Yanmega (Full Revamp + Update) +

http://www.smogon.com/dp/pokemon/yanmega

Changes:
-Rewrote Choice set, made it reflect Tinted Lens more
-Rewrote "special sweeper" set and made it reflect Substitute
-Fixed up "standard" as the first set
-Added Reversal set
-Added Speed Boost sweeper set

THIS ANALYSIS IS DONE!

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[SET]
name: Your Standard Dragonfly
move 1: Protect
move 2: Bug Buzz
move 3: Air Slash
move 4: Hypnosis / Hidden Power Ground / Psychic
item: Focus Sash
ability: Speed Boost
nature: Modest
evs: 104 Def / 252 SpA / 152 Spe

[SET COMMENTS]
<p>This set has the potential to be an excellent lead in both the UU and the OU metagame, because it can easily scout out attacks while incapacitating other leads with Hypnosis. Many leads in today’s metagame are overcentralized (meaning that they are specifically tailored to beat each other), such as Mamoswine, Occa Berry Metagross, Shuca Berry Heatran, etc. In the midst of it all, Yanmega's potential as a lead has been almost completely forgotten. Stealth Rock is absent from the scene on turn 1, making Yanmega's job easier. Other common leads like Hippowdon, Swampert, and Bronzong, who all carry Stealth Rock, can be dispatched by Hypnosis, preventing them from setting up the entry hazard that plagues Yanmega. If you are not facing a slow, defensive enemy, Protect first turn, as it gives Yanmega a free Speed Boost. It also allows you to scout a Choice item user's attack and switch to the appropriate counter if necessary. Be careful, though — a smart opponent may try to outpredict you and set up Stealth Rock instead.</p>

<p>In UU, Yanmega will be up against an entirely different crowd when used as a lead. However, it still fares excellently. It manages to easily beat out the three common leads in UU (Uxie, Ambipom, and Roserade), making Yanmega a very solid choice to lead your team. Against Ambipom, Yanmega Protects against the inevitable Fake Out and gains a Speed Boost. From there, Bug Buzz deals Ambipom a clean 2HKO, whereas Ambipom's Silk Scarf Return will never OHKO (even if Ambipom lands an impromptu critical hit, Focus Sash allows Yanmega to still come out on top). When faced with Uxie, Yanmega should always Protect on the first turn, scouting for TrickScarf variants. If faced with a TrickScarf Uxie locked into to Trick, then Yanmega should U-turn out to an appropriate teammate. Otherwise, Yanmega’s STAB Bug Buzz 2HKOs Uxie cleanly. Against a Roserade lead, Yanmega can scout which move Roserade is trying to employ with Protect, then OHKO most variants with Air Slash.</p>

<p>Although Protect and Hypnosis work really well together on a leading Yanmega, using both means it is easier to wall (and also, Hypnosis has unreliable accuracy), so you can drop one of them in favor of Hidden Power or Psychic. Hidden Power Ground annihilates Heatran and Magnezone in OU, and takes care of Registeel and Steelix in UU. Focus Sash is by far the superior item choice in UU, as it allows Yanmega to come out on top against various leads, which is essential for its survival. In OU, however, one can choose Wise Glasses as an alternate option to give Yanmega's attacks some more kick. The KOs on Heatran and Magnezone are based on having at least a Wise Glasses boost. If you choose to carry Hidden Power, then Expert Belt is a good option as it helps to guarantee a KO on the intended targets. Leftovers isn't quite as useful, but it will at least negate Sandstorm or Hail damage, and if damaging weather is not present it can offer some minimal healing with Protect.</p>

<p>The EV spread is geared towards use in OU. 104 Defense EVs ensure that Meteor Mash followed by Bullet Punch from LeadGross will never KO, which is a huge asset to this Yanmega. Other notable achievements accomplished by the Def EVs include being able to stomach three of LO Scizor's Bullet Punches and two of CB Azumarill's Aqua Jets — quite a feat for a (albeit overgrown) dragonfly. Maximum Speed isn't really needed due to Speed Boost, so 152 EVs suffice, allowing Yanmega to comfortably outspeed Pokemon in the base 130 Speed group after a Speed Boost. Special Attack, obviously, is maximized. When used in UU, the Defense EVs become less useful, so one can shift 80 EVs into Speed, which allows it to outspeed lead Electrode after a Speed Boost. This boost is influential, as Electrode is one of the very few leads that can combat Yanmega and come out on top.</p>

<p>Because this Yanmega is used exclusively as a suicide lead, extensive team support is unnecessary. Yanmega only requires insurance against the few leads it cannot come out on top against. Although more or less every lead can be struck by Hypnosis, it only provides a temporary means of subduing the enemy leads that utilize Trick to hamper Yanmega with a Choice item, who can easily defeat it, especially if they choose to Trick Choice Band or Choice Scarf. Prediction is essential, and switching to a Pokemon who can benefit from the item, such as Absol for Choice Band, can remove this liability. Electrode is one of the small handful of UU leads that can trash Yanmega; it is immune to Bug Buzz (thanks to Soundproof), resists Air Slash, and can OHKO with a STAB Electric-type attack. Thankfully, Electrode's defenses are quite shabby, and it can be dealt with by means of Scarfed revenge-killers, or Pokemon like Steelix, who comfortably wall all its attacks (including Explosion).</p>

[SET]
name: Choice + Tinted Lens
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Electric / Psychic
move 4: U-turn / Shadow Ball
item: Choice Specs / Choice Scarf
ability: Tinted Lens
nature: Timid / Modest
evs: 252 SpA / 252 Spe / 4 Def

[SET COMMENTS]
<p>Yanmega is the only competitively viable Pokemon to be blessed with Tinted Lens, and this set makes full use of it. Tinted Lens is an amazing ability that nullifies all 2x type resists and softens 4x type resists. This makes switching into Yanmega quite a daunting prospect, especially when its attacks are coming off base 116 Special Attack amplified by Choice Specs. Air Slash and Bug Buzz serve as obligatory STAB moves, and gain a great deal of combined coverage with Tinted Lens. Air Slash (which also comes with a handy 30% flinch rate) alone strikes all of UU for at least neutral coverage. Psychic serves as the third move, dishing out damage to Poison-types, who would otherwise wall this set. However, Hidden Power Electric is a viable alternative, for at the cost of base power, it gives Yanmega a much-needed trump card against Mantine, who could be very dangerous to this set. It still strikes Flying-types for super-effective damage. Unfortunately, Yanmega's special movepool is pitiably shallow, as is demonstrated by the last slot, where one is presented with a choice of U-turn or Shadow Ball. U-turn provides basic scouting for the Yanmega counter that is bound to come in; Shadow Ball serves as an auxiliary attack (gaining no remarkable coverage, but Yanmega's movepool truly is destitute, and it does not receive any other potentially useful moves).</p>

<p>Stealth Rock is Yanmega’s greatest nemesis, stripping off a gigantic 50% of its health every time it switches into play due to its unfortunate Bug / Flying typing. Thus, one should always ensure that Yanmega’s HP is odd, so it can switch in to Stealth Rock twice and live to tell the tale. Of course, a Rapid Spinner should be used alongside Yanmega to eliminate that liability completely. Claydol, the premier UU Rapid Spinner, serves as an excellent choice due to its ability to eliminate Registeel (with Earth Power), and serve as a psuedo-check to Chansey, who risks being Exploded on. Claydol can also set up entry hazards of its own, aiding Yanmega's sweep. Hitmontop is another top-tier choice, trumping both Chansey and Registeel with STAB Fighting-type moves. Torterra cannot spin away entry hazards, but has powerful physical STAB to threaten the aforementioned walls (and can easily take Rock-type attacks intended to strike Yanmega), and serves as a good partner to it overall. Nidoking also pairs up well with Yanmega, due to its typing, which allows it to absorb many attacks directed at Yanmega (like Electric and Rock-type attacks). Nidoking can strike Steel-types hard with a STAB Earthquake, as well.</p>

