http://www.smogon.com/dp/pokemon/medicham
I'm having a hard time building a team around this thing, but as an individual it seems to work pretty well. Help with Team Options would be appreciated.
[SET]
name: Wallbreaker
move 1: Substitute
move 2: Focus Punch
move 3: Psycho Cut / Hi Jump Kick
move 4: Thunderpunch / Ice Punch
item: Life Orb
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>A wallbreaker that works in OU and UU. Force a switch with this guy, set up a Substitute, and get ready to introduce your opponent to a world of hurt. To give you a taste of how powerful Focus Punch is, a 252 HP / 176 Def Impish Skarmoy foolish enough to switch in will take 76.35% - 89.82%, a 15.38% chance of an OHKO with Stealth Rock up. If it Brave Birds, you can easily finish it off. If it Whirlwinds, you have a chance to kill it while still keeping your Substitute. Swampert and Bulky Suicune are both KO'd by Focus Punch followed by Psycho Cut or Thunderpunch, respectively, the former only having around a 20% chance of surviving Focus Punch with SR factored in. Even after factoring Intimidate, all but the bulkiest Gyarados or Salamence are OHKO'd by an elemental punch; with SR up even 252 HP / 252 Def variants are downed in one hit.</p>
<p>In UU, there are only a select few Pokemon who can safely switch-in on Medicham, while Medicham itself has many more opportunities to switch-in. The only Pokemon that are guaranteed a safe switch-in are bulky, non dual-type Psychic-types. Everything else will either get OHKO'd by Focus Punch, take a Focus Punch and then get KO'd by one of Medicham's other moves, or will have to hope that Medicham's set does not cover their type. Slowbro is an exception, taking only 49% - 58% from Thunderpunch. While this is a 96% chance of a 2HKO without SR, it can stall out Medicham with Slack Off granted it doesn't get hit on the switch-in. A bigger concern for Medicham in UU is coming in on Pokemon that won't allow Medicham to get a Substitute up, which is where your STAB moves come into play. Be wary, though, as most of the walls that take SE damage from your STAB moves do not get OHKO'd, which can spell disaster if your opponent decides to keep it in. Only the standard UU Registeel is OHKO'd by Hi Jump Kick. A 252 HP / 0 Def neutral natured Regirock takes 84.62% - 100.55% (only a 2.56% chance of an OHKO), while a 252 HP / 120 Def +nature Steelix takes 72.88% - 86.44% from Hi Jump Kick. Psycho Cut manages 89% - 105% on 252 HP / 160 Def +nature Nidoqueen and 76% - 90% on 252 HP / 252 Def Bold Weezing. 80 HP / 252 Def Impish Hariyama takes 87% - 103% from Psycho Cut.</p>
<p>For use in the OU metagame, the elemental punches are the preferred choice of moves for the last two moveslots. However, Psycho Cut and Thunderpunch can also work, providing perfect type coverage against everything besides Claydol. The main reason to use Psycho Cut have a 91% chance of 2HKOing 252 HP / 252 Def Bold Rotom-A with SR up, who otherwise walls this set. Psycho Cut also OHKO's Gengar, which Thunderpunch and Ice Punch fail to do, as well as allowing Medicham to pose a threat to Pokemon that aren't weak to Thunderpunch or Ice Punch. Without Ice Punch, however, this set will have trouble with Celebi. In the UU environment, you can either choose to run Thunderpunch and Brick Break or Psycho Cut and Ice Punch. Thunderpunch and Hi Jump Kick hits Slowbro and allows you to punish Steel-types who try to stay in on Medicham, while Psycho Cut and Ice Punch beats Poison-types, Flying-types, and Claydols who try to wall Medicham.</p>
<p>The main problem with this set is that Medicham is an incredibly difficult Pokemon to even switch in, much less set up a Substitute. The combination of no immunities, frail defenses, and the loss of health between Substitute and Life Orb will keep Medicham benched almost indefinitely without good team support. Although you can try to switch in Medicham and bluff Choice Scarf, this tactic is very risky, a problem that is compounded by the fact that Medicham the thought of a Scarf might not even cross the opponent's mind. U-turn and Baton Pass are your best bets for bringing in Medicham, allowing it to come in unharmed. In OU, Special attackers like Jolteon and Azelf are the best Pokemon to utilize this strategy, as they usually draw in Special walls (Blissey, Tyranitar, Latias) that are scared away by Medicham. In UU, both physical and special attacking lures work, as both types of walls are threatened by Medicham. Swellow is an excellent partner if you're running Hi Jump Kick, drawing in Rock or Steel-types almost exclusively, while U-turning to Medicham. If you're running Psycho Cut, Primeape can U-turn out of Poison-types into Medicham. Just note that you may want to keep Medicham benched till those walls have been weakend to the point where they can be OHKO'd. On the Special side, Espeon with Baton Pass works decently, though instead of a Chansey or Registeel switching in you may wind up having to deal with Honchkrow.</p>
I'm having a hard time building a team around this thing, but as an individual it seems to work pretty well. Help with Team Options would be appreciated.
