do you guys want me to model?Great job with CAP6, darkie!
I would love a see Arghonaut's pre-evo design based around a child sailor.
do you guys want me to model?Great job with CAP6, darkie!
I would love a see Arghonaut's pre-evo design based around a child sailor.
I don't understand how more powerful Grass Knot changes the fact that both of them are excellent counters to Argho. Not to mention that Zapdos's Thunderbolt will only end up doing slightly less, thanks to Zapdos' higher Special Attack. I guess the 120 BP Grass Knot helps make a 2HKO on Arghonauts that invest heavily in Special Defense (it has to be pretty heavy investment, and it doesn't change the fact that Arghonaut can't really do much to Celebi and doesn't outspeed it either), but that's about it.I wanted Celebi to be more of a threat than Zapdos so that it would be accomplishing it's goal of Decentralizer better. It would hopefully allow the metagame to centralize around Celebi rather than Zapdos ruling over all, so that it wouldn't have the cycle repeat on the same scale.
Machamp, which has a much closer spread on stats to Argho than Hariyama (defensively, at any rate), and is also a bulky Fighting type is in the 100 BP group. :P But whatever!Weightwise, this Pokemon reminds me a lot of Hariyama. Both bulky fighting types, and you can tell from the art and sprites. Hariyama weighs 559.5 lbs, so this can be something around 500 and both have a competitive and flavorful meaning to it.
I don't know if Leech Seed is less common than Grass Knot.Yes, in my reasoning, I want Celebi to have to carry at least leech seed or psychic. The original reason was just easier to explain, and a place-holder. My original reason was never really the art.
A 100 power attack, to me seems too strong. It will have to take the rarer psychic or leech seed in order to be countered. It still remains a great counter, in that it resists both stabs, and Arghonaut gets no bug moves. But I'd still prefer Celebi to have to be somewhat specialized to counter it.
Given that Celebi is a solid counter either way, and was fairly unanimously supported as a Counter in the relevant discussion thread, why not give it as much ammo as possible, so to speak.16. CELEBI (Usages: 543)
Typical moveset:
- Recover
- Leech Seed
- Grass Knot
- Thunder Wave
* Psychic, Stealth Rock and Calm Mind can replace any of the four moves listed.
I'm only saying so because Tennis had a poll for Ancient Beam -> Paleo WaveOh come now, there's nothing hugely important or contentious being discussed here is there? I'm happy for darkie to have excutive decision here, no poll needed.
Well, even though you have statistics on your side, I've faced quite a variety of Celebis on the ladder, ranging from Leech Seed to Perish Song pseudohazers as demonstrated by "Celobi", which is gaining popularity in stall teams. Grass Knot IS Celebi's staple offensive move, capable of 2hkoing any ttar without defense to back it up, and killing Hippow and Pert with ease. Leech Seed and Psychic are not as much of staples as Grass Knot would be on a Celebi, although those two moves are very viable options. Although you have very common Sub/GK/recover/Twave Celebis, there's always the odd Perish Song/GK/Recover/Uturn variant. As you can see, it does not pack Psychic or Leech Seed. They are not as big of a staple on all of Celebi's movesets as opposed to Grass Knot. You have other sets such as scarf and specs celebi who sometimes use Leaf Storm, or the physical Celebi who runs Seed Bomb, but it's still the dominant attack move for most Celebi.I don't know if Leech Seed is less common than Grass Knot.
Given that Celebi is a solid counter either way, and was fairly unanimously supported as a Counter in the relevant discussion thread, why not give it as much ammo as possible, so to speak.