<p>Although Yanmega possesses a very solid 95 base Speed, slapping a Choice Scarf onto the overgrown dragonfly is a very viable choice. Once opponents see the lack of a Speed increase at the end of the turn, this set is nearly always assumed. Thus, the healthy Speed boost is heavily appreciated and tips the surprise factor in Yanmega’s favor (at the price of power, of course).</p>

<p>A Timid nature should be used if running Choice Specs; if one opts for Choice Scarf, Modest is the primary choice.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Bug Buzz
move 3: Air Slash / Psychic
move 4: Hidden Power Ground / Hypnosis
item: Petaya Berry
ability: Speed Boost
nature: Modest
evs: 252 SpA / 104 Def / 152 Spe

[SET COMMENTS]
<p>This set may look slightly odd at first, but is devastating when used in the right hands. This is mainly due to Substitute, a move that serves many purposes on Yanmega: namely, letting Yanmega scout for Choiced attacks, avoid crippling status, and get a free Speed Boost. Ideally, one should keep on using Substitute to forcibly activate the Petaya Berry, allowing Yanmega to sweep with +2 (or +3) Speed and +1 Special Attack, assuming it got in unscathed. Once again, Bug Buzz and Air Slash provide solid STAB moves, as well as having useful side effects. While Speed Boost is obviously the superior ability choice for this set, Yanmega loses a substantial chunk of its type coverage without Tinted Lens, necessating the use of either Hidden Power Ground or Hypnosis in the last slot. HP Ground trumps Fire and Steel-types who can block Yanmega’s rampage (especially Registeel), whereas Hypnosis (while under the protection of a Substitute, a miss is affordable) incapacitates a counter waiting in the wings. However, HP Ground is highly recommended due to the type coverage it provides.</p>

<p>Yanmega becomes a truly fearsome late-game sweeper when utilizing this set. Late-game, Stealth Rock has most likely been spun away already, and Chansey and Registeel are hopefully nowhere to be seen. With the combined effects of Substitute, Speed Boost, and the Petaya Berry, the overgrown dragonfly becomes very speedy, quite strong, and has a “second life” to protect itself (which <i>really</i> helps against priority users who could put an end to its sweep, such as Absol). Other common late-game cleaners like Swellow are outsped and OHKOed after a Speed Boost, making Yanmega all the more deadly. Yanmega picks up the scraps with ease, Speed Boost allowing it to outpace even Scarfed Pokemon. While sacrificing the power boost attained by the Petaya Berry, putting Leftovers on Yanmega is a viable choice, which allows it to buy more time to create Substitutes. Expert Belt is also a reliable alternative, giving super-effective attacks some more kick (significantly less than a Petaya boost, but potent nonetheless).</p>

<p>Chansey stops this set cold, so it is vitally important that it is removed from the scene when Yanmega starts its sweep. Hitmontop serves this purpose perfectly, attacking Chansey with STAB Fighting-type moves and spinning away Stealth Rock. Hitmontop is preferred over Claydol in this instance because it is guaranteed to check Chansey (and Registeel). A strong, reliable Pursuit user, like Absol, can also aid Yanmega greatly as well, to dispatch of Chansey. Registeel can normally be dealt with by Yanmega's Hidden Power Ground, but having a secondary check never hurts. Stealth Rock (on the opponent's side, of course) is also beneficial; it can help wear down anything with enough Special Defense to take Yanmega's Petaya-boosted hits, such as Altaria. It also makes defeating bulkier Flying-types who can OHKO Yanmega (such as Moltres) much easier. Additionally, when running Hypnosis, this set has lots of trouble with Steel-types, such as Steelix and Registeel. Pokemon who can clear the aforementioned two out of the way, like Nidoking and Magneton, could be beneficial to Yanmega's sweep. Magneton can also dispose of Mantine.</p>

<p>When running Speed Boost, one does not have to maximize Speed, so Yanmega can pour 104 EVs into its acceptable Defense (while still generating an odd number of HP). The EVs in Defense ensure that a 0 Atk Registeel won't break Yanmega's Substitute 75% of the time, allowing Yanmega to use some variants of Registeel as set-up fodder. However, if one does not wish to gamble on which spread Registeel is utilizing, a straightforward 252 / 252 / 4 spread can be used. Otherwise, 152 Speed EVs, meanwhile, let Yanmega outrun Pokemon in the base 130 Speed group after a Speed Boost. Maximizing Special Attack is self-explanatory, as it allows Yanmega to hit as hard as it can.</p>

[SET]
name: Life Orb
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: Psychic / Protect
item: Life Orb
ability: Speed Boost
nature: Modest
evs: 252 SpA / 252 Spe / 4 Def

<p>While the previous set made extensive use of Substitute and set-up, this set focuses on Yanmega's ability to hit hard right off the bat. Speed Boost and Life Orb combine to create a deadly combination of pace and power that very few Pokemon can boast to outdo. However, as mentioned many times prior, Yanmega loses a substantial chunk of its type coverage when running Speed Boost, so it must make do with what it has, due to its less-than-spectacular movepool. Once again, Bug Buzz and Air Slash provide solid, reliable STAB moves that will be Yanmega's primary form of attack. Hidden Power Ground is a nasty slap in the face to Registeel, who would otherwise completely wall this set. Finally, Psychic rounds the set off by trumping Poison-types. Ho wever, Protect is also an excellent option, as it nullifies any attempts to revenge-kill Yanmega from strong Fake Out users, like Ambipom and Hitmontop. When being able to forego set-up, Yanmega can singlehandedly rip teams apart, with two blazing STAB moves backed up by HP Ground and Psychic. This set is arguably an even more dangerous late-game sweeper than the SubPetaya set (despite lacking a little power and a Substitute to take hits for it), mainly because it has the liberty of using four attacks to maximize its attacking potential. Unlike the Substitute set, it can just come in on one of the attacks it walls comfortably (such as Roserade’s Leaf Storm or Blaziken’s Superpower) and begin to sweep right off the bat. It is definitely a force to be reckoned with.</p>

<p>One of the disadvantages of this set is that it is severely hampered by Stealth Rock, which the Substitute set can get around. Thus, Rapid Spinners are absolutely necessary, and for the same reasons listed above, Claydol and Hitmontop serve as good choices to partner up with Yanmega. Even with Hidden Power Ground, having a reliable check to Steel-types (it greatly helps this variant to sweep without Steel hindrances), like Magneton, should still be used. For example, Registeel's great defenses, augmented by its tendency to run more Special Defense EVs, forces Yanmega into a bad position. It can only 3HKO at best, which leaves Registeel ample time to cripple it with status. Magneton greatly helps in this situation. It is Registeel's worst nightmare, resisting Iron Head, Toxic, Thunder Wave, and has the ability to ensnare it with Magnet Pull. Magneton, of course, has Hidden Power Fire and Thunderbolt to decimate the steel cyborg. Magneton's STAB Electric attacks also do a huge amount of damage to Mantine, who could also be dangerous to this set's survivability.</p>

[SET]
name: Reversal
move 1: Substitute
move 2: Reversal
move 3: Bug Buzz
move 4: Psychic
item: Liechi Berry
ability: Speed Boost
nature: Rash
evs: 252 SpA / 104 Atk / 152 Spe

