movepools where as completely raping Scizor of everything it ever had via Fire Punch to teabagging Gyarados to death with ThunderPunch. These two move would make for excellent type coverage option for CAP6.
And this is why I say Yes to Fire Blast. If Machamp can make good use for it, CAP6 can do so as well.
I was referring to the fact that Machamp can still viably use Fire Blast to combat the metal buzzard, potentially applying that same logic onto CAP6 with it's 70 base SpA. I also remember SBC saying that Skarm is 2HKO'd by CAP6 Hydro Pump. At the min it would require LO, neutral nature, and 40 EVs.Machamp doesn't base his existence on aquatic life, and in the counters topic there was a fair amount of agreement on Skarmory being a potential Counter.
I don't have a definite answer on that, but I guess it wouldn't turn out to become a decentralizer if it had an answer for almost all it's counter via moves.Question GT: How are we making a Decentralizer if our only accomplishment via stuffing it with such a massive movepool is that it becomes the new Centralizer?
Gyarados a potent check for CAP6? Except for Earthquaking it to death, I don't see how it could stop CAP6. I still have mixed feelings toward Thunderpunch. With TP, it does have the ability to stop Dos Starmie from ruining it's fun but at the same time, Suicune, Skarm, and possibly Slowbro can still handle it. It's seem like an on the fence deal with it.By including both Thunderpunch and Fire Blast, you remove the checking ability of Starmie, Gyarados, Bronzong, and Skarmory. You eliminate the ability of Tangrowth and Exeggutor to counter (if they had any considering Ice Beam). Celebi and Jirachi probably survive, but don't necessarily counter by default.
You forgot Gyarados and they're only one Uber water Pokemon in existent that learn Fire Blast and Palkia is it's name.One other note vis-a-vis Fire Blast: Only two lines of Non-Uber water pokemon get it: Slowpoke and Remoraid. Thus why on my UU team I employ a sneaky Heat Rock Octillery >_>.
It does have boxing-glove tentacles.Art should never dictate movepool. But since surely movepool is going to dictate which artwork is chosen, I'm seeing a lot of redundant artworks already. I cannot see aragonbird's octopus-like pirate ever use any punching moves, for instance.
Well, the move "Punishment" is being discussed. It's a 60 BP Dark move that gets +20 power for each stage of stat the target Pokemon has. So if Rev has a single Bulk Up in, it'd be 100 BP, super effective.It should get a move that is super effective on revenankh, since that seems like the #1 threat that people are keen on countering. Shadow punch seems the most plausible to me, but depending on the art something else might look better. For instance if its the fan guy then psycho cut could work, or if its the stork/UM's mascot then brave bird might work.
Or we could give a new move, called "Counter Revenankh" which changes its typing to ghost/normal. Ok, maybe thats a little too contrived. Nevermind.
52 Special Attack EVs is enough to 2HKO the standard shed shell Skarmory with Hydro Pump (with SR) more than half the time, and CAP6 is faster.I was referring to the fact that Machamp can still viably use Fire Blast to combat the metal buzzard, potentially applying that same logic onto CAP6 with it's 70 base SpA. I also remember SBC saying that Skarm is 2HKO'd by CAP6 Hydro Pump. At the min it would require LO, neutral nature, and 40 EVs..
It's not a stretch to assume that CAP6 will get bulk up. You come in and bulk up in Revenankh's face; after a bulk up Hammer Arm won't even scratch you and Shadow Sneak won't do shit regardless. Waterfall will kill convincingly after a bulk up or two.Maybe i am missing something but how does this thing actually beat Revenankh convincingly.
It might not be able to bulk up, but even without boosts it is still bulky enough to stall you out.
CAP6 252 Att/Adamant Waterfall vs Standard Revenankh = 32.03%-37.76%
3HKO - 4HKO
That is CAP6 with Max attack, which i doubt is going to be used as it needs to be fairly bulky to switch in. So at best your gonna 4hko, Revenankh can just rest off the damage.
So unless people are counting on something like Swords dance, i think we should discuss the following
Brave Bird/Drill Peck Probably art dependant this also would help against Celebi and Pyroak.
Zen headbutt Basically the same as Drill peck, but worse coverage
I still don't really buy this argument. As I noted in a previous thread, Slowking has Flamethrower, and let's not forget Wishcash with Spark, which seems ridiculous too. It is nice to mix up types a bit, that is what CAP gives an opportunity to do, within what is reasonable. If CAP6 ends up with fists, then the T-Punch seems like a great idea. Looks at the art that we have! Many of them could viably know T-Punch. Platypuses use electric fields to sense prey (that is what their bills are), and many, many fish use electric fields as well. You'd be amazed how common electric fish are, because it electrical organs provide such a good 'sense organ' in a conductive environment. All the same, I don't think we should get too caught up in CAP6's morphology (which isn't even decided yet). Let's just focus on making it a great counter to the top 10, regardless.As for gyara, i think tpunch is certainly acceptable, but is a bit odd on a water type. Can you imagine Charizard or Heatran using surf?