[SET]
name: Wallbreaker
move 1: Substitute
move 2: Focus Punch
move 3: Psycho Cut / Hi Jump Kick
move 4: Thunderpunch / Ice Punch
item: Life Orb
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>A wallbreaker that works in OU and UU. Force a switch with this guy, set up a Substitute, and get ready to introduce your opponent to a world of hurt. To give you a taste of how powerful Focus Punch is, a 252 HP / 176 Def Impish Skarmoy foolish enough to switch in will take 76.35% - 89.82%, a 15.38% chance of an OHKO with Stealth Rock up. If it Brave Birds, you can easily finish it off. If it Whirlwinds, you have a chance to kill it while still keeping your Substitute. Swampert and Bulky Suicune are both KO'd by Focus Punch followed by Psycho Cut or Thunderpunch, respectively, the former only having around a 20% chance of surviving Focus Punch with SR factored in. Even after factoring Intimidate, all but the bulkiest Gyarados or Salamence are OHKO'd by an elemental punch; with SR up even 252 HP / 252 Def variants are downed in one hit.</p>
<p>In UU, there are only a select few Pokemon who can safely switch-in on Medicham, while Medicham itself has many more opportunities to switch-in. The only Pokemon that are guaranteed a safe switch-in are bulky, non dual-type Psychic-types. Everything else will either get OHKO'd by Focus Punch, take a Focus Punch and then get KO'd by one of Medicham's other moves, or will have to hope that Medicham's set does not cover their type. Slowbro is an exception, taking only 49% - 58% from Thunderpunch. While this is a 96% chance of a 2HKO without SR, it can stall out Medicham with Slack Off granted it doesn't get hit on the switch-in. A bigger concern for Medicham in UU is coming in on Pokemon that won't allow Medicham to get a Substitute up, which is where your STAB moves come into play. Be wary, though, as most of the walls that take SE damage from your STAB moves do not get OHKO'd, which can spell disaster if your opponent decides to keep it in. Only the standard UU Registeel is OHKO'd by Hi Jump Kick. A 252 HP / 0 Def neutral natured Regirock takes 84.62% - 100.55% (only a 2.56% chance of an OHKO), while a 252 HP / 120 Def +nature Steelix takes 72.88% - 86.44% from Hi Jump Kick. Psycho Cut manages 89% - 105% on 252 HP / 160 Def +nature Nidoqueen and 76% - 90% on 252 HP / 252 Def Bold Weezing. 80 HP / 252 Def Impish Hariyama takes 87% - 103% from Psycho Cut.</p>
<p>For use in the OU metagame, the elemental punches are the preferred choice of moves for the last two moveslots. However, Psycho Cut and Thunderpunch can also work, providing perfect type coverage against everything besides Claydol. The main reason to use Psycho Cut have a 91% chance of 2HKOing 252 HP / 252 Def Bold Rotom-A with SR up, who otherwise walls this set. Psycho Cut also OHKO's Gengar, which Thunderpunch and Ice Punch fail to do, as well as allowing Medicham to pose a threat to Pokemon that aren't weak to Thunderpunch or Ice Punch. Without Ice Punch, however, this set will have trouble with Celebi. In the UU environment, you can either choose to run Thunderpunch and Brick Break or Psycho Cut and Ice Punch. Thunderpunch and Hi Jump Kick hits Slowbro and allows you to punish Steel-types who try to stay in on Medicham, while Psycho Cut and Ice Punch beats Poison-types, Flying-types, and Claydols who try to wall Medicham.</p>
<p>The main problem with this set is that Medicham is an incredibly difficult Pokemon to even switch in, much less set up a Substitute. The combination of no immunities, frail defenses, and the loss of health between Substitute and Life Orb will keep Medicham benched almost indefinitely without good team support. Although you can try to switch in Medicham and bluff Choice Scarf, this tactic is very risky, a problem that is compounded by the fact that Medicham the thought of a Scarf might not even cross the opponent's mind. U-turn and Baton Pass are your best bets for bringing in Medicham, allowing it to come in unharmed. In OU, Special attackers like Jolteon and Azelf are the best Pokemon to utilize this strategy, as they usually draw in Special walls (Blissey, Tyranitar, Latias) that are scared away by Medicham. In UU, both physical and special attacking lures work, as both types of walls are threatened by Medicham. Swellow is an excellent partner if you're running Hi Jump Kick, drawing in Rock or Steel-types almost exclusively, while U-turning to Medicham. If you're running Psycho Cut, Primeape can U-turn out of Poison-types into Medicham. Just note that you may want to keep Medicham benched till those walls have been weakend to the point where they can be OHKO'd. On the Special side, Espeon with Baton Pass works decently, though instead of a Chansey or Registeel switching in you may wind up having to deal with Honchkrow.</p>