<p>Yanmega is perpetually walled by Chansey, Registeel, and the like, forcing it to play with a teammate that can take care of the aforementioned walls. This set completely turns the tables in Yanmega's favor, and has a large surprise factor working for it too. Once any opponent sees Substitute, it is almost a given that Yanmega is running a SubPetaya set. As Yanmega continues to Substitute to 1 HP, the opponent laughs and sends in Chansey. But instead of a Petaya Berry, the Liechi Berry activates, giving Yanmega +1 Attack and a fully-powered Reversal to annihilate Chansey (not to mention Registeel and Steelix)! The EV spread generates 321 Attack after a Liechi boost, enough to cleanly OHKO even the most physically defensive Chansey (252 HP / 252 Def, Bold). Keep in mind that this Yanmega still has a whopping 364 Special Attack, so it can still do major damage with Bug Buzz and Psychic. If one is paranoid about Mantine walling this set, Psychic can be dropped for Hidden Power Electric if necessary.</p>

<p>To demonstrate the efficacy of this set, here are some calculations:</p>

<pre>
Reversal vs. 0 HP / 252 Def Chansey - 100% (guaranteed OHKO no matter what EV spread Chansey is running)
Reversal vs. 252 HP / 0 Def Registeel - 75.27% - 89.01% (clean 2HKO)
Reversal vs. 252 HP / 0 Def Steelix - 54.24% - 64.41% (clean 2HKO)
Reversal vs. 252 HP / 0 Def Regirock - 53.57% - 62.91% (clean 2HKO)
</pre>

<p>Although this set aims to patch up some of Yanmega's weaknesses, it still needs quite a bit of precautionary team support to function well. Rapid Spin support is absolutely necessary to ensure it can set-up without being hindered. As mentioned before, Claydol and Hitmontop serve as good choices. Wish support from the likes of Umbreon, who can also trap key opponents like Chansey with Mean Look, is greatly appreciated - it helps both Yanmega and your spinner of choice recover health. This variant of Yanmega falls prey to priority users quite easily, so one should make sure that they are eliminated before Yanmega starts its sweep (because Yanmega will not always have a Substitute up when activating the Liechi Berry).</p>


[Team Options]
<p>First and foremost, a good teammate of Yanmega's should always have Rapid Spin in its arsenal to dispatch of the entry hazard that plagues Yanmega. Ideally, they should also comfortably be able to deal with Chansey and Registeel, the number-one counters to Yanmega. There are two main choices for this job: Claydol and Hitmontop. Both have their individual benefits; Claydol can reliably check Registeel with Earth Power and threaten Chansey with a potential Explosion (while having many other options such as setting up Stealth Rock, putting up screens, etc.), whereas Hitmontop's STAB Fighting-type attacks can dispatch of them both (it also has a fair few other handy options at its disposal, such as Foresight and Fake Out). However, Wish support is also beneficial, since both of the mentioned Rapid Spinners tend to lose health quickly. This should preferably come from the likes of Clefable and Chansey, who can take a few hits, spread status, etc. Umbreon is also an apt choice; it also has access to Mean Look, which could be essential in snaring a Chansey or Registeel. Absol is also a wonderful teammate to Yanmega, as a standard Choice Band Absol (Adamant) deals at least 73% to a fleeing Chansey with STAB Pursuit, making it very easy to eliminate the pink blob. Absol can switch in to Chansey with relative impunity, and because no sane Chansey will stay in on Absol, Pursuit provides the perfect means to obliterate it.</p>

<p>Steel-types are also a thorn in Yanmega's side, as Yanmega possesses no move that can comfortably deal with them apart from Hidden Power (or Reversal, but most Yanmega variants <i>are</i> of the special variety, and so must be covered anyway). Even with an appropriate Hidden Power, preferably Ground (if one uses Fire, then Yanmega is walled by Drapion), defensively-oriented Pokemon like Registeel can still sponge Yanmega's non-STAB HP Grounds with ease. Therefore, a Pokemon that can reliably trump Steel-types, such as Magneton, can be a good partner to Yanmega, allowing it to sweep unhindered. Magneton can trash nearly any Steel-type (Steelix is dealt with by Hidden Power Fire), thanks to its unique ability Magnet Pull, which prevents any Steel-type Pokemon from switching out. Nidoking also deserves special mention, because it not only sufficiently eliminates the threat of Steel-types, but can pound Chansey into the dust as well. Generally, Yanmega thrives in an environment with Chansey, Stealth Rock, and Steel-types absent from the scene, and its team members should work to achieve this goal. Stealth Rock support (from Yanmega's side, not the opponent's) is also beneficial to Yanmega, as it makes taking down dangerous bulky opponents such as Moltres and the lesser-used Mantine marginally easier.</p>

[Other Options]
<p>This is where Yanmega's awful movepool lets it down. The only other remotely viable special moves Yanmega receives are Ancientpower and SolarBeam, which are only useful to hit Charizard, Moltres, and Articuno (which Yanmega shouldn't really be facing), and Water and Rock-types, respectively. Neither is of too much use, as SolarBeam requires a costly turn of set-up that could be used to some success on the Substitute set, but is of no use on others; Ancientpower suffers from low PP and a poor base power. It receives Silver Wind and Signal Beam, two Bug moves that are generally inferior to Bug Buzz but could be used for their side effects (namely, a boost to all stats and a chance of confusion, respectively). Hidden Power Electric can be used over Hidden Power Ground on any of the sets simply if one is worried about Mantine rather than Regirock or Registeel, but Ground is still preferred due to the fact that the latter two are much more common.</p>

[EVs]
<p>On the first set, the 104 Def EVs allow you to survive Meteor Mash followed by Bullet Punch from LeadGross, take three of LO Scizor's Bullet Punches, and stomach two of Choice Band Azumarill's Aqua Jets. This makes them very valuable, and should not be substituted for any other stat. Meanwhile, Special Attack is maximized and the rest go into Speed. On the Choice and Speed Boost sweeper sets, maximize Special Attack and Speed, and place the leftover 4 EVs in Defense. If one desires to put HP EVs on Yanmega, make sure that Yanmega's HP is always odd, so it can switch into Stealth Rock twice and survive. On the Reversal set, the given Attack EVs allow for 321 Attack after a Liechi boost, which passes some key milestones (most notably, the ability to OHKO Chansey). The rest go into Special Attack and Speed, with an emphasis on Special Attack.</p>

[Opinion]
<p>Although Yanmega has the misfortune of having a lackluster typing and a pitiably shallow movepool, it makes up for it with great base stats and two phenomenal abilities in Tinted Lens and Speed Boost. Yanmega is without a doubt one of the most threatening special sweepers in UU, and for good reason. Many a team has seen victory right around the corner, only to be swept by Yanmega. Although it is often looked down upon because of its 4x Stealth Rock weakness and pathetic movepool, the overgrown dragonfly is definitely a force to be reckoned with; and one would do well not to underestimate it.</p>