But wouldn't Ice Beam and a fighting move do that just as well, with way more precident than "LOL Slowpoke and Remoraid get it", where almost all water types get Ice Beam. Skarm was mentioned a lot as a potential counter, so No Fire Blast.Machamp even uses Fire Blast on No Guard Life Orb sets. Or at least, mine do becaue I love the fresh smell of 57% damage to Skarmory in the morning after socking it with a Dynamicpunch. Machamp only has 65 Base SA. This has 70, and additionally FB would cover Grass types that resist Water and Bug types that resist Fighting.
Un-STAB Dragon moves suck in general, they lack type coverage. Are you really going to waste a slot for it? Didn't think so.Well, seeing as it is supposed to be a decentralizer, i think that it's quite important that CAP6 can stop all the dragon dancers. It can handle ttar pretty well with stabbed fighting moves, so that's not an issue. So pretty much all that's left are Salamence, Gyarados, and kingdra.
I don't think we should give it a dragon move, so kingdra won't be getting OHKO'd, but do to unaware it will still probably eventually get killed.
When was the last time someone used Gliscor on the CAP Server? I'll give you a hint: I haven't seen one in months. Why does it matter, this is already getting ice moves. I'd rather give it Ice Punch over Ice Shard, at least it's a tutor move. I HATE the idea of priority on this, it takes its only mediocre stat and bypasses it (not counting Special Attack, because this is looking only physical for most sets).As for countering salamence, I think that giving it ice punch may be unneccessary. Ice punch could potentially offset the balance of power by allowing this pokemon to more easily hit gliscor and other defensive pokemon. Perhaps we should allow it to have ice shard only. It would still allow it to beat mence, and stone edge kills zapdos better anyway.
So a fighting move is relegated to a slash on the third option, when arguably it will be the more powerful STAB move? Not buying it.I imagine this guy with a set like
Cap6@ leftovers
Waterfall/ Aqua tail
Rockslide/ Stone edge
ice shard/ brick break (probably not bb because ttar gets worked by waterfall anyway)
recovery (slack off FTW!) / status/ filler
As a general note, back up what you're saying by server experience.So then, with this set how does he fare against the top ten?
- Stratagem (Strat can't come in, but tbolt may be a problem) Thunderbolt Stratagem? Play on the CAP server and you'll see how many Thunderbolt Stratagem there are: None. Giga Drain or even Energy Ball are much more common.
- Revenankh (With recovery it can pretty much beat every kind) Actually, like latinoheat said, it won't be able to beat Revenankh one on one, since Rev can stall you out.
- Fidgit (not much to counter, but it does kill fidgit easily)
- Tyranitar (STAB fighting moves ftw)
- Zapdos (again, can't come in, and without speed ev's gets wrecked by SE) How can't Zapdos come in, unless you predict like a shitbrick.
- Syclant (neutral to fighting, but rock destroys it. Not sure how CAP6 will fare if Syclant gets a tail glow) Try Unaware.
- Blissey (LOLfucked)
- Heatran (destruction)
- Scizor (Because unaware ignores sd, i don't think it will be too much of a problem)
- Pyroak (CAP6 isn't really a good counter)
Wait Fire Blast is useful on machamp? This is news to me ?_?, personally I think Dynamic Punch is good enough to make Skarmory a terrible counter for it. Not to mention to make it useful you have to lower your spdef/def and iirc use LO? Might be useful for Celebi but hey we'll have some good ice options already, anyways Celebi is supposed to be a counter iirc. As for aura sphere, I can't see any use coming out of it when physical fighting is superior especially looking at base stats. There isn't anything weak to fighting in OU that has a much higher defense than special defense. So I vote no on both of thoseThere is no universe in which a 90 Base power STAB special move that cannot miss and strikes several pokemon 4x weak is "useless." At least not until you hit Weavile-level platform stat.
There is also no universe where Fire Blast is useless. Ever. The mere existence of Scizor, Forretress, Skarmory, and Bronzong put that notion to rest.
Machamp even uses Fire Blast on No Guard Life Orb sets. Or at least, mine do becaue I love the fresh smell of 57% damage to Skarmory in the morning after socking it with a Dynamicpunch. Machamp only has 65 Base SA. This has 70, and additionally FB would cover Grass types that resist Water and Bug types that resist Fighting.
In short, those were two really horrible examples of useless special moves. Try Shock Wave and Power Gem next time.