[Counters]
<p>Chansey is the number-one counter for Yanmega. It can sponge any attacks Yanmega throws at it (barring Reversal), and can threaten with crippling status. Chansey must only be wary of the inevitable teammate in cahoots with Yanmega (as well as the Reversal variant masquerading as the SubPetaya variant), waiting to lure it out (usually Hitmontop). Aside from Chansey, however, the field of counters grows surprisingly bleak - thanks to Yanmega's unpredictability. Practically nothing can safely switch into the Specs set - Registeel gets badly messed up by Specs Tinted Lens Air Slash, Bug Buzz deals plenty of damage to Magneton, and Clefable risks a 2HKO from one of Yanmega's Specs-boosted STAB moves. This only goes to show how dangerous Yanmega can be. Countering the special sweeper set is much easier, and suddenly, Registeel and Clefable can wall it comfortably. But those particular Yanmega variants usually unleash themselves late-game, when the aforementioned walls have bitten the dust. However, one of the best ways to deal with Yanmega (while Stealth Rock is active, of course) is to use a bulky PHazer whom Yanmega can't damage sufficiently (Drapion comes to mind, among others) to force it into play early-game, whereupon it will be crippled severely by Stealth Rock (while still having your Chansey or Registeel intact just in case). Outside the field of dedicated walls, Soundproof Electrode serves as an apt counter, it is immune to Bug Buzz, resists Air Slash, and can OHKO with a STAB Thunderbolt. Mantine, which admittedly doesn't see much play, can still serve as an excellent counter to Yanmega, as it sports a titanic base 140 SpD to take Yanmega head-on. Mantine is effectively a full stop to any Yanmega that is not carrying HP Electric, as even the Choice set struggles to deal Mantine a 3HKO at best. It can also strike Yanmega's much weaker SpD stat with Ice Beam. Noctowl is a less reliable counter, as it is beaten one-on-one by the Choice set (considering Yanmega usually plays with Stealth Rock support), but can effectively check Reversal or Substitute variants as soon as they activate their pinch berry (one must ensure that Stealth Rock is nonexistent if wishing to use Noctowl as a counter). Pinch berry variants are arguably the most dangerous late-game sweepers, and a reliable way to deal with them is priority users. Sucker Punch users like Cacturne, Toxicroak, and Absol have a field day with pinch berry variants provided Yanmega doesn't have a Substitute up, as it has no option but to attack. Yanmega does sport a 4x resistance to Fighting, though, so moves like Vacuum Wave and Mach Punch won't cut it.</p>
 

Erazor

✓ Just Doug It
is a Smogon Media Contributor Alumnus
Why isn't Psychic the preferred option on the Choice specs set? Being able to seriously damage Crobat is by itself a good reason to include it.
 
Why isn't Psychic the preferred option on the Choice specs set? Being able to seriously damage Crobat is by itself a good reason to include it.
Thats not even half whats wrong with the choice set. The Choice set should look like this:

[SET]
name: Choice + Tinted Lens
move 1: Air Slash
move 2: Bug Buzz
move 3: Shadow Ball
move 4: Psychic
item: Choice Specs / Choice Scarf
ability: Tinted Lens
nature: Timid / Modest
evs: 252 SpA / 252 Spe / 4 Def

HP Ground hits Registeel for 140 Base Power


Also, you should add this set that I find works awesome. (EUM can attest, it nearly KO'ed 4 of his Pokemon in one battle (though of course he still won), lol).

[SET]
name: Life Orb Sweeper
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: Psychic / Protect
item: Life Orb
ability: Speed Boost
nature: Modest
evs: 252 SpA / 252 Spe / 4 Def

Just saying, this set makes Yanmega incredibly beastly awesome. With LO it can just proceed to attack something, and damage its counter on the switch, while waiting for Speed Boost to activate. With its awesome coverage, it can seriously 2HKO almost the entire Metagame, and easily sweep a weakened team. Its mainly better than SubPetaya because it can come out more than once and deal damage. Not to mention Substitute takes up a moveslot. Protect CAN be used, but Psychic > Crobat, which is always important. Team Options should emphasize Spikes.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Reversal really needs its own set. It absolutely trashes the majority of Yanmega's standard counters. The set looks something like this:

Yanmega (M) @ Liechi Berry
Ability: Speed Boost
EVs: 104 Atk/152 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Substitute
- Reversal
- Bug Buzz
- Psychic

Sub on the inevitable switch to a counter. Continue to sub down to 1% HP, then annihilate Yanmega's counters with a fully powered +1 Reversal. The Speed EVs let you outspeed Crobat after one Speed Boost.

Damage output:

+1 Reversal vs...

Calm 0 HP / 252 Def Chansey: 321 Atk vs 109 Def & 641 HP (200 Base Power): 842 - 992 (131.36% - 154.76%)

Bold Chansey: 321 Atk vs 119 Def & 641 HP (200 Base Power): 772 - 910 (120.44% - 141.97%)

Max HP/Min Def Registeel (most common variant): 321 Atk vs 336 Def & 364 HP (200 Base Power): 274 - 324 (75.27% - 89.01%) (Easy 2KO. OHKO with Max+ Atk, but reduces the power of your special moves significantly.)

252 HP / 0+ Def Steelix: 321 Atk vs 479 Def & 354 HP (200 Base Power): 192 - 228 (54.24% - 64.41%) (Easy 2KO)

252+ Psychic vs...

104 HP Crobat: 364 Atk vs 196 Def & 337 HP (90 Base Power): 240 - 284 (71.22% - 84.27%) (66% chance of OHKO after SR)

252 HP Crobat: 364 Atk vs 196 Def & 374 HP (90 Base Power): 240 - 284 (64.17% - 75.94%) (Easy 2KO)

Reversal also does loads of damage to plenty of stuff. You have a super-powered Reversal to hit specially defensive stuff, and STAB Bug Buzz off of 364 SpA to hit physically inclined foes.
 

haunter

Banned deucer.
Shouldn't U-turn deserve at least a / on the choice specs\scarf set? I find it extremely useful to scout for your opponent's Yanmega counter.
 
The OU lead should have RL's EV spread, I believe it was 104 Def / 252 SpA / 152 Spe. This lets you take 3 of Scizor's Bullet Punch, and not be 2HKOed by Metagross' Meteor Mash. It is the superior EV spread.

Bug Buzz should be mentioned before Air Slash on all sets because it is more powerful and will be your primary method of attack. Just throwing in a useless Shadow Ball on the Choice set is just stupid. Give it Hidden Power Ice, which hits Crobat significantly harder than Air Slash, since it is x4 resistant to Bug Buzz. You also hit Drifblim who is x4 resistant to Bug Buzz. Plus you hit Altaria harder, who can survive your Bug Buzz. I don't know why you put Shadow Ball when it doesn't really gain any coverage, except maybe against Drifblim...

Also, you have a Choice + Tinted Lens. Are you going to make a Choice + Speed Boost? If not, you should remove the "+ Tinted Lens" and just make that the primary ability. Then add in a paragraph about Speed Boost being an option because it works pretty well. Let's you outspeed Shaymin, Espeon, Electrode. Plus Crobat.

http://www.smogon.com/dp/pokemon/yanmega

Changes:
-Rewrote Choice set, made it reflect Tinted Lens more
-Rewrote "special sweeper" set and made it reflect Petaya and Speed Boost
-Added "Standard" as OU Lead, touched it up but mostly left it alone
-Team Options is in progress

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[SET]
name: Choice + Tinted Lens
move 1: Air Slash
move 2: Bug Buzz
move 3: Shadow Ball
move 4: U-turn / Hypnosis
item: Choice Specs / Choice Scarf
ability: Tinted Lens
nature: Timid / Modest
evs: 252 SpA / 252 Spe / 4 Def

[SET COMMENTS]
<p>Yanmega is the only competitively viable Pokemon to be blessed with Tinted Lens, and this set makes full use of it. Tinted Lens is an amazing ability that nullifies all 2x type resists and softens 4x type resists. This makes switching into Yanmega quite a daunting prospect, especially when its attacks are coming off base 116 Special Attack amplified by Choice Specs. Air Slash and Bug Buzz serve as obligatory STAB moves, and gain a great deal of combined coverage with Tinted Lens. Air Slash (which also comes with a handy 30% flinch rate) alone strikes all of UU for at least neutral coverage. Yanmega’s special movepool, unfortunately, is pitiably shallow, so one is practically forced to use Shadow Ball in the third slot, despite gaining no remarkable coverage. In the last slot, one is presented with a choice of U-turn or Hypnosis, both of which may seem out-of-place on this particular set. However, they both provide a chance to incapacitate the incoming Yanmega counter, either by sending it to slumberland with Hypnosis, or by switching out and sending in a counter of one’s own.</p>

<p>Stealth Rock is Yanmega’s greatest nemesis, stripping off a gigantic 50% of its health every time it switches into play due to its unfortunate Bug / Flying typing. Thus, one should always ensure that Yanmega’s HP is odd, so it can switch in to Stealth Rock twice and live to tell the tale. Of course, a Rapid Spinner should be used alongside Yanmega to eliminate that liability completely. Claydol, the premier UU Rapid Spinner, serves as an excellent choice due to its ability to eliminate Registeel (with Earth Power), and serve as a psuedo-check to Chansey, who risks being Exploded on. Claydol can also set up entry hazards of its own, aiding Yanmega's sweep. Hitmontop is another top-tier choice, trumping both Chansey and Registeel with STAB Fighting-type moves. Torterra cannot spin away entry hazards, but has powerful physical STAB to threaten the aforementioned walls, and serves as a good partner to Yanmega.</p>

<p>Although Yanmega possesses a solid 95 base Speed, slapping a Choice Scarf onto the overgrown dragonfly is a very viable choice. Once opponents see the lack of a Speed increase at the end of the turn, this set is nearly always assumed. Thus, the healthy Speed boost is heavily appreciated and tips the surprise factor in Yanmega’s favor. Doing so also eliminates any possibility of Crobat defeating this set (it takes a large hit from Air Slash, but can deal an OHKO back with STAB Brave Bird).</p>

[SET]
name: Speed Boost SubPetaya
move 1: Substitute
move 2: Bug Buzz
move 3: Air Slash
move 4: Hidden Power Ground / Hypnosis
item: Petaya Berry
ability: Speed Boost
nature: Modest
evs: 252 SpA / 252 Spe / 4 Def (Put this in HP so your berry activates after 3 Subs or 1 after Stealth Rock, otherwise you are left with 1 HP instead of 25%.)

[SET COMMENTS]
<p>This set plays similarly to Empoleon in the OU metagame, and is devastating when used in the right hands. Substitute is a great multi-purpose move that serves many purposes on Yanmega(this is repetitive, delete ths. Or delete the 'great multi-purpose move' part): namely, letting Yanmega scout for Choiced attacks, avoid crippling status, and get a free Speed Boost. Ideally, one should keep on using Substitute to forcibly activate the Petaya Berry, allowing Yanmega to sweep with +2 (or +3) Speed and +1 Special Attack, assuming it got in unscathed. Once again, Bug Buzz and Air Slash provide solid STAB moves, as well as having useful side effects. While Speed Boost is obviously the superior ability choice for this set, Yanmega loses a substantial chunk of its type coverage without Tinted Lens, necessating the use of either Hidden Power Ground or Hypnosis in the last slot. HP Ground trumps Fire and Steel-types who can block Yanmega’s rampage (especially Registeel), whereas Hypnosis (while under the protection of a Substitute, a miss is affordable) incapacitates a counter waiting in the wings.</p>

<p>Yanmega becomes a fearsome late-game sweeper when utilizing this set. Late-game, Stealth Rock has most likely been spun away already, while Chansey and Registeel are hopefully nowhere to be seen. With the combined effects of Substitute, Speed Boost, and the Petaya Berry, the overgrown dragonfly becomes very speedy, quite strong, and has a “second life” to protect itself(If you are subbing down to your berry, Yanmega won't have a sub up. Mention that if you can force one switch after coming into Stealth Rock, then you will have a Sub up when you start sweeping). Other common late-game cleaners like Swellow are outsped and OHKOed after a Speed Boost, making Yanmega all the more deadly. Yanmega picks up the scraps with ease, Speed Boost allowing it to outpace even Scarfed Pokemon.</p>

<p>Chansey stops this set cold, so it is vitally important that it is removed from the scene when Yanmega starts its sweep. Hitmontop serves this purpose perfectly, attacking Chansey with STAB Fighting-type moves and spinning away Stealth Rock. Hitmontop is preferred over Claydol in this instance because it is guaranteed to check Chansey (and Registeel). Registeel can normally be dealt with by Yanmega's Hidden Power Ground, but having a secondary check never hurts(Isn't HP Ground like a 3HKO if Registeel is EV'd in SpD?). </p>

[SET]
name: OU Lead
move 1: Protect
move 2: Bug Buzz
move 3: Air Slash
move 4: Hypnosis / Hidden Power Ice / Hidden Power Ground
item: Focus Sash / Wise Glasses / Expert Belt
ability: Speed Boost
nature: Modest
evs: 252 SpA / 252 Spe / 4 Def

[SET COMMENTS]
<p>Yanmega has the potential to be an excellent lead in the OU metagame, because it can easily scout out attacks while incapacitating other leads with Hypnosis. Many leads in today’s metagame are overcentralized (meaning that they are specifically tailored to beat each other), such as Mamoswine, Occa Berry Metagross, Shuca Berry Metagross, etc. In the midst of it all, Yanmega's potential as a lead has been almost completely forgotten. Stealth Rock is absent from the scene on turn 1, making Yanmega's job easier. Other common leads like Hippowdon, Swampert and Bronzong, who all carry Stealth Rock, can be dispatched by Hypnosis, preventing them from setting up the entry hazard that plagues Yanmega(mention how Hypnosis misses 40% of the time, and is not reliable). If you are not facing a slow, defensive enemy, Protect first turn, as it gives Yanmega a free Speed Boost. It also allows you to scout a Choice item user's attack and switch to the appropriate counter if necessary. Be careful, though—a smart opponent may try to outpredict you and stat-up instead(Or more likely, just lay down Stealth Rock...).</p>

<p>Although Protect and Hypnosis work really well together on a leading Yanmega, using both means it is easier to wall, so you can drop one of them in favor of Hidden Power. For this you have two viable options: Hidden Power Ice or Hidden Power Ground. Hidden Power Ice will easily OHKO any 4x Ice-weak Dragon that doesn't have a ridiculously defensive EV spread, and it also hits Zapdos, who resists both STAB moves. However, this leaves the set easily walled by certain Steel-types. This is where Hidden Power Ground comes in handy—it will deal massive damage to Magnezone and Heatran, and once again will OHKO if they do not have an unusually bulky EV spread. This assumes you have at least the Wise Glasses boost—with Expert Belt, it's a sure OHKO even if they do maximize HP. Shadow Ball is useful for Rotom-A. Focus Sash can be more useful tactically than a damage-boosting item, especially if you are leading with Yanmega, or don't have Protect. It works wonders with Hypnosis, if the accuracy lets you down. Wise Glasses gives Yanmega a little extra kick. If you choose to carry Hidden Power, then Expert Belt is a good option as it helps to guarantee a KO on the intended targets. Leftovers isn't quite as useful, but it will at least negate Sandstorm or Hail damage, or if damaging weather is not present it can offer some healing with Protect.</p>

[Team Options]

(work in progress)

[Other Options]
<p>This is where Yanmega's awful movepool lets it down. It can try to take on Chansey on its own with Reversal, but is a poor choice otherwise as it won't be denting Registeel anytime soon and doesn't receive STAB. The only other viable special moves Yanmega receives are Ancientpower and Psychic, which are only useful to hit Charizard, Moltres, and Articuno, and random Poision-types, respectively(Crobat isn't all that random). Neither is of too much use.</p>

[EVs]
<p>Yanmega is a special sweeper and should be EV'd as such; maximize Speed and Special Attack on all sets, while dumping the spare EVs in Defense (not HP) to ensure odd HP (so it can switch into Stealth Rock twice and survive(Add in the alternate EV spread).</p>

[Opinion]
<p>Although Yanmega has the misfortune of having a lackluster typing and a pitiably shallow movepool, it makes up for it with good base stats and two excellent abilities in Tinted Lens and Speed Boost. Yanmega is without a doubt one of the most threatening special sweepers in UU, and for good reason. Although it is often looked down upon because of its 4x Stealth Rock weakness and pathetic movepool, the overgrown dragonfly is definitely a force to be reckoned with; and one would do well not to underestimate it.</p>

[Counters]
<p>Chansey is the number-one counter for Yanmega. It can sponge any attacks Yanmega throws at it (barring the incredibly rare Reversal), and can threaten with crippling status. Chansey must only be wary of the inevitable teammate in cahoots with Yanmega, waiting to lure it out (usually Hitmontop). Aside from Chansey, however, the field of counters grows surprisingly bleak. Registeel gets badly messed up by Specs Tinted Lens Air Slash, Bug Buzz deals plenty of damage to Magneton, and Clefable risks a 2HKO from one of Yanmega's Specs-boosted STAB moves. This only goes to show how dangerous Yanmega can be. Countering the special sweeper set is much easier, and suddenly, Registeel and Clefable can wall it comfortably. But those particular Yanmega variants usually unleash themselves late-game, when the aforementioned walls have bitten the dust.</p>
 

Legacy Raider

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[SET]
name: Choice
move 1: Air Slash
move 2: Bug Buzz
move 3: Psychic
move 4: U-turn / Shadow Ball
item: Choice Specs / Choice Scarf
ability: Tinted Lens
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
I don't see the case for Shadow Ball. The only thing in UU hit harder by Shadow Ball than Bug Buzz / Air Slash is Mismagius, which is a lot less of a threat to Yanmega compared to Crobat. Psychic should definitely be a primary option here. Hypnosis is also a very poor choice on a choice set, especially so because of its poor accuracy and Yanmega's 4x SR weak. Mismagius is hit very hard by Bug Buzz, whereas Crobat survives two thanks to it's 4x resistance which means it still resists it after tinted lens.

Bug Buzz vs 48/0 Mismagius: 71.4 - 84.6%

Bug Buzz vs 104/0 Crobat: 36.5 - 42.7%
Air Slash vs 104/0 Crobat: 60.5 - 71.5%

Neither of these attacks will stop Crobat from taking Yanmega out with Brave Bird.

Psychic vs 104/0 Crobat: 97.3 - 114.5%

But this will.

Reversal really needs its own set. It absolutely trashes the majority of Yanmega's standard counters. The set looks something like this:

Yanmega (M) @ Liechi Berry
Ability: Speed Boost
EVs: 104 Atk/152 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Substitute
- Reversal
- Bug Buzz
- Psychic
Definitely add this.

[SET]
name: SubPetaya
move 1: Substitute
move 2: Bug Buzz
move 3: Air Slash / Psychic
move 4: Hidden Power Ground / Hypnosis
item: Petaya Berry
ability: Speed Boost
nature: Modest
evs: 104 Def / 252 SpA / 152 Spe
You don't need to mention the ability of each set in the set's name. Also, when you're running Speed Boost on Yanmega, there is no need to run max speed. 152 EVs let you outrun base 130s after a boost, and 104 Def EVs mean that a 0 Atk Registeel will fail to break your Substitute with Iron Head 75% of the time. Psychic is a better move than Hypnosis for Yanmega, but Hypnosis should be used if you're not running HP Ground so that you can at least do something to Steels.

You should mention that Substitute can be dropped for an additional coverage move (ahem Psychic) and be used with a Life Orb. I was thinking about perhaps adding a separate set as a 'Non-Choice Sweeper', but I think it plays similarly enough to this set to be mentioned here. Say that if you are running Life Orb and not Substitute, put the 104 extra EVs into HP, as it puts your HP stat at 339, rounding down LO recoil (although this isn't really all that essential tbh, but this little fact still deserves a mention) and making you bulkier overall.

[SET]
name: Lead
move 1: Protect
move 2: Bug Buzz
move 3: Air Slash
move 4: Hypnosis / Hidden Power Ground
item: Focus Sash / Wise Glasses / Expert Belt
ability: Speed Boost
nature: Modest
evs: 104 Def / 252 SpA / 152 Spe
Just because it's effective in OU doesn't mean it doesn't work in UU, and so it should be called 'Lead' instead of 'OU Lead'. Hidden Power Ice is a relic from the Garchomp days, it really isn't as viable as HP Ground or Hypnosis on the lead. Once again, the Speed EVs don't need to be maxed, and the 104 Def means that you are guaranteed survival against a Metagross' Meteor Mash followed by Bullet Punch, which is definitely worth mentioning.

That's all for the sets I think, I'll do a once-over of your comments later :).
 
This is a very nice write up... well done :-)

Going with what Legacy Raider said on pretty much everything.

However, I would change the name of the Lead set something else... like the old... "Your Standard Dragonfly" and it should probably still be the first set in the analysis because it is the most universal and least specialized. The main reason being there is way to much focus on this set being simply a lead and many people play it like a Suicide lead. However, many forget that with Speed Boost, this thing can also be a viable lategame cleaner in any game just like any of its other sets. So its' much like Crobat in the regard that it IS a good lead but is not relegated to a lead slot.

With that being said, I would probably make it look like this:

[SET]
name: Your Standard Dragonfly
move 1: Protect
move 2: Bug Buzz
move 3: Air Slash
move 4: Hypnosis / Hidden Power Ground / Psychic
item: Focus Sash / Life Orb
ability: Speed Boost
nature: Modest
evs: 104 Def / 252 SpA / 152 Spe (changed order)

EDIT: This is the standard set and Life Orb works with it as well. Mention use of 4 attacks + Life Orb and a simple Max / Max Spread can work also.

Now, heres the deal. Focus Sash is more tactically advantageous than the other two items and makes it look cluttered so I would just put them in set comments. I would also talk about how Hidden Power Ground and
Psychic can both accompany one of the STAB moves if you really want Hypnosis.

Also, give Shadow Ball a mention in the OU write up for its ability to hit Rotom.

Now, I would explain how this set is more than just a lead. If you need help, consult Omega Donut because he whored a Protect-less set identical to this on the ladder for two years or so. All that is required for this thing to sweep is to come in on a fighting attack or choice ground attack and attack on the switch. Your Speed Boost will activate on the switch. Conversely, you can also revenge kill something slower like Machamp, and again.. Speed boost will activate with Focus Sash giving you that extra life.

This is the most versatile set on here, so deserves a lengthy write up and probably the top slot.
 
@Erazor - Put in Psychic.

@HeYsUp - Made changes, but I'll keep U-turn, it's best to have it for scouting purposes. I'll mention Life Orb on the SubPetaya set, like Legacy Raider said, because the sets are pretty similar.

@Seven Deadly Sins - Alright, I started on a Reversal set. I never actually tested Yanmega with Reversal, I'll get around to it today. But from your calcs, it's definitely very effective.

@Haunterfan - U-turn is on the Choice set.

@MetaNite - Thanks for the EV spread, I'll use that one. Will make changes.

@Legacy Raider - Made most changes. I am debating on whether to change "Choice + Tinted Lens," though, because I'm planning on inserting a "Choice + Speed Boost." But I'll remove Speed Boost from the SubPetaya set, because it becomes too cluttered. I'll add a paragraph about the Life Orb option on the SubPetaya set, and slash in Psychic. On the lead set, Crobat is one of the most common leads in UU, and Yanmega doesn't really stand a chance against it. It fares much better in OU. So, I'm not sure it should be called just "Lead." But I'll change it for now. Thanks for your help. :)

EDIT: RaikouLover, didn't see your post over there. I like that name. I agree, most people just play Yanmega as a suicide lead in OU, but it really has potential to do well outside of it. So I think I'll adjust to your changes once I have time. Thanks for the compliment, btw. =D
 

Legacy Raider

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On the lead set, Crobat is one of the most common leads in UU, and Yanmega doesn't really stand a chance against it. It fares much better in OU. So, I'm not sure it should be called just "Lead." But I'll change it for now.
Yanmega does quite well against Crobat I've found. It may not seem like it would on first glance, but use Focus Sash and Yanmega will always win. In my experience, I've found Focus Sash to definitely be the best choice on a leading Yanmega, and I would agree with RL that you should have that as the only listed choice and have Wise Glasses / Expert Belt as options mentioned in the set comments. Yanmega has great utility in beating Crobat and Ambipom, the two most common leads in UU, and serves as a good late game sweeper having done so. Also, the real reason to run Yanmega as a lead is because it can be used to deal damage without it having to take SR first. This is how it fares vs Crobat and Ambipom:

vs BraveBat Crobat lead

Crobat outspeeds and uses Brave Bird, doing 282-332 HP, which is 90.1 - 106.0% damage. This means that at the minimum, Crobat will be taking 94 HP recoil damage, leaving it with 243 HP at most, while Yanmega survives the attack with Focus Sash. Yanmega hits back with Air Slash, doing 151 HP (44.8%) minimum. At the end of the turn, Yanmega gains its speed boost and outspeeds Crobat. Next turn, it can hit it again with Air Slash.

If Brave Bird and the two Air Slashes all do minimum damage, Crobat will take 396 HP worth of damage - it only has 337 HP max with 104 EVs.

vs Ambipom

Protect on the Fake Out, meaning you outspeed it now. Your Bug Buzz does 71.9 - 84.6% and you outspeed, while it hits back with Return for 53.7 - 63.3% damage with a Silk Scarf. This is an easy win for Yanmega.

If it uses Focus Sash, Yanmega beats pretty much any other UU lead apart from Arcanine, so it isn't only a good lead in OU :).
 
152 EVs let you outrun base 130s after a boost, and 104 Def EVs mean that a 0 Atk Registeel will fail to break your Substitute with Iron Head 75% of the time. Psychic is a better move than Hypnosis for Yanmega, but Hypnosis should be used if you're not running HP Ground so that you can at least do something to Steels.

You should mention that Substitute can be dropped for an additional coverage move (ahem Psychic) and be used with a Life Orb. I was thinking about perhaps adding a separate set as a 'Non-Choice Sweeper', but I think it plays similarly enough to this set to be mentioned here. Say that if you are running Life Orb and not Substitute, put the 104 extra EVs into HP, as it puts your HP stat at 339, rounding down LO recoil (although this isn't really all that essential tbh, but this little fact still deserves a mention) and making you bulkier overall.
Well I think the Speed can help quite a bit, especially vs Pokemon such as Scarf Espeon, Typhlosion, Magmortar, or Roserade who can easily come in on a protect and OHKO you. But Thats not really a big deal for me, its just personal preference.

And I guess the Life Orb set COULD be slashed in with SubPetaya, but after extensive testing (with both sets) I definately found that Life Orb was far different than SubPetaya, and I personally liked it better.

I'll explain after this next quote***

@HeYsUp - Made changes, but I'll keep U-turn, it's best to have it for scouting purposes. I'll mention Life Orb on the SubPetaya set, like Legacy Raider said, because the sets are pretty similar.

@Legacy Raider - Made most changes. I am debating on whether to change "Choice + Tinted Lens," though, because I'm planning on inserting a "Choice + Speed Boost." But I'll remove Speed Boost from the SubPetaya set, because it becomes too cluttered. I'll add a paragraph about the Life Orb option on the SubPetaya set, and slash in Psychic.
U-turn is fine to keep. But here is my explination for the Life Orb to have its own set.

***Firstly, the Life Orb set has much better wall breaking abilities. What I mean by this, is that Yanmega, with a Life Orb, can deal much more damage against foes switching in, and can eventually weaken them to KO range (Except for chansey, pretty much). What im basically trying to say, is that this set plays more like a choice set at first, and only turns into a late game sweeper after its counters are weakened. With Shaymin's Seed Flare running around, Yanmega has lots of switch in opportunities. Its main advantage over the Choice set, though, is the fact that it can actually sweep late game w/o being revenge killed, and the fact that it can switch attacks, for example against Crobat which it always OHKOes with Psychic after SR.

Second: LO Yanmega doesnt have to be at 25% to sweep, it can be at 100%-80% depending on LO recoil. This is especially important, because of all of the Sucker Punchers running around (aka Honchkrow, Absol, Hitmontop). Not to mention, if Yanmega ever takes a hit while Substituting down, it will likely be at less than 25% when it activates its berry, and then even Blaziken can VW it for around 12% (IIRC) damage.

Third: LO Yanmega is not a 1 time use Pokemon. With Subpetaya yanmega, if you substitute down to 25% and are then met with a Chansey, Registeel, Regirock, Crobatetc. You have essentially wasted your Pokemon. LO can keep attacking with a consistant 1.3 multiplier, instead of only getting one shot with a 1.5 multiplier. If LO Yanmega is met with a counter, it can simply switch out with the damage it has done, and then come back later, while the SubPetaya Yanmega is finished its usefulness, or did poor amounts of damage without a boost.

Fourth: 4 Coverage moves. With the additional coverage of Psychic Yanmega can now deal with threats he couldnt before, namely Crobat. Psychic also nails threats such as Nidoking/queen, Muk (That needs to be weakened to around 75% before being KOed iirc). The SubPetaya needs absurd amounts of Flinch Hax to even consider beating these foes.


All in all, I think the LO set deserves its own set with its clear advantages, and even disadvantages, being life orb recoil, so it can only switch in once into SR (which can be remedied by RS support), and the fact that it sweeps with only 1.3, instead of 1.5.
 
***Firstly, the Life Orb set has much better wall breaking abilities. What I mean by this, is that Yanmega, with a Life Orb, can deal much more damage against foes switching in, and can eventually weaken them to KO range (Except for chansey, pretty much). What im basically trying to say, is that this set plays more like a choice set at first, and only turns into a late game sweeper after its counters are weakened. With Shaymin's Seed Flare running around, Yanmega has lots of switch in opportunities. Its main advantage over the Choice set, though, is the fact that it can actually sweep late game w/o being revenge killed, and the fact that it can switch attacks, for example against Crobat which it always OHKOes with Psychic after SR.
While LO Yanmega deals more damage to foes switching in, SubPetaya Yanmega sets up a Substitute to weather their assault and get a free Speed Boost. LO Yanmega doesn't have a second life to hide behind, and is much more frail.

Second: LO Yanmega doesnt have to be at 25% to sweep, it can be at 100%-80% depending on LO recoil. This is especially important, because of all of the Sucker Punchers running around (aka Honchkrow, Absol, Hitmontop). Not to mention, if Yanmega ever takes a hit while Substituting down, it will likely be at less than 25% when it activates its berry, and then even Blaziken can VW it for around 12% (IIRC) damage.
That is very true, the one disadvantage of SubPetaya is that it is easily killed by Sucker Punch. I can see that LO Yanmega would do better in that situation, but does that really warrant its own set?

Third: LO Yanmega is not a 1 time use Pokemon. With Subpetaya yanmega, if you substitute down to 25% and are then met with a Chansey, Registeel, Regirock, Crobatetc. You have essentially wasted your Pokemon. LO can keep attacking with a consistant 1.3 multiplier, instead of only getting one shot with a 1.5 multiplier. If LO Yanmega is met with a counter, it can simply switch out with the damage it has done, and then come back later, while the SubPetaya Yanmega is finished its usefulness, or did poor amounts of damage without a boost.
Those Pokemon you mentioned should be gone by the time SubPetaya Yanmega starts its sweep. That's why it's more of a late-game sweeper that focuses on getting enough stat boosts. Point taken, however, LO Yanmega has more consistency. However, the recoil damage, along with Stealth Rock, really adds up.

Fourth: 4 Coverage moves. With the additional coverage of Psychic Yanmega can now deal with threats he couldnt before, namely Crobat. Psychic also nails threats such as Nidoking/queen, Muk (That needs to be weakened to around 75% before being KOed iirc). The SubPetaya needs absurd amounts of Flinch Hax to even consider beating these foes.


All in all, I think the LO set deserves its own set with its clear advantages, and even disadvantages, being life orb recoil, so it can only switch in once into SR (which can be remedied by RS support), and the fact that it sweeps with only 1.3, instead of 1.5.
With Spikes and SR support, those Poison-types don't stand much of a chance against Yanmega, especially with a few Speed Boosts, Petaya, and a Sub for it to hide behind. It doesn't need absurd amounts of finch hax, with HP Ground, it takes care of all of them.

I'm almost sold on this, but not quite.
 
I would definately add a mention of Life Orb, but I really don't think it needs it's own set. I would probably slash it in on Standard Dragonfly and mention the benefits of using Life Orb. Some people use the Life Orb set with or without Protect, so it should be fine there. Just talk about how when using Life Orb you can actually pick 4 attacks.

EDIT: I just updated my post above.
 
I think you are overestimating Substitute. Substitute doesnt give you an Automatic extra attack, it only happens if your opponent manages to be faster than you after a Speed boost which will just never ever happen.

Yanmega can never "hide" behind the substitute, merely because of its speed.

The main point I had was the fact that you gain a huge amount of coverage, and the set just plays quite a bit differently.

I dont think any set can have the Life Orb set slashed in behind it tbh.

I guess if the Life Orb set was slashed in front of the focus sash set that would be fine, but they are still quite different sets, especially since this set is terrible with Hypnosis.

Draco said himself that he was planning on adding a Speed Boost + Choice Specs set, why not just make it a "Speed Boost sweeper" set?
 
I guess if the Life Orb set was slashed in front of the focus sash set that would be fine, but they are still quite different sets, especially since this set is terrible with Hypnosis.
I have to disagree. Their not different all... the Life Orb set IS the standard set just with recoil and 30% higher damage output. The only difference is that for Life Orb you may as well scrap the defensive EVs (which are put there to keep Scizor and Azzy from 2HKOing you which is made irrelevant). I don't see how the Life Orb set plays any different than your standard Dragonfly. You can use Protect or choose not too. Either way, its doing the same exact thing as the first set.
 
I have to disagree. Their not different all... the Life Orb set IS the standard set just with recoil and 30% higher damage output. The only difference is that for Life Orb you may as well scrap the defensive EVs (which are put there to keep Scizor and Azzy from 2HKOing you which is made irrelevant). I don't see how the Life Orb set plays any different than your standard Dragonfly. You can use Protect or choose not too. Either way, its doing the same exact thing as the first set.
They arent 100% different, but half the moves on the Focus Sash set are completely unviable on the LO set (E.G. Hypnosis). It would just be too damn cluttered and messy to include them both.

Not to mention, the Life Orb set doesnt get completely rendered useless when switching into Shaymin AND it can more effectively wall break and sweep. I think the Focus Sash set should remain OU-ish, because Shaymin gives the standard Yanmega a nice switch in opportunity, and Focus Sash is simply dead weight in that environment.

If he is making another set "Choice Specs + Speed Boost" it can simply be made into "Speed Boost Sweeper" with LO / Specs as items, and protect slashed with Psychic.
 
They arent 100% different, but half the moves on the Focus Sash set are completely unviable on the LO set (E.G. Hypnosis). It would just be too damn cluttered and messy to include them both.

Not to mention, the Life Orb set doesnt get completely rendered useless when switching into Shaymin AND it can more effectively wall break and sweep. I think the Focus Sash set should remain OU-ish, because Shaymin gives the standard Yanmega a nice switch in opportunity, and Focus Sash is simply dead weight in that environment.

If he is making another set "Choice Specs + Speed Boost" it can simply be made into "Speed Boost Sweeper" with LO / Specs as items, and protect slashed with Psychic.
This, I think, is the most reliable option. On my upcoming Speed Boost set, I can slash in Specs and Life Orb, hitting two birds with one stone. Whew, problem solved.
 

cim

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This, I think, is the most reliable option.
I'm sorry for just bashing word choice but how could the way something is written ever be described as reliable or not reliable?

Anyhow, I'm not feeling SubPetaya. How is that different than any other Pokémon running subpetaya (eg a poor option). Why don't people get that the reason Empoleon can do it is Torrent?
 
I don't know... Sub Petaya isn't very threatening to me... but it is a cool option in the lategame... Yanmega does pull it off well on specific occasions. Really, if you can find a Choiced Ground or Fighting attack to come in on, then you Sub on the switch and Speed Boost + Petaya activates with a Sub up... which can be pretty damn scary... but that is how you play it Chris and it can be dangerous in isolated situations.
 
Anyhow, I'm not feeling SubPetaya. How is that different than any other Pokémon running subpetaya (eg a poor option). Why don't people get that the reason Empoleon can do it is Torrent?
Speed Boost. Speed Boost and 4x resistance to Vacuum Wave / Mach Punch.

It lacks the power of Empoleon, but it is not outsped by anything.

IMO SubPetaya < Life Orb, but SubPetaya is still good (as in its competitively viable and deserves a set).
 

cim

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Speed Boost. Speed Boost and 4x resistance to Vacuum Wave / Mach Punch.
Yes I'm completely aware of Yanmega's Ability. How does Sub help it get enough speed to di this when it already outspeeds everything with the Speed Boost on the switch in?

IMO SubPetaya < Life Orb, but SubPetaya is still good (as in its competitively viable and deserves a set).
Calcs to show what SubPetaya beats that Life Orb doesn't would be a good start.
 
@Chris is me - Meh, I meant that's the option I was going to choose. xD
SubPetaya, like HeYsUp said, can be a very threatening late-game sweeper. It can use Substitute and the Petaya Berry to gain more power and durability than the Life Orb set. 4x resistances to Fighting-type priority attacks don't hurt either. I'll get to the calcs soon.
 
Minor change, but

[SET]
name: Reversal
move 1: Substitute
move 2: Reversal
move 3: Bug Buzz
move 4: Psychic
item: Liechi Berry
ability: Speed Boost
nature: Rash
evs: 252 SpA / 104 Def / 152 Spe
I believe that is supposed to be Attack. As for SubPetaya and every set other than Standard, you should probably just Max Speed and Special Attack. The Defense EVs work on Standard because it has Protect AND Sash, so it is guarenteed to be faster than everything with 2 Speed Boosts where as the other's are really only guarenteed one. It also will be at full health, so things like Scizor BP and Azzy Aqua Jet don't 2HKO.
 

Legacy Raider

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As for SubPetaya and every set other than Standard, you should probably just Max Speed and Special Attack.
Legacy Raider said:
152 EVs let you outrun base 130s after a boost, and 104 Def EVs mean that a 0 Atk Registeel will fail to break your Substitute with Iron Head 75% of the time.
That's quite a significant reason, I feel, because many Registeel come into it to try and Thunder Wave. Substitute works in a similar way to Protect anyway in that it ensures you'll be faster than the switchin, even if it's a Scarf Crobat, by the time it breaks your sub. I'd just stick with 104 Def / 252 SpA / 152 Spe on the SubPetaya.
 
That's quite a significant reason, I feel, because many Registeel come into it to try and Thunder Wave. Substitute works in a similar way to Protect anyway in that it ensures you'll be faster than the switchin, even if it's a Scarf Crobat, by the time it breaks your sub. I'd just stick with 104 Def / 252 SpA / 152 Spe on the SubPetaya.

0 Atk Registeel should never exist though. Thats sort of like EVing to KO a Blissey with no Defense EVs. They should never exist!

252 Speed has its benefits still, such as against threats like Hitmonlee who otherwise KO you before you hit them with Air Slash. I just dont see the benefit of 104 Def, tbh.
